Bugs/Issues Thread
Re: Bugs/Issues Thread
just FYI, none of the GK units can perform synch kills. Is this is intentional?
- Forestradio

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Re: Bugs/Issues Thread
That Torpid Gamer wrote:Can we please get an update on why the GK interceptor's melta bomb still causes the squad to freeze in place, do nothing and refuse to listen to any commands, thereby often getting themselves killed or something else of mine killed or allowing an enemy vehicle to escape unnecessarily.
The amount of times this bug has made me lose a game is really beyond a joke.
+1 to this, losing fully upgraded interceptors in t2 is gg and they aren't as survival without nemesis focus anymore.
Bahamut wrote:just FYI, none of the GK units can perform synch kills. Is this is intentional?
Bro Cap, GK libby, and both terminator variants, as well as GK dread, all can perform sync kills.
- BaptismByLoli

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Re: Bugs/Issues Thread
Radio the Forest wrote:GK dread, all can perform sync kills.
IIRC, I heard that the GK dread's sync kill is bugged. In the sync, he throws the unlucky sod behind him but instead, the meatbag flies straight up and then, straight down

Re: Bugs/Issues Thread
Can we sticky this thread? It's pretty vital.
Anyway, heretics aren't healed by nurgle worship when in combat. Pretty frustrating bug that makes PC worship even more useless.
Anyway, heretics aren't healed by nurgle worship when in combat. Pretty frustrating bug that makes PC worship even more useless.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
Yeah, I was testing it today. You can try it with GL tics attacking ground on another tic squad then have another tic squad worshipping. As soon as they leave combat they start to heal, but once they take some damage the regen stops for about 5seconds (till they leave combat again) unless they keep getting hit in which case they never regen.
I've noticed it before and that was what the whole "question about nurgle worship thread" was about as I never actually tested it, but now I have.
I've noticed it before and that was what the whole "question about nurgle worship thread" was about as I never actually tested it, but now I have.
Lets make Ordo Malleus great again!
- Nuclear Arbitor

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Re: Bugs/Issues Thread
is it just tics?
Re: Bugs/Issues Thread
Nuclear Arbitor wrote:is it just tics?
I'm sure the heal works for CSM and PC (and obvioulsy BL).
Also isn't it because tics have 0hp regen while in combat?
Re: Bugs/Issues Thread
It's just tics. That could be it Asmon as the regen, however the regen isn't multiplicative because PMs don't get 17.5 HP/S when under worship so I'm not totally convinced.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
Doesn't matter whether worship or any other regen bonus is multiplicative/additive it's still a factor to the in_combat regen multiplier. Tics do indeed have a 0 multiplier and this is shared by no other unit in the game (excluding lg retinue) afaik. Ig is the only race receiving a reduced regen rate by 50%, all others are unaffected by combat. So im sure Relic had their reasons to give tics 0 but given the sad state of nurgle worship in elite it's a bit of an insult to pc players 
- Nuclear Arbitor

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Re: Bugs/Issues Thread
well, give them a regen i guess.
Re: Bugs/Issues Thread
Uh, let's calm down things a bit. To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship. Also I'm a bit sad when I see this fact being new to people (no offense).
- Forestradio

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Re: Bugs/Issues Thread
Purgation "Purged by Fire" or whatever it's called still does not cancel the action of the other two members.
Which means that the other members will keep doing whatever they were doing before activating the ability (running into melee, etc).
Can we please make it so purged by fire stops the other two models?
Which means that the other members will keep doing whatever they were doing before activating the ability (running into melee, etc).
Can we please make it so purged by fire stops the other two models?
Re: Bugs/Issues Thread
http://cloud-2.steampowered.com/ugc/328 ... 5F031C3AC/
Tactical Marine Sarge in razorback has Banner sticking out top, looks pretty crappy.
Tactical Marine Sarge in razorback has Banner sticking out top, looks pretty crappy.
- Nuclear Arbitor

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Re: Bugs/Issues Thread
old issue, not fixable. that's just how transports work; all the units get stuck at the origin in a huge pile. i'm sure the FC has the same issue.
- Orkfaeller

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Re: Bugs/Issues Thread
Yeah, and Sluggas with Burnas clip through Wartrukks and BattleWagons.
Thankfully its only visible in replays.
Thankfully its only visible in replays.
Re: Bugs/Issues Thread
Asmon wrote:To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship.
Care to elaborate on that? Only see this having a noticable negative impact with nurgle worship, at least in 1v1.
Re: Bugs/Issues Thread
Well it would provide tics with a regen of 28hp/second in the extreme early game. That would easily sway melee fights quite dramatically (of course the regen diminishes as tic models die, and they do, often).
They have 8 models so the regen would be really high compared to that of any other squad. A balance thread should be made about it.
They have 8 models so the regen would be really high compared to that of any other squad. A balance thread should be made about it.
Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
Sure, don't disagree with that although I certainly view it as a bug/issue when it's set to 0. But then I'm not entirely sure what Asmon meant with "implications far beyond nurgle worship". That's why I wanted him to elaborate on it but I wasn't very clear.
Re: Bugs/Issues Thread
Well that's pretty much what Torpid said. With 8-9 models regenerating it can make a huge difference, especially during a melee fight where tics are attacking but not attacked, or only suffering ranged fire.
Tics do not underperform at all atm, and to give them an in combat health regen is definitively a buff.
Tics do not underperform at all atm, and to give them an in combat health regen is definitively a buff.
- Nuclear Arbitor

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Re: Bugs/Issues Thread
you could give them something like .0001 regeneration and it wouldn't do anything except make nurgle worship probably work. or are you saying that you think nurgle worship would make them too strong?
Re: Bugs/Issues Thread
But with such a small health regen Nurgle worship would do nothing...
- Nuclear Arbitor

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Re: Bugs/Issues Thread
according to the wiki it's a flat number. and if it's a multiplier it can be tweaked so it's worth something but not op
Re: Bugs/Issues Thread
Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.
I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.
It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.
It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
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Lets make Ordo Malleus great again!
Re: Bugs/Issues Thread
That Torpid Gamer wrote:Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.
I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.
It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
This has happened to me all of two times. Each time may have been the result of an attack move rather than a setup command. It's very rare when this happens though.
Stream - http://www.twitch.tv/phatness_
Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
-
Atlas
Re: Bugs/Issues Thread
Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.
- Nuclear Arbitor

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Re: Bugs/Issues Thread
that sounds like intended functionality... what am i missing here?
- BaptismByLoli

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Re: Bugs/Issues Thread
Atlas wrote:Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.
Wait what? I thought you need to repurchase every Specialised weapon bought for ur Tacs

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Atlas
Re: Bugs/Issues Thread
Really? I thought you would get a discount for the weapon on second purchase. If that's the case disregard for me being a newb 
- Forestradio

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Re: Bugs/Issues Thread
GUO Foul Snare is still constantly glitching out, it's really annoying especially since he is pretty energy dependent as is and the glitch out makes the ability go on cooldown and drains his energy.
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