firatwithin wrote:Flexibilty is the main weakness of Chaos race IMO. They can't react early vehicle rushes like SM or IG for example. Yes, Chaos anti-vehicle is insane. And their any kind of anti-something is insane. But for that, it takes a bit time. Bringing a Dread is not easy as you know. If he brings Wraihguard, reaction is Khorne CSM or Bloodletters for example but that depends on player of cource, you spended good resource but now you are missing AV so he brings Wraithlord to punish your KSCM and now you need AV but need money, population and time, in the mean time he takes back map control. There are tons of examples like these.
Exactly.
That's why it work as a faction, and it's balanced even with so many redundant and powerful units.
When it will be too much, and players decide that Chaos need a hand, then it will be time to alleviate Chaos weaknesses.
I do not like the idea of even more inflexible units, they will not improve the gameplay by themselves, since choices are not a problem with chaos and i don't think they will ever be.
What a subcommander would add to Chaos? I don't miss any tools.
I would definitely prefer an upgrade to keep Bloodcrushers and/or Bloodletters useful in T3 if they manage to survive, or frag missiles for Plague Marines, or, better, a Champion/Icon of Excess for my Noise Marines, since they are the first of the T1.5 units to lose importance in late game.
Even a Dark Apostle as an upgrade to Cultists, to make the worship better and wider in T3, where it lose its importance.
I don't say to eliminate Chaos primary weakness, since that's part of them, but we are at a point where new units wouldn't simply matter.







