Re: Orc balance issues.
Posted: Wed 19 Mar, 2014 11:43 am
No, the idea is that the support is too effective. VoT devs aren't OP because in order to get them you have to pay 85 power and ~450 req for that support. On the other hand sluggas+vomit ill beat pretty much any t2 melee unit yet that support not only costs a mere 400 req 40 power but it also has far more utility in combat as a portable mini-plasma devastator and therefore countering entire t1s - attack ground ranged units/set-up teams, vomit on melee/jump teams.
Not to mention the utility the weirdboy grants from his upgrades is far more desirable than that of the librarian. Yet I was the one to defend the librarian in the past and even at present. I do well with the librarian, I don't think he's drastically UP and I certainly wouldn't want his base price to fall. However, this seems to mean the weirdboy is OP. Combine this analogy to the libby with the intuitions of most players and the statistical observance as to how often people buy the weirdboy in T2 when playing as orks (My guess is at 70%).
I get that he's pretty fundamental to ork play, however I think he's just too good out the gate since he's so cheap then, only once you buy his upgrades does he become expensive. I appreciate his default attack got nerfed in some way before (I don't recall how exactly) and so I don't want to touch that, but rather the vomit is the problem here. I think it's just too easy to use with no repercussions given what it does. I think an energy cost increase for the ability and the removal of the (20%) extra damage taken by any unit stunned by vomit would be good. Also warpath could serve to see either an energy cost increase or a nerf in some of its effects too, that thing is crazy-strong right now.
Not to mention the utility the weirdboy grants from his upgrades is far more desirable than that of the librarian. Yet I was the one to defend the librarian in the past and even at present. I do well with the librarian, I don't think he's drastically UP and I certainly wouldn't want his base price to fall. However, this seems to mean the weirdboy is OP. Combine this analogy to the libby with the intuitions of most players and the statistical observance as to how often people buy the weirdboy in T2 when playing as orks (My guess is at 70%).
I get that he's pretty fundamental to ork play, however I think he's just too good out the gate since he's so cheap then, only once you buy his upgrades does he become expensive. I appreciate his default attack got nerfed in some way before (I don't recall how exactly) and so I don't want to touch that, but rather the vomit is the problem here. I think it's just too easy to use with no repercussions given what it does. I think an energy cost increase for the ability and the removal of the (20%) extra damage taken by any unit stunned by vomit would be good. Also warpath could serve to see either an energy cost increase or a nerf in some of its effects too, that thing is crazy-strong right now.