Page 29 of 29
Re: Bugs/Issues Thread
Posted: Mon 12 May, 2014 12:34 pm
by Torpid
That could just be because it's a teleport and that was overlooked since other teleports don't seem to do that, whereas I believe the breaking suppression thing is attached to the "jump" ability.
Re: Bugs/Issues Thread
Posted: Mon 12 May, 2014 12:54 pm
by Ace of Swords
Yup, I think so too.
Re: Bugs/Issues Thread
Posted: Tue 13 May, 2014 12:40 am
by Forestradio
Just another reason to not buy Interceptors then. It affects the chaos and eldar MUs noticeably....
Re: Bugs/Issues Thread
Posted: Wed 14 May, 2014 8:00 pm
by Ashiraya
I feel the need to emphasise this- I think this is fixable but I can't find where the file conflict is.
Re: Bugs/Issues Thread
Posted: Wed 14 May, 2014 8:16 pm
by Torpid
Well there's new units anyway with which it won't be able to account for so you'll have raptors running around that are noticably smaller than CSM.
Re: Bugs/Issues Thread
Posted: Wed 14 May, 2014 11:11 pm
by Ashiraya
Yes, but it's not why you think. The mod changes the motiontree files, which the Raptors share with the Space Marines. That is why they are small too. Individual units added in this mod do not have their own motiontree files as far as I know.
For some reason the Grey Knights and Chaos Space Marines work perfectly fine with the mod still, it just breaks Space Marines.
Re: Bugs/Issues Thread
Posted: Wed 14 May, 2014 11:31 pm
by Torpid
Could it be to do with Grey Knights? *shrugs*
Re: Bugs/Issues Thread
Posted: Thu 15 May, 2014 12:59 am
by PhatE
I'm seeing abilities trying to activate greying out and then appear as if they're off cooldown more often. Such as with Banshee's and now the deff dread. The ability never comes and there's no silencing happening.
I usually have to retreat and then it's all good but I can't do that with the deff dread.
Does anyone else see this?
Re: Bugs/Issues Thread
Posted: Thu 15 May, 2014 1:06 am
by Ashiraya
Just took a closer look at them- they looked taller than they were due to their very upright pose, but it seems Grey Knights too are dwarfified.
Re: Bugs/Issues Thread
Posted: Thu 15 May, 2014 11:47 pm
by Bahamut
the comissar retinue has a range priority over the entire squad for the LG. That makes the LG will move until the comissar is in range (22) to attack or attack ground even if he has a sniper or grenade launcher
That makes buying comissar and grenade launcher quite counter-productive
Re: Bugs/Issues Thread
Posted: Fri 16 May, 2014 1:31 pm
by Orkfaeller
So maybe someone who hit level 60 on Eldar could double check, to make sure it isnt a problem on my end but I believe Rangers dont unlock their rare and/or epic heads.
This is what they
should look like on level 60

and this is what they
actually look like

Re: Bugs/Issues Thread
Posted: Fri 16 May, 2014 3:36 pm
by Caeltos
My rangers look like the top one. And I'm 60 with eldar.
Re: Bugs/Issues Thread
Posted: Fri 16 May, 2014 3:40 pm
by Black Relic
Might be a stupid question. But do you have a Eldar model "replacer" SGA in you Mod Folder in game assets?
Re: Bugs/Issues Thread
Posted: Fri 16 May, 2014 4:27 pm
by Orkfaeller
Might be a stupid question. But do you have a Eldar model "replacer" SGA in you Mod Folder in game assets?
I checked. Nope.
My rangers look like the top one. And I'm 60 with eldar.
Well, I'm glad that its only on my end then.
Will figure it out.
Re: Bugs/Issues Thread
Posted: Sun 01 Jun, 2014 4:15 pm
by Forestradio
GK Terminator/Paladin incinerators are still glitched to do huge burst damage
