
This is my first miniature ever painted. I know it's not the top of the class, but I like it.
His name is Belisarius the Prohibited, and he command a small company of Emperor's Childrens made of mostly Noise Marines and some Chosen. I've bought pre-heresy helmets for everyone, to give them a more classic looks on the Noise Marines, and i'll use the Dark Vengeance Chosens.
In my city there is a huge Campaign/Tournament that all the players play (now they are more than 20), and is going on for several years with different "seasons".
When I started to find players, i meet the big guy behind this huge campaign and he offer me to play in his universe and comunicate the results for he can change the story behind it a little, in exchange of names of players. He say that it will be nice to "shake things a little" and that many of his players like new things.
Example. If an Ork player win an important objective in my Kill Team story, he can have a moderate advantage in the standard games in the Tournament.
Cool idea.
STORY FOR THE PLAYERS:
While the battles between all the races go on in the earliest planets of the system, a moon of a Gas Giants stand silent.
This place, called
Sertum, was called exterminatus upon, several centuries ago, but, strangely, a little region is still habitable.
A Chapter of Space Marines, in a patrol of the system, find out about this. They tried to check datas but unfortunately not much was found.
The Imperial Register only say that exterminatus was call, not saying by whom or which kind, or even why, only talking about a very generic Xeno presence that needed to be purge.
The moon show several cities almost intact, if not for the time and strong winds. The only habitable region show some vegetation (that should not be there), and then they found out that there are actually forms of life.
Some Orks, Tyranids and even Humans.
The strategical position and hidden nature of the place will make it a perfect place for a monastery; a place where they can prepare and build new equipment, support nearby planets in constant fight and a safe refugee for the chapter.
They do not care about what lies there, Orks and Tyranids are not a problem in such small number, and the humans are alone since centuries, almost barbaric. They are called the
Sertii.
They decided to continue, and build the monastery,
Speranza, in a remote portion of the region, where they can easily see and defend from every menace, and keeping only minimal contact with the Sertii. They could save those men from this place, but saving the life of those 300 souls was not worth the risk to being discovered from the other enemies that fight in the inner system.
This was a quiet place after all, and the only reason to ever go in the city was to scavenger some old equipment (this place was the theatre of an ancient battle afterall, and the humans here still use the small weapons they can figure out) and to give some support to the natives to fight the perils of the place.
And support they need, because while the Sertii live in superstitions and only know legends about the old days and what's behind the stars, a small portion of them is actually very religious... in a dark way.
Puter Cult as they call themself, is a fanatical cult of the Sertii that didn't quite have followers in the past.
The arrival of the Space Marines was use by this group to instil fear in the simple mind of the natives, and in time, a good number of them switch to this cult.
That was 3 years ago.
Suddently the comunications with this monastery stops, to leave place only to a beacon that the Chapter use for calling help. An old beacon, one that some of the other factions are capable of noticing, and all starship nearby have now access to data about this place.
Here is where the story begins.
The
Space Marines player is a Sergeant that lead an investigation squad, of the same Chapter that build Speranza, and his purpose is to find out what happened to his brothers, rescue who may have survived and expecially find the geneseeds, that in a time of war are important.
The
Chaos Space Marines player is the leader of small warband that live in the sector and orbit the major forces, acting around but indipendently from the core of the Chaos armies in the planets near there. This is their chance to replenish their rank with cultists. Their mission is to learn about this cult and eventually convert all the human population to Chaos. They may not seems like a worthy army in the big picture, a few hundred new cultists for a minor warband is a big deal.
And while they are there, stealing weapons and armors from the monastery would be nice.
How foolish are the humans, trying to keep this place hidden from the
Eldars. They of course know about this place way before the beacon was activated. For a year they lived in the moon, hidden, and they discovered that the Marines in this place actually found some relics from the past, some kind of new tools that, once activated correctly, can change the conflict in the other planets.
The squad of Eldars ambush the marines in their own fortress, interrupt their comunication, and defeat them in a day of combat. But Marines had time to destroy some relics and hide the others, and use an old comunication system to call for help. Anything not to let the Eldar take possess of this ancient weapons. Something Eldar didn't expected.
Now Eldars know that others are coming, and the small squad in the planet asked for help. That will be the Eldar player, the leader of an armed platoon, ready to complete their mission with the force if necessary.
Orks player is a Boss seeking fortune and looting whatever possible.
A monastery, old cities, old weapons. That's good. But the real occasion is the clan of feral Orks on the planet.
He think that if he gets some fancy loot, maybe from the Space Marines, or killing the Tyranids or the hummies, he can impress the feral orks to fight with him.
Tyranids are a heavily wounded fleet that need biomass to go back to the fight, but are too few to stand a real combat. A small moon with few people but pratically undefended is the only chance for them to gain enough energy to replenish their losses.
Imperial Guard players is a commander that was send to take possess of a Super Heavy Tank that the Space Marine reports say to be in the middle of the city, and, in the meantime, try to support the Sertii to take control of the moon, in the name of the Imperium.
6 players, many factions, different objective.
What do you think of the setting? Is it interesting?
Some suggestion? Questions?
SPOILER
The exterminatus was order by a General, almost a millennium ago.
As the other planets of the system, this was a place of war, mostly with Tyranids (and that is way before the official discovery). Orks where also on the planet for a long time, a constant menace, but were never a big deal.
But and instead of keep fighting, he choose to kill everything. Toxic bombs where launch on the moon.
The only reason why there is a region with life on it, it is because one of the bomb didn't explode.
The action was impulsive and cowardly, so minimal data was stored about the event, and they begone as soon as possible, not noticing or caring that the exterminatus was not complete.
This bomb is actually under the city now, and the Puter cult adores it. They don't know what it is, but its toxic miasma added with a touch of Nurgle Worship, makes it a source of power and mutations.
The bomb is still usable, so he can be made explode or, if someone manage to defeat the cultists, they can use it on the war in the inner planets.