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Re: Tics need to give less xp

Posted: Sat 11 Jun, 2016 2:01 pm
by Black Maw
It's definitely a very early engagement problem - obviously Chaos have plenty of answers to melee but in T1 you can no longer counter melee without spending power. This is a real sticking point for me - CL has KTW and high HP so he's already decent in melee but the CS has too little health to make much use of his sword against melee - which is actually pretty good imo.

I can imagine the PC suffers a little in the first engagement too BloatedChamp but to be fair, the sword he can get is freakin sweeeeeeeet, it can turn things around pretty sharpish. If your opponent goes for lots of melee and then you get the sword + armour, he is fucked. Like literally you have countered the majority of his army. But I hear you - you want 2 x CSM and they need protecting from melee in those first engagements. Now 2 x Tics uses up all your req AND wont get the job done.

As for the CS, before the nerf I felt like I had a couple options:

1. Go double tics. You might not necessarily be able to counter melee squads if someone goes 2 x melee but you can harass and control them with DB and shoot them with CSM AND you've spent very little resources and so gain an economic advantage.

2. Put the req you would have spent on Tics into Gens and get NM or Havoks out fast. Or wargear

Now the first option is completely unviable against 2 x melee squads, especially Sluggas and the extra xp feeds your opponents army. As a CS player, I feel like I'm forced into getting a T1.5 unit as quickly as possible - neither doubling up on Tics nor the SoF is going to be anywhere near as effective as Havoks or NM. And the SoF is not enough to make your squishy Tics that much stronger.

It's even more of a shame for the CS because 2 x Tics infiltrates your whole army, allowing for some really clever ambush play styles but it just doesn't feel worth it to feed your enemy so much xp.

Re: Tics need to give less xp

Posted: Sun 02 Oct, 2016 10:55 pm
by Lost Son of Nikhel
Necropost here, but I must said that Heretics still needs a sight in the next patch.

At the moment, they give too much XP for their survival (you can kill easily them with any AOE) and for their efficiency. If the XP they give when they die was increased because they were too good and too spammable, it makes no sense if you nerf their combat stats to keep that increased XP.