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Re: Bugs/Issues Thread #2
Posted: Wed 02 Jul, 2014 12:45 am
by Vapor
It's intended but definitely feels inconsistent. I think ditching the knockback altogether and just making it a stun that works on all infantry would be the best solution.
Re: Bugs/Issues Thread #2
Posted: Wed 02 Jul, 2014 2:29 am
by Wise Windu
The Trippa Shot thing has come up somewhere before (maybe in the last bugs/issues thread), and I think it was decided that it's fine the way it is. Apparently the stun was only implemented to prolong the knockback effect.
Re: Bugs/Issues Thread #2
Posted: Wed 02 Jul, 2014 10:59 am
by Dark Riku
It's intended like it works now.
Re: Bugs/Issues Thread #2
Posted: Wed 02 Jul, 2014 3:23 pm
by Torpid
I used it the other day and I swear it stunned a battlecry FC?
Re: Bugs/Issues Thread #2
Posted: Wed 02 Jul, 2014 8:43 pm
by fankater
I don`t know why but my commissar lord still uses DKoK voices

. Also, shouldn`t dirge caster fx stay as long as stun it gives ?
Re: Bugs/Issues Thread #2
Posted: Fri 04 Jul, 2014 10:37 pm
by Pega
Dunno if this has been reported; sometimes holy pyre lose the flamey gfx on some people's screens but not on others.
Re: Bugs/Issues Thread #2
Posted: Thu 10 Jul, 2014 6:19 pm
by Uncle Milty
Having multiple squads of normal plague marines and chosen plague marines will select all of them when double clicking on either.
Re: Bugs/Issues Thread #2
Posted: Fri 11 Jul, 2014 12:24 am
by Dark Riku
Sorcerer gains 40HP when using consume on an AC from heretics.
Re: Bugs/Issues Thread #2
Posted: Fri 11 Jul, 2014 12:35 am
by Forestradio
Uncle Milty wrote:Having multiple squads of normal plague marines and chosen plague marines will select all of them when double clicking on either.
I also think this happens with shoota nobz and flash gitz.
Re: Bugs/Issues Thread #2
Posted: Sat 12 Jul, 2014 6:11 am
by PhatE
Radio the Forest wrote:Uncle Milty wrote:Having multiple squads of normal plague marines and chosen plague marines will select all of them when double clicking on either.
I also think this happens with shoota nobz and flash gitz.
That's correct
Re: Bugs/Issues Thread #2
Posted: Sun 13 Jul, 2014 2:04 am
by Companyofheroes
Don't know if this has been mentioned already.
For SS, if you purchase a weapon upgrade (psycannon/incinerator), then psybolts, then justicar, in that order, the squad will lose its weapon upgrade.
Happens in online and offline matches for me.
Side note: To the magnificent people that made this mod possible, thanks for your awesome work.
Re: Bugs/Issues Thread #2
Posted: Sun 13 Jul, 2014 8:04 am
by PhatE
Spirit stones on the farseer has inconsistent energy requirements and cost.
Ability the greyed out until 80 energy (which is correct according to the game) but when you cast it only 20 or 40 energy is used.
I don't remember specifically whether this is before or after rune armour is equipped but I'm quite sure I've seen it with or without any armour upgrade.
Bugs/Issues Thread #2
Posted: Sun 13 Jul, 2014 9:09 am
by Nurland
Spirit Testicals heal uses 80 energy but restores 60 energy to the FS in addition to the heals. Not a bug but more of a balance issue if there is an issue.
Re: Bugs/Issues Thread #2
Posted: Sun 13 Jul, 2014 9:18 am
by PhatE
Nurland wrote:Spirit Testicals heal uses 80 energy but restores 60 energy to the FS in addition to the heals. Not a bug but more of a balance issue if there is an issue.
I see
Re: Bugs/Issues Thread #2
Posted: Sun 13 Jul, 2014 11:25 am
by Aertes
Companyofheroes wrote:For SS, if you purchase a weapon upgrade (psycannon/incinerator), then psybolts, then justicar, in that order, the squad will lose its weapon upgrade.
It sounds like an ash from Nemesis Focus, that removed weapon upgrades. Turning Nemesis Focus into Psybolt Ammo must have left that glitch.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 2:04 pm
by Sub_Zero
So yeah I've got a very annoying thing to report about.
AV setup teams in garrisons can't choose targets.
An example from a real game.
I had my brightlance in a garrison. A khorne dread approached to wreck my army. The brightlance started to fire at the Chaos Sorcerer despite my desperade attempts to retarget its fire to the khorne dread. As a result the khorne dread raped my banshees, killed my spider and got away. And everything because of this retarded garrison system.
I've played today vs an AI-opponent to specifically know whether this problem occurs only in the case with the brightlance weapon team. As the test showed - devastators equiped with a lascannon are as stupid as eldar. There were 2 dreadnoughts in the range of the devastators and there was a hero. Despite my furious attempts (I got really mad) to retarget the fire to any of the dreadnoughts the setup team kept on firing at the hero...
The thing is that garrison usage in this game is so rare, I think that is why people don't complain about its imperfection.
I can't say for sure that this targeting problem occurs only in the case with AV setup teams in garrisons. If I recall correctly I was successful at retargeting the fire of a setup team that suppresses to the desirable target (that means it worked as it should).
If I am not mistaken the targeting symbol doesn't appear (the red crosshair) when you try to target any enemy with your ranged squad placed in a garrison.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 3:14 pm
by Swift
Everyone knows it but I need to hammer the point home. Warp keeps bugging. I lost a Bloodcrusher earlier because warp did nothing, spent my red, cooldown kicked in, but Bloodcrusher remained there for about ten seconds before it was destroyed.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 4:43 pm
by Indrid
It usually happens when a unit is stuck in an uninterruptible animation (like a special attack) the Warp will not work.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 5:14 pm
by Torpid
The bloodcrusher never works with warp?
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 5:26 pm
by BaptismByLoli
Only when its not doing same sort of Special Or Sync-Kill I think according to Indrid
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 5:32 pm
by Indrid
Is that a question or a statement? I've heard that if often fails with BCs, if it never works then it needs to be prioritised a bit.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 5:33 pm
by Indrid
Discreet wrote:Only when its not doing same sort of Special Or Sync-Kill I think according to Indrid
That is just my conjecture. I've never seen anyone say flat-out that it
never works with BC or it would have got a lot more attention in the past.
EDIT: I just tried it twice on an idle BC and it didn't work, so needs attention.
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 5:35 pm
by BaptismByLoli
Ah, I misunderstood then apparently..
Anywho, I rarely have trouble warping my BC when he's in trouble though I usually do it while he is moving away from the enemy
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 6:44 pm
by Atlas
Not sure if this is a bug but I think the GL heretics retain their melee charge. I'll try to provide a replay to confirm, but would this be intentional?
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 11:13 pm
by Torpid
I always thought it never worked with the BC and I'de never seen it work with the BC, but I don't know from that whether or not it NEVER works with the BC :L
Re: Bugs/Issues Thread #2
Posted: Sat 19 Jul, 2014 11:46 pm
by Ace of Swords
It works with the bc, it just bugs very often, both me and chaos libby reported this multiple times.
Re: Bugs/Issues Thread #2
Posted: Sun 20 Jul, 2014 5:02 am
by Forestradio
My base turret just killed my own rhino with no enemy units around.
Can there please be something done about friendly fire from your own units into your own vehicles? iirc it also happens with stuff like lascannons and its not fun.
Happens pretty soon into the game, which is kinda one-sided but still 23 minutes long.
Re: Bugs/Issues Thread #2
Posted: Sun 20 Jul, 2014 5:28 am
by Wise Windu
Mentioned it to you in Steam chat, but I'll put it here as well. This isn't a bug; most, if not all, vehicles have a 15% chance to be hit by ranged fire that passes through them, and will also block homing and artillery projectiles 100% of the time if I'm reading the values right in the files. So yeah, it's supposed to happen. Whether or not it's a good thing, definitely questionable.
Re: Bugs/Issues Thread #2
Posted: Wed 23 Jul, 2014 11:09 pm
by Osinski
I had no idea about this. I lost a predator once to my base turret. It was firing on a retreating enemy.
Re: Bugs/Issues Thread #2
Posted: Tue 29 Jul, 2014 4:50 pm
by Adila
When purgesing bionics and then switching to Signum armor , powerfull sweep ability is still there but the rangebuff from Signum doesnt apply. (mark target avaible)