I was talking about giving them both options, psybolt ammo and (in fact "or") nemesis focus earlier and I can't agree more. I guess some would say it makes them similar to Chaos Space Marines and their marks, but at least those work.
As long as SS are unable to handle a single IG Sentinel in a ranged engagement, I just can't take anyone's word about SS being so outstanding at shooting. I've seen that with my own eyes in my own game. Yes, then they get the psycannon and can abuse the tiny walker, but almost any other shooting unit does that without adds.
I, however, dont agree with giving SS two special ranged weapons, that's what Purgators are for after all. I see a better option to remove the psycannon from them, increase the benefits of the psybolt ammo and leave the heavy fire to the heavy fire specialists.
Finally someone who makes sense, and this is exactly what I'm saying as well. give them BOTH options. And exactly, one psycannon can't put the pressure on a sentinel like are you kidding me? I've played EVERY SINGLE -MATCH -UP and GK suck in 1v1 for a variety of reasons, and versatility is a huge one.
Strikes are underwhelming when you take just one squad of them and here's the reasoning behind it. The pyscannon upgrade when you take 1 and only 1 does piss poor damage, can be easily kited and has to remain stationary for quite a while time to deal out the same amount of damage a rocket launcher does in 1 shot, they can easily be kited, and when they are moving they aren't shooting their psycannon hence its pretty much worthless and you might as well have a nemesis focus strike squad because your shooting with stormbolters as you chase anyways. In addition, With Nemesis Focus you can actually utilize Mind blades in the global bar. If you take a psycannon your not utilizing the mind blades as your trying to utilize the psycannon, which does piss poor damage. So all in all your getting kited and just wasting DPS away.
However, thats where if you do choose to get 2x strikes, then things change, 2x psycannons are a much better choice, because in the long run of things, you will be trying to get t3 where you will be utilizing termis and paladins as the base of your melee core, so you don't need 2 melee strike squads, it would probably be in your best interest to utilize 2x psycannons and build up a respectable ranged force.
Then again, the problem with going 2 of the same unit in a 1v1 especially when yoour going to invest in them so much, is that it keeps you from getting out different units, and bringing additional synergy from abilities provided by other units. People keep talking about getting 2 fully upgraded strikes and a purgation squad. ROFLMFAO! Do you know much Fing power and req that's gonna cost ur @$$? I promise you'll be seeing t3 terminators before that happens. In addition to that point they cost quite a lot of pop.
I just dont get it, why don't you guys believe in just giving them both options, nemesis focus and psybolts and allow the player to choose the role in which they want to play them rather than force them to be a ranged unit. They are like chaos space marines but that is how GK are, they are more well rounded than Space Marines, and the best way to emphasize that would be to give them the option to be melee or ranged. They don't lose anything at other than gaining the ability to become a more versatile army to play with more a defining core identity. And the best part is, if you still want to go 1 strike squad with a pscyannon well all power to you because you can and nobody says you cant