Bugs/Issues Thread

Generic non-balance topics.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Mon 12 May, 2014 12:34 pm

That could just be because it's a teleport and that was overlooked since other teleports don't seem to do that, whereas I believe the breaking suppression thing is attached to the "jump" ability.
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Re: Bugs/Issues Thread

Postby Ace of Swords » Mon 12 May, 2014 12:54 pm

Yup, I think so too.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Tue 13 May, 2014 12:40 am

Just another reason to not buy Interceptors then. It affects the chaos and eldar MUs noticeably....
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Ashiraya
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Re: Bugs/Issues Thread

Postby Ashiraya » Wed 14 May, 2014 8:00 pm

Ashiraya wrote:Currently elite does not work with Yandros' size fix mod. Is there any intention to fix this or is the problem on the size fix mod's end?

http://forums.relicnews.com/showthread. ... COMPATIBLE


I feel the need to emphasise this- I think this is fixable but I can't find where the file conflict is.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Wed 14 May, 2014 8:16 pm

Well there's new units anyway with which it won't be able to account for so you'll have raptors running around that are noticably smaller than CSM.
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Ashiraya
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Re: Bugs/Issues Thread

Postby Ashiraya » Wed 14 May, 2014 11:11 pm

Yes, but it's not why you think. The mod changes the motiontree files, which the Raptors share with the Space Marines. That is why they are small too. Individual units added in this mod do not have their own motiontree files as far as I know.

For some reason the Grey Knights and Chaos Space Marines work perfectly fine with the mod still, it just breaks Space Marines.
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Re: Bugs/Issues Thread

Postby Torpid » Wed 14 May, 2014 11:31 pm

Could it be to do with Grey Knights? *shrugs*
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Re: Bugs/Issues Thread

Postby PhatE » Thu 15 May, 2014 12:59 am

I'm seeing abilities trying to activate greying out and then appear as if they're off cooldown more often. Such as with Banshee's and now the deff dread. The ability never comes and there's no silencing happening.

I usually have to retreat and then it's all good but I can't do that with the deff dread.

Does anyone else see this?
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Ashiraya
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Re: Bugs/Issues Thread

Postby Ashiraya » Thu 15 May, 2014 1:06 am

Just took a closer look at them- they looked taller than they were due to their very upright pose, but it seems Grey Knights too are dwarfified.
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Re: Bugs/Issues Thread

Postby Bahamut » Thu 15 May, 2014 11:47 pm

the comissar retinue has a range priority over the entire squad for the LG. That makes the LG will move until the comissar is in range (22) to attack or attack ground even if he has a sniper or grenade launcher

That makes buying comissar and grenade launcher quite counter-productive
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Re: Bugs/Issues Thread

Postby Orkfaeller » Fri 16 May, 2014 1:31 pm

So maybe someone who hit level 60 on Eldar could double check, to make sure it isnt a problem on my end but I believe Rangers dont unlock their rare and/or epic heads.

This is what they should look like on level 60

Image

and this is what they actually look like

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Caeltos
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Re: Bugs/Issues Thread

Postby Caeltos » Fri 16 May, 2014 3:36 pm

My rangers look like the top one. And I'm 60 with eldar.
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Re: Bugs/Issues Thread

Postby Black Relic » Fri 16 May, 2014 3:40 pm

Might be a stupid question. But do you have a Eldar model "replacer" SGA in you Mod Folder in game assets?
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Re: Bugs/Issues Thread

Postby Orkfaeller » Fri 16 May, 2014 4:27 pm

Might be a stupid question. But do you have a Eldar model "replacer" SGA in you Mod Folder in game assets?

I checked. Nope.

My rangers look like the top one. And I'm 60 with eldar.

Well, I'm glad that its only on my end then.
Will figure it out.
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 01 Jun, 2014 4:15 pm

GK Terminator/Paladin incinerators are still glitched to do huge burst damage :(

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