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Re: Patch 2.3 Balance changelog

Posted: Thu 15 May, 2014 6:38 pm
by Helios
ETA on release? It feels like it's been "almost finished" for about a month now. Are there problems delaying it?

Re: Patch 2.3 Balance changelog

Posted: Thu 15 May, 2014 7:47 pm
by Caeltos
Balance changelog is pretty much done, just some abilities and Chosen Plague Marines needs to be implemented.

There's some pink texture errors on some of the new models, and we're also doing alot more then what is listed in the changelog here. That leads to bug hunting, bug fixing and misc. other stuff.

Re: Patch 2.3 Balance changelog

Posted: Thu 15 May, 2014 10:22 pm
by crazyman64335
the patch will be released right after caeltos takes a selfie 8-)

Re: Patch 2.3 Balance changelog

Posted: Thu 15 May, 2014 10:30 pm
by Wise Windu
Caeltos wrote:There's some pink texture errors on some of the new models


Figured it out and am in the process of adding these, hooray.

Re: Patch 2.3 Balance changelog

Posted: Thu 15 May, 2014 11:02 pm
by sebi.costa
Caeltos wrote:we're also doing alot more then what is listed in the changelog here.

What is this extra stuff??
And my idea about a ig sub-comander, i was thinking maybe a psycher just like the one in dow 1. Where u could attach to a squad and it had 2 abilitys he could use. It could make a comeback in ELITE.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 9:31 am
by Aertes
The Independent Character rule, or "attachment" as you call it, was eliminated in DoW II and i think its better that way. Characters are very powerful in Dow II (the imperial psyker was interesting but not determinant in DoW).

Anyway, a Primaris Psyker model for DoW II based in the Librarian/Sorcerer animations is an idea I agree with and commented before in a thread at the General Discussion sub-forum.

As for the upcoming patch, I hope there was time and room for the new Brother-Captain's Warding Staff that Nikhel created, so it can be implemented without replacing the Space Marine Librarian's.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 9:40 am
by Wise Windu
Aertes wrote:As for the upcoming patch, I hope there was time and room for the new Brother-Captain's Warding Staff that Nikhel created, so it can be implemented without replacing the Space Marine Librarian's.


It's in.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 9:57 am
by Black Relic
Discreet wrote:
Nurland wrote:yolofields.


Ironically, being the idiot that I am, I usually use the holofield in said manner with FoF Plasma Nades and Banshees :grin:

Sent from my GT-S5830i using Tapatalk 2


A played a game last week where I used this to ambush an SM army (had my whole eldar army sitting in it.). Waited til they got close enough. Warp Spiders threw nade on dread. Shess pwning ASM, Rangers using kenetic pulse on tacs, with a Anti-grac nade in their face. Guardians*2 focusing on scouts. Warp Spider Exarch then using entangling on Thunder Hammer FC. Warp Spider EX then forcing melee on dread (sadly couldn't warp to it).

The Shees wiped ASM then moved on to help take down the SM dread, didn't bother with the Tacs since I threw nades on them (thought they would take damage if they were in the air). Was pretty epic. Dude was like "WTF is this bullshit?"

Well manage Eldar are soo dangerous. If this happened to me I would probably demand a concede from my team. Alas they didn't since a LR, with army, came out of nowhere RIGHT after I toke down dread = no power bash.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 1:06 pm
by Sub_Zero
There's some pink texture errors on some of the new models, and we're also doing alot more then what is listed in the changelog here. That leads to bug hunting, bug fixing and misc. other stuff

As well as fixing the problems of the new skins can you consider fixing the problems of some old skins? The problems that have occured since the addition of these models. Let me point you the direction.

Also I want to ask again. Is it worth my time to bring here all the hotkeys that currently match with some other hotkeys? I am talking about standard hotkeys. Not the QWERTY ones.

Hope it is not ignored again. It is not even balance related. Visual and technical problems.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 1:37 pm
by Wise Windu
Sub_Zero wrote:As well as fixing the problems of the new skins can you consider fixing the problems of some old skins? The problems that have occured since the addition of these models. Let me point you the direction.


It's already added.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 1:56 pm
by Torpid
The mod assumes you use grid keys, or personalised keys so the default key issue isn't really an issue.

The skin textures are more troublesome, numerous fixes have been attempted for this but they seem to work on for some but not for others.

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 5:14 pm
by sebi.costa
DAMN u guys work pretty fast on creating the next patch. :D
Is there a release date? (thx for ur time and effort u put in the mod since it started keep it up, u guys are doing a great job :))
Aertes wrote:Anyway, a Primaris Psyker model for DoW II based in the Librarian/Sorcerer animations is an idea I agree with and commented before in a thread at the General Discussion sub-forum.

I was referring to the psychers abilitys from dow 1. Not the way it used to get itself attached to a squad. A psycher with the same abilitys with the Librarian/Sorcerer animations could be really fun to have indeed. Hope it would some day make its way into ELITE mod! The abilitys are ok, and a subcommander in t2 for ig could be really interesting to have.(hell even t3 like the doom of malan'tai)
I really think this sub-commander could help ig vs wraith guard. They dont have anything at the moment that can counter. Except maybe a combo of units: spotters and ogryns, assault stormtroopers with hero support(but then again they suffer heavy loses if one wraith shot hits them and their forced off).

Re: Patch 2.3 Balance changelog

Posted: Fri 16 May, 2014 8:44 pm
by Nuclear Arbitor
Sub_Zero wrote:Also I want to ask again. Is it worth my time to bring here all the hotkeys that currently match with some other hotkeys? I am talking about standard hotkeys. Not the QWERTY ones.

i think so, but only if you suggest replacement hotkeys. that was the requirement last time i saw anything about it.

Re: Patch 2.3 Balance changelog

Posted: Mon 19 May, 2014 2:17 pm
by Raffa
Latest changelog says:

*Vindicare Assassin "Cameleoline Stealth Suit" now grants a toggled infiltration ability.

So this is what it will be in the new patch? In the Codex it says 10 energy to activate and then 2/s to maintain. Is this correct?

This is probably the best way to do it as it will actually force some energy management rather than just spamming Aim For the Heart (yeah yeah, whatever it's called lol) as soon as it's off cooldown. May also help the Vindicare Assassin not dying in 80% of games he's bought in despite your best efforts to keep him safe.

And could the GK Libby please have the helmet Sterling made (if it's sharp enough), rather than looking like a raging paedophile.

Re: Patch 2.3 Balance changelog

Posted: Mon 19 May, 2014 3:33 pm
by Lulgrim
VA will get the passive infiltration back and now it totally workz.

Re: Patch 2.3 Balance changelog

Posted: Mon 19 May, 2014 3:58 pm
by Aertes
Raffa wrote:And could the GK Libby please have the helmet Sterling made (if it's sharp enough)


If you mean the Space marine Librarian one, that doesn't fit for a Terminator, He'd need a newly made one, but GK Librarian looks pretty good as he is now. SHowing face helps to diffirenttiate him from the brother-captain moreover.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 4:35 am
by sebi.costa
Aertes wrote:If you mean the Space marine Librarian one, that doesn't fit for a Terminator, He'd need a newly made one, but GK Librarian looks pretty good as he is now. SHowing face helps to diffirenttiate him from the brother-captain moreover.


I think his face looks really sweet. Since in ELITE mod its really rare to see a SM model with no helmet when u compare to retail.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 7:55 am
by Ar-Aamon
No it doesn't. The new helmet Sterling made is way cooler.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 10:21 am
by Darkbulborb
Dunno if it's the right place to post here,

But if you're going to chance stuff, change mekboy's Waaagh Banner (T) or 'Ave a taste (also T) to a different letter, right now I have to mouse click on a unit I want to use Ave a taste on.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 5:25 pm
by Sub_Zero
Yeah, I was talking about the same thing. No official answer has been given.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 6:03 pm
by Nurland
Probably better suited for the bugs & issues thread

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 6:28 pm
by Sub_Zero
But not only balance changes are listed here. That is why I think it is fine to get an answer here because if the reaction is positive then new hotkeys can be incorporated right away.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 8:51 pm
by Raffa
OK since it seems we're (hopefully) approaching the muchos muchos awaited 2.3, here's some technical things I'd like clarification on. Forgive me if they're already in the balance changelog, but confirmation would be great nonetheless - even just one-word answers would very much help.

1. VP tick reduced rate is applied passively on those maps?

2. Brightlance Wraithlord is getting melee resistance? Ranged Carnifexes?

3. Flesh Over Steel is definitely tracking? ( :cry: )

6. Sentinel costing extra upkeep to go in line with the pop increase?

7. Kasrkin grenade launchers knockdown models with every shot? (extreme gaylordism alert, they could hard counter armies)

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 9:08 pm
by Wise Windu
Raffa wrote:Brightlance Wraithlord is getting melee resistance?

Raffa wrote:Flesh Over Steel is definitely tracking?

Raffa wrote:Kasrkin grenade launchers knockdown models with every shot?


Yes.

Raffa wrote:Ranged Carnifexes?

Raffa wrote:Sentinel costing extra upkeep to go in line with the pop increase?


No.

Raffa wrote:VP tick reduced rate is applied passively on those maps?


I think so, but Lulgrim would be able to better answer that.

Figured out 4 and 5 I take it? :)

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 9:13 pm
by Dark Riku
Raffa wrote:1. VP tick reduced rate is applied passively on those maps?
There will be different versions of the map.

Raffa wrote:2. Brightlance Wraithlord is getting melee resistance? Ranged Carnifexes?
I so hope the wraithlord will lose it when upgrading to a ranged weapon.
But from the looks of it, it stays :/

Raffa wrote:6. Sentinel costing extra upkeep to go in line with the pop increase?
Whut? °_O Why...?

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 9:16 pm
by Ace of Swords
Raffa wrote:Kasrkin grenade launchers knockdown models with every shot?


Yes.

Soo, should I just go back to dark crusade/soulstorm?

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 10:16 pm
by BaptismByLoli
Raffa wrote:Kasrkin grenade launchers knockdown models with every shot?

Wise Windu wrote:Yes.


Image

This is gonna be interesting...

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 10:36 pm
by Caeltos
1. VP tick reduced rate is applied passively on those maps?


Trying out on specific maps first and fore-most, it's a very tentative change that is really in the air if it's going to get in or not.

2. Brightlance Wraithlord is getting melee resistance? Ranged Carnifexes?


Yes, for starters - the Wraithlord does not lose melee resistance. An explanation is probably required - it's mostly due to the comparison upgrades from other walkers are more specilizations, whereas the Wraithlord one is more of a luxury-add-on that doesn't have quite the impact as the other walker upgrades.

3. Flesh Over Steel is definitely tracking? ( :cry: )


Yeah, but considering how clumsy the pathing is to some degree, you're should consider yourself even lucky if you get 1 hit in during this period of time. :mrgreen:. Considering walker-type units also have melee resistance, it's more of an nuissance for transport (most of them are fast tho) so it demands abit more on the FC in terms of general wargear-cost dumps to make it more workwhile.

6. Sentinel costing extra upkeep to go in line with the pop increase?


Yes.

7. Kasrkin grenade launchers knockdown models with every shot? (extreme gaylordism alert, they could hard counter armies)


Yes, but largely-spread out armies won't really be bothered much by it. They're going to fire a volley, and it'll knockback. And the intervals should give the units enough time to actually be able to maneuver and avoid the second shot, if they pay attention to the volley. Hench abit on the cooldown changes.

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 11:11 pm
by Cheah18
I think a unit like Kasrkin should have some sort of edge like knockdown on GLs, especially cos, as they are, the launchers are a bit of a poor choice

Re: Patch 2.3 Balance changelog

Posted: Tue 20 May, 2014 11:14 pm
by Ace of Swords
The question is, what happens when you have 2 of them, since the spammability of unit hasn't been addressed, even in 1v1 it's very easy to get 2 squads of them and their damage is still absurd.