Page 28 of 29
Re: Bugs/Issues Thread
Posted: Tue 06 May, 2014 6:14 pm
by BaptismByLoli
These are all minor things. If I'm not mistaken, there was another thread specifically for minor bugs/glitches and what have you.
As long as it doesn't 'break' the game, it should be posted there, not here where the things you've mentioned does not affect gameplay
Re: Bugs/Issues Thread
Posted: Tue 06 May, 2014 9:17 pm
by Aertes
Oh, sorry but I don't see that other thread.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 12:48 am
by Indrid
The Zoanthrope FWB transport bug has apparently been fixed! A small miracle.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 12:52 am
by Myrdal
Tomas worked it out long ago, just didn't get implemented for some reason.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 1:04 am
by Forestradio
Does it also work for melta dreads/falcon pulse lazor?
Because those don't damage transports with units inside either

Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:23 am
by Protagonist
Dropped a Banewolf today, and for whatever reason, it initially came down invisible.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:41 am
by Wise Windu
It might have been in a holofield. You were up against Vapor (farseer), right? Did you save the replay?
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:55 am
by Protagonist
I don't think I did >.<
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 7:15 am
by Vapor
lololol yeah you just happened to drop it into my holofield. I was super confused because I heard something drop but couldn't see anything. Next thing I know a banewolf materializes...

Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 8:52 am
by BaptismByLoli
Does this mean that even a BB can be infiltrated by HoloField?
Sent from my GT-S5830i using Tapatalk 2
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 9:13 am
by Barrogh
Discreet wrote:Does this mean that even a BB can be infiltrated by HoloField?
Pretty sure BB isn't any different from other vechicles except it doesn't level up. Although I may be wrong...
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 9:29 am
by Wise Windu
Holofield affects all targets.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 9:32 am
by BaptismByLoli
Once again... Loldar technological prowess
Sent from my GT-S5830i using Tapatalk 2
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 11:11 am
by Ace of Swords
holofield infiltrates everything, yours or of the enemy.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:24 pm
by Atlas
Ace of Swords wrote:holofield infiltrates everything, yours or of the enemy.
Infiltrate entire enemy army...
"Dude, where's my army? Eldar OP!"
Legit strat

.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:33 pm
by Lulgrim
Back in the day some people used it to stall/troll the enemy as infiltrated units won't auto attack and especially set-up weapons may be delayed from joining the fight.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 6:57 pm
by Atlas
Lulgrim wrote:Back in the day some people used it to stall/troll the enemy as infiltrated units won't auto attack and especially set-up weapons may be delayed from joining the fight.
Is there anyway to imitate that, like maybe spamming the stop button?
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 7:08 pm
by Phoenix
I do not get your question tbh, you want to imitate a holofield? Or imitate the way units are not shooting?
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 7:34 pm
by Atlas
Phoenix wrote:I do not get your question tbh, you want to imitate a holofield? Or imitate the way units are not shooting?
Imitate the way you can tell a HWT to hold fire until the enemy is closer instead of just opening up the second they are at max range.
Re: Bugs/Issues Thread
Posted: Wed 07 May, 2014 11:48 pm
by Ashiraya
Currently elite does not work with Yandros' size fix mod. Is there any intention to fix this or is the problem on the size fix mod's end?
http://forums.relicnews.com/showthread. ... COMPATIBLE
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 9:40 am
by Aertes
I guess this is exclusve for Spain, but when I press the Ñ key during a game lines of program code appear in the screen. They dissapear if I press Ñ again, so no real danger, but its annoying.
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 9:43 am
by BaptismByLoli
Aertes wrote:no real danger, but its annoying.
-.-
Sent from my GT-S5830i using Tapatalk 2
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 11:26 am
by Aertes
What?
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 1:06 pm
by Torpid
That's the console. Going to have to get used to that because for me that's the " ' " key so... It pops up ceaselessly if I'm typing to somebody.
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 2:43 pm
by Aertes
Oh, I must be lucky then, Ñ letter is not that common in Spanish as ´ is in English.
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 7:09 pm
by Freem
Everytime shees wipe an ork squad (happend only on sluggas, shootas but i guess) they say "The tyranids are dead"
happend twice
Re: Bugs/Issues Thread
Posted: Thu 08 May, 2014 7:18 pm
by Nuclear Arbitor
~, which happens to be the shift of `
standard key for the console in english games, although some do use different keys.
Re: Bugs/Issues Thread
Posted: Sat 10 May, 2014 3:08 pm
by Forestradio
Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.
Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.
Re: Bugs/Issues Thread
Posted: Mon 12 May, 2014 5:16 am
by Barrogh
Radio the Forest wrote:Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.
Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.
Eh? This isn't how they counter supression, and there's no mentioning of such effect in codex or anywhere else I suppose.
Re: Bugs/Issues Thread
Posted: Mon 12 May, 2014 5:47 am
by Wise Windu
Radio the Forest wrote:Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.
Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.
Seems to be intended. There's no courage regeneration upon starting the jump like ASM have.