Dealing with 3 sent, LG and repair bunker in T1
Posted: Thu 06 Jun, 2013 7:29 am
Hi,
Has anyone else been seeing this? It's an extremely effective cheese that seems near impossible to stop.
While the Sentinel does little damage, they don't bleed. Opening with 3 of them seems a little too powerful, if the IG positions themselves well they can avert any losses they might incur from buying GM.
This wouldn't be bad except when there is a LG around and he decides to drop a repair bunker. Having him around makes it impossible to take the bunker he can just quickly get out reinforce himself and any attempt you make to take the bunker there's a nice juicy stomp waiting for you at the entrance considering there's only 1 side you can get inside them. Whilst all this is happening the GM that come for free are busy capping the map. It also removes any reason to buy any more GM for the rest of the game unless they just want to add insult to injury by maxing out the repair potential.
Whilst this is a slow process it's pretty much an assured victory since all your established economy is decapped and eventually you start to lose the ability to reinforce models and you don't have a reasonable chance of at least coming back in some shape or form, your nat req and power are gone. Stuck in t1 and they have quite a substantial lead.
My question is why is the repair bunker even around in t1? It's not like this thing can be destroyed in T1. I get that sentinels need some form of repairing but that's what GM are for. Not only is it available that early but it repairs all vehicles equally at the same time. If you manage to claim the bunker, from what I remember LG can get his grenade launcher in T1 as well? You are pretty much dead if that's the case.
I'm sure I'm not the only one who's seen this, it works especially well on ashes of typhon.
Has anyone else been seeing this? It's an extremely effective cheese that seems near impossible to stop.
While the Sentinel does little damage, they don't bleed. Opening with 3 of them seems a little too powerful, if the IG positions themselves well they can avert any losses they might incur from buying GM.
This wouldn't be bad except when there is a LG around and he decides to drop a repair bunker. Having him around makes it impossible to take the bunker he can just quickly get out reinforce himself and any attempt you make to take the bunker there's a nice juicy stomp waiting for you at the entrance considering there's only 1 side you can get inside them. Whilst all this is happening the GM that come for free are busy capping the map. It also removes any reason to buy any more GM for the rest of the game unless they just want to add insult to injury by maxing out the repair potential.
Whilst this is a slow process it's pretty much an assured victory since all your established economy is decapped and eventually you start to lose the ability to reinforce models and you don't have a reasonable chance of at least coming back in some shape or form, your nat req and power are gone. Stuck in t1 and they have quite a substantial lead.
My question is why is the repair bunker even around in t1? It's not like this thing can be destroyed in T1. I get that sentinels need some form of repairing but that's what GM are for. Not only is it available that early but it repairs all vehicles equally at the same time. If you manage to claim the bunker, from what I remember LG can get his grenade launcher in T1 as well? You are pretty much dead if that's the case.
I'm sure I'm not the only one who's seen this, it works especially well on ashes of typhon.