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Re: The Codex WIP

Posted: Fri 21 Mar, 2014 8:14 pm
by Batpimp
Acid Splatter

135 30 15

Gives the Ravener Alpha's melee attacks acid splatter, causing 20 piercing damage to enemy infantry in radius 5. Increases melee skill by 10 while equipped.

Doesn't this actually do splash plasma/power dmg?

Re: The Codex WIP

Posted: Fri 21 Mar, 2014 8:16 pm
by Torpid
The default attack is power but the splash is pvp AFAIK.

Re: The Codex WIP

Posted: Fri 21 Mar, 2014 9:06 pm
by Wise Windu
The attack is power melee, and the splash is piercing. I checked it again.

Re: The Codex WIP

Posted: Fri 21 Mar, 2014 11:30 pm
by Nuclear Arbitor
you could put the damage dealt by the cannon in parenthesis. although that would probably require a second graph...

Re: The Codex WIP

Posted: Sat 22 Mar, 2014 1:48 am
by Wise Windu
IG commanders are up. No stats or leveling tabs.

Re: The Codex WIP

Posted: Sat 22 Mar, 2014 10:02 am
by Metron
Good work is being done here.

Re: The Codex WIP

Posted: Sat 22 Mar, 2014 12:30 pm
by Torpid
Metron wrote:Good work is being done here.


+1

Re: The Codex WIP

Posted: Sat 22 Mar, 2014 4:21 pm
by Wise Windu
:) Thanks

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 1:25 pm
by Phoenix
Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 3:06 pm
by Forestradio
The Brother Captain's "Abilities" section has "Purified Blades" listed as an active ability when it's actually a passive that is always on when the wargear is equipped.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 3:23 pm
by Dark Riku
Phoenix wrote:Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.
How is that description misleading? °_O It's clear as day :D

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 3:30 pm
by Uncle Milty
Keep it up.
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 3:50 pm
by Phoenix
Dark Riku wrote:
Phoenix wrote:Concerning lead by example:

"Increases speed by 2 and grants special attacks on every strike for 15 seconds. Allied infantry in radius 35 have their damage increased by 10% for 15 seconds. 60 second cooldown."

I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.
How is that description misleading? °_O It's clear as day :D

Right now it says that it just initially increases the dmg by 10% and not with every Special attack and i was kinda asking what exactly is the Case here.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 5:40 pm
by Wise Windu
Phoenix wrote:I always thought it worked like battlecry so that every Special attack increases the damage? This description would be misleading then.


Changed it. And it's actually 15%, so I guess I mis-typed before. Thanks

Radio the Forest wrote:The Brother Captain's "Abilities" section has "Purified Blades" listed as an active ability when it's actually a passive that is always on when the wargear is equipped.


Made it more clear.

Uncle Milty wrote:Keep it up.
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.


Yeah, it's a shame. Good luck with your thesis, and of course good luck to Bahamut. Hopefully things start to get better there soon.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 11:13 pm
by Wise Windu
IG units are up. And, thanks to some new black magic by Lulgrim, I can add the stats, leveling and cost tabs!

The Baneblade's page isn't cooperating at the moment, so ignore those tabs for now.

I'll be filling out the other race tabs soon.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 11:49 pm
by Phoenix
The ground pound actually costs 15 power and the missile launcher is 25 power.

Re: The Codex WIP

Posted: Sun 23 Mar, 2014 11:56 pm
by Wise Windu
Oops, forgot to change those. Fixed.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 6:37 am
by Lulgrim
Wise Windu wrote:IG units are up. And, thanks to some new black magic by Lulgrim, I can add the stats, leveling and cost tabs!

The Baneblade's page isn't cooperating at the moment, so ignore those tabs for now.

I'll be filling out the other race tabs soon.

Bane Wolf name is incorrect.

What's wrong with Baneblade? Corsix-string data not clearing? If you can send me the raw data (link to text file or smt) I can take a look at work.

Bean Blade weapons page could include the demo cannon and upgrades tab can be removed.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 11:03 am
by Myrdal
I wrote a rbf to json conversion tool earlier. Not sure if it's of any help but it's available here:
http://dow.cache.nu/rbf2json.exe
http://dow.cache.nu/rbf2json (linux)

Might be some issues with it since I only tested a couple of rbf files.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 1:09 pm
by Wise Windu
Lulgrim wrote:What's wrong with Baneblade? Corsix-string data not clearing? If you can send me the raw data (link to text file or smt) I can take a look at work.

Bean Blade weapons page could include the demo cannon and upgrades tab can be removed.


It isn't updating the stats or leveling tabs. I tried to send you a link, but I got an error:

"You don't have permission to access /forum/ucp.php on this server."

So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

Added the Demolisher cannon and fixed Bane Wolf name.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 4:08 pm
by Phoenix
Flag Jacket uses the Carapace Armor's image and vice versa.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 6:29 pm
by Lulgrim
Wise Windu wrote:So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

The script probably fails because of missing leveling data. Probably happens with other non-leveling units? I'll fix it tonyte.

Re: The Codex WIP

Posted: Mon 24 Mar, 2014 6:47 pm
by Wise Windu
Lulgrim wrote:
Wise Windu wrote:So anyway, here's the link: http://www.mediafire.com/edit/12zrpk6a8 ... string.txt

The script probably fails because of missing leveling data. Probably happens with other non-leveling units? I'll fix it tonyte.


Might be.

Phoenix wrote:Flag Jacket uses the Carapace Armor's image and vice versa.


Fixed. Be more specific next time, though. I checked the Lord General first :lol:


Edit: Interestingly, I just updated the Ork commanders and they didn't go through either.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 3:03 am
by Wise Windu
Radio the Forest wrote:Reinforcement cost for SM terminators and assault terminators is 150/25 not 150/50


Fixed.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 4:18 am
by Forestradio
Two of the Terminator Librarian ability pictures are incorrect.

"Purge" is currently using the icon from the Strike Squad ability "Purification" it uses a different one.

"Shrouding" is currently using the icon from the "Nemesis Vortex" it uses a different one that is found in the Chaos Rising campaign iirc.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 4:27 am
by Wise Windu
Radio the Forest wrote:Two of the Terminator Librarian ability pictures are incorrect.

"Purge" is currently using the icon from the Strike Squad ability "Purification" it uses a different one.

"Shrouding" is currently using the icon from the "Nemesis Vortex" it uses a different one that is found in the Chaos Rising campaign iirc.


Fixed.

@Lulgrim

I noticed that none of the Ork commanders have population tabs in the EBPS node, so that might have something to do with it.

Edit: Yep, added the population bit and it works fine now. So never mind the commanders.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 8:53 am
by Broodwich
Love your sig

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 9:09 am
by Phoenix
Wise Windu wrote:
Phoenix wrote:Flag Jacket uses the Carapace Armor's image and vice versa.


Fixed. Be more specific next time, though. I checked the Lord General first



Sorry I played LG just a few times so I was not aware the two commanders had the Same armor names.

In the plague champion's weapon section the plague sword only does 0.001 dps.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 9:49 am
by Wise Windu
Broodwich wrote:Love your sig


:lol: Thanks

Phoenix wrote:In the plague champion's weapon section the plague sword only does 0.001 dps.


Yeah, it's correct, and I was surprised no one brought it up with how much fuss the Khorne pred caused. Check the upgrade tab, the information is there. It is an on hit application of damage, rather than a straight up attack.

Re: The Codex WIP

Posted: Tue 25 Mar, 2014 10:02 am
by Metron
One thing that coild be more clear is what wargear is connected to what weapons. I know that entangling webs used to increase the WSE dps and assume that it still does. Hovewer there are no indicators that these are connected.