Gorbles wrote:"there are alternative animations that I, Psycho, prefer more" is not a lore-based justification for why Gabriel Angelos cannot jump.
You're proving my point that all you have in terms of argumentative points is saying "why not" and expecting people to prove you wrong. You want a terminator jumping several times its size while spinning and then have the audacity to claim that there's no justification against it rather than seeking some merit as to why it should be there when it challenges all previously agreed upon capabilities of the one piece of armor descibed as bulky and unmaneuverable to the point entire doctrines had to be designed around that trait.
Gorbles wrote:If we go with the clarity of gameplay argument that Relic use as justification for a lot of the game we've seen so far (regardless of whether or not you agree with it) then you can make the argument that a physical animation stands out from the existing teleportation of the Assault Terminators. Gabriel has this animation to accentuate the fact that he is a different unit that does different things (crowd control vs. sheer damage output, I think).
Terminators, Assault terminators, FC, Terminator FC, even the mekboy, all have the same teleporting animation, and others like the WSE or warp spider squad have a different teleporting animation that is still teleporting. Are they different units? Yes. Do they fullfill the same purposes? Do I even have to answer this one?
So you're challenging the lore to implement a differentiation purely for the sake of differentiation, because apparently your demographic can't tell that two units are different if they have the same teleporting animations, something nobody had a problem with in DoW2.
We're also talking about the choices of the lead dev who said Gabriel can "jump" if whatever he did can be considered a simple mundane "jump" because he had a hammer, almost got killed, and had artificer armor in an interview SECONDS before saying that he wanted to stretch the boundaries of 40k's crazyness and comparing it to missile launchers shaped like pipe organs shooting at tanks.
Gorbles wrote:I've provided lore justification for why Tartarus plate alone allows for greater mobility than regular Indomitus plate.
There it is, the "greater mobility" argument again! Do I have to bring up Dark Riku's argument again only for you to say some nonsensical thing like terminators not having tracks?
Gorbles wrote:To further Ace's attempt at "burden of proof", it is now your citation that "but they still cannot jump".
http://warhammer40k.wikia.com/wiki/Terminator_Armourhttp://wh40k.lexicanum.com/wiki/Terminator_ArmourCtrl F "Jump" on either page.
ZERO results. Where did you read that they can jump? Can you tell me why without bringing up the old tired "why not?" argument you seem to adore?
Gorbles wrote:You have offered zero counterpoints to the statement that 40k goes by the rule of cool
Teleporting isn't cool? Well now, look at the man saying that teleportation with damage and knockback is too mundane and boring for him in his harlequinn circus.
Gorbles wrote:All you're doing is attacking me on a personal level and . . . . hoping I'll bite? Sorry man.
You can't just keep calling everything you have no argument for bait, m8. I shouldn't remind you that you put the ones Riku said disagreed with you in the same group as flat-earthers and scientologists.