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Re: Bugs/Issues Thread

Posted: Sat 19 Apr, 2014 6:11 pm
by Myrdal
  • Heretics do not seem to benefit from Nurgle worship when in combat (intended?)[Intended]

Just to be clear, heretics do not benefit from *any* health regen at all when in combat since they went about and changed regen_in_combat_multiplier (to 0) on the squad entity rather than imposing restrictions to the actual nurgle worship ability. The difference is minor in 1v1 where any health regen boost is almost guaranteed to come from nurgle worship (with rare exceptions being stolen med bunkers) but obviously in team games it's another story.

Assuming that the intention is to prevent regen boost from nurgle worship only (for whatever reason), a better way would be to add the following
in the nurgle worship ability (in psuedo rbf code):

Code: Select all

requirement: NOT { required_entity(heretic) AND required_combat(any) }

Re: Bugs/Issues Thread

Posted: Sun 20 Apr, 2014 9:20 pm
by Torpid
Either stalk reveals all infiltrated units OR it reveals all infiltrated units in proximity to the enemy hero.This was 1v1, and all my units were revealed despite double infiltration worship and only stalk had been used. There were no warriors and his army was nowhere near me but my CS was somewhat in the middle of my army.

Re: Bugs/Issues Thread

Posted: Mon 21 Apr, 2014 1:48 pm
by Lt. Ekul
I guess this belongs here, although I don't know. Also I haven't gone through the back-log of comments to check whether or not this has already been mentioned, but you can't cancel the Warp Spider Exarch's Anti-Gravity Grenades.

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 1:13 am
by Bahamut
There's a bug with the Lord General, whenever he has the comissar rutine, he will walk up to the comissar's firing range whenever you ask him to attack ground with the grenade launcher, or ask to shoot at a specific target with the sniper

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 7:40 am
by LaeonArtaes
Nuclear Arbitor wrote:i assume you're not playing on ultra?


I've been unable to select ultra settings on the game, and just now googled how, I never really figured it would make a difference so I never bothered, do you have to have ultra settings to render the model in game or something? Because in army painter it shows up fine.

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 12:45 pm
by Orkfaeller
Thats most likely because Reapers are missing mip maps for lower graphics options.

I created a fix, downloadable here

viewtopic.php?f=6&t=679&p=22775&hilit=texture+problem#p22775

http://www.deviantart.com/download/4385 ... 1398340466

Unzip and drop the content into your ELITE(-beta) folder.

Hope the fix makes it into the next update.

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 2:25 pm
by Forestradio
Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 3:25 pm
by Vapor
Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 3:46 pm
by Ace of Swords
fv100 wrote:
Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?


If you aren't getting the knife for that reason, you playing really really wrong.

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 3:52 pm
by Vapor
Buggy shit makes me angry, that's reason enough. :x At least trippa shot is usually not so important, unlike the commissar's execute which always seems to bug out at the worst times, or ol' unreliable...

Re: Bugs/Issues Thread

Posted: Thu 24 Apr, 2014 11:18 pm
by Forestradio
fv100 wrote:
Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?



It regularly glitches out and doesn't fire, but in this case the shot hit him and did nothing

Re: Bugs/Issues Thread

Posted: Fri 25 Apr, 2014 4:35 pm
by Lulgrim
Well FC with Battle Cry up is immune to knockback and Trippa Shot kb's a single model so I don't find it particularly surprising...

Re: Bugs/Issues Thread

Posted: Fri 25 Apr, 2014 4:47 pm
by Indrid
Yeah not sure what you were expecting, does Trippa do something else? Stun?

Re: Bugs/Issues Thread

Posted: Fri 25 Apr, 2014 5:00 pm
by Nurland
It should also stun IIRC.

Re: Bugs/Issues Thread

Posted: Fri 25 Apr, 2014 5:58 pm
by Torpid
Yes trippa shot stuns. It can stop a charging hive tyrant so it should stop a battlecry FC.

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 1:03 am
by Forestradio
That Torpid Gamer wrote:Yes trippa shot stuns. It can stop a charging hive tyrant so it should stop a battlecry FC.


Exactly.

It also knocks down the Brother Captain and the Chaos Lord.

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 3:40 am
by Nuclear Arbitor
they're not immune to ability though. and maybe not light_knockback or what ever it is if it still does that...

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 5:21 am
by Wise Windu
Nuclear Arbitor wrote:they're not immune to ability though. and maybe not light_knockback or what ever it is if it still does that...


It does ability knockback. And the BC, HT and CL are immune to everything but ability knockback.

The stun should work though. Not sure about that one.

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 8:37 am
by Nuclear Arbitor
then it's working as intended in regards to knockback because the FC is immune to ability as well under battlecry.

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 5:15 pm
by Myrdal
So this happens all the time when fc uses battlecry or just occasionally?

Re: Bugs/Issues Thread

Posted: Sat 26 Apr, 2014 5:57 pm
by BaptismByLoli
Qns. Will the unholy chains from an Empyreal Abyss randomly select a unit or just focus on 1 unit until it's pulled to the center? Cause I was in a game where an Empyreal Abyss kept on trying to pull a HWT who had their Refractor Field up and obviously, he didn't budge but the chains seemed persistent.

No replays to show sadly.

Re: Bugs/Issues Thread

Posted: Sun 27 Apr, 2014 1:30 am
by Nuclear Arbitor
presumably it randomly targets a unit when it spawns and keeps going after it until it's dead or it receives a different order, just like any other model.

hakon wrote:So this happens all the time when fc uses battlecry or just occasionally?

any time battlecry is active the FC is immune to any form of knockback.

Re: Bugs/Issues Thread

Posted: Sun 27 Apr, 2014 1:58 am
by Wise Windu
Nuclear Arbitor wrote:
hakon wrote:So this happens all the time when fc uses battlecry or just occasionally?

any time battlecry is active the FC is immune to any form of knockback.



Pretty sure he meant the stun not working.

Re: Bugs/Issues Thread

Posted: Sun 27 Apr, 2014 4:38 pm
by Forestradio
Yes, Trippa Shot does not stun a FC with battlecry. Pretty sure it happens all the time.

Re: Bugs/Issues Thread

Posted: Tue 29 Apr, 2014 1:26 am
by Nuclear Arbitor
out of curiosity: do other stuns?

Re: Bugs/Issues Thread

Posted: Thu 01 May, 2014 1:36 pm
by Myrdal
Pretty sure, yes. Lulgrim mentioned that the stun was added as a way to prolong the kb effect so in that regard it seems fine that kb immune FC won't be affected by the stun. Still undecided thou Intended.

Discreet wrote:Qns. Will the unholy chains from an Empyreal Abyss randomly select a unit or just focus on 1 unit until it's pulled to the center?

It will basically collect enemy infantry in a radius and then apply the hook on them with 15% probability (after being triggered it will repeat the process after a short delay). So yes it's pretty much random but it will favour units according to how it collected them, I'm assuming it's by distance but it can't tell for sure.

Re: Bugs/Issues Thread

Posted: Sat 03 May, 2014 3:26 am
by Forestradio
If the Terminator Librarian casts "Purge" while infiltrated with "Shrouding" he is not revealed temporarily like infiltrated units that use abilities usually are.

Re: Bugs/Issues Thread

Posted: Sat 03 May, 2014 11:42 am
by Aertes
I noticed a little thing about the Ork Warboss. When you have the Freebooters army he is armed with a pirate-like sword instead f the big chain saw, but the pirate sword's handle is too short, and it slips out of his hand during one of the melee attack animations.

I wonder if that could be fixed by extending the sword's handle the necesary bit.

Re: Bugs/Issues Thread

Posted: Sat 03 May, 2014 11:15 pm
by Aertes
I noticed another thing: even though you play the Brother-Captain and turn the space marines into grey knights, the base buttons to upgrade to T2 and T3 still show the space marine army text, informing that in T3 you'll get predators and land raiders for example.

Re: Bugs/Issues Thread

Posted: Tue 06 May, 2014 3:42 pm
by Aertes
I don't know if this has been mentioned, but I noticed something about the Grey Knights' Brother-Captain wielding the initial sword or the nemesis sword upgrade.

When he performs melee attacks, the light arch traced by the weapon swings look misplaced, they appear on a side of the model. I guess its because the original Chaos Lord melee attack animations with sword (one handed) are different from the Brother-Captain ones (two handed) and the effect is attached to the sword.

I'd recommend this to be revised. If the light arch effects can't be fixed, I'd suggest thinking about removing them. Abscence better than wrong or something like that.