Page 1 of 1
Off-map Basilisk Flare
Posted: Mon 14 Mar, 2022 7:27 pm
by Paranoid Kamikaze
This is overpowered. The radius is HUGE. It is so large it will affect units well outside of where the graphics for it is. Make radius lower pls.
Codex says it's radius 30. Time Field is radius 16 for reference.
Re: Off-map Basilisk Flare
Posted: Tue 15 Mar, 2022 8:48 am
by GuruSkippy
My only problem with flare is that its effect starts immediately, even before the red light starts to glow.
I'd just add a 1sec delay or so, so the effects match with the animation.
Because when you use it on non suts, let's say shootas, in a ranged fight, shootas will suddenly move in, and the ork player will be like, WTF is happening, and then, the red light appears.
Actually, it's the same with the spotters smoke bomb.
Re: Off-map Basilisk Flare
Posted: Wed 16 Mar, 2022 12:06 am
by Broodwich
i disagree, IG needs more single click win engagement buttons
Re: Off-map Basilisk Flare
Posted: Thu 23 Jun, 2022 10:20 am
by Chokolata
What about a combination of a slight Red cost increase and radius decrease?
Re: Off-map Basilisk Flare
Posted: Wed 24 Aug, 2022 2:57 am
by Tex
Flare already costs 100 red, and the LC is the weakest IG hero in T1 where countering SUT's is the most difficult. I don't see this as an issue.
Re: Off-map Basilisk Flare
Posted: Wed 24 Aug, 2022 6:35 pm
by egewithin
It costs like 100 red. It needs to pay off in a good way. I think it is perfectly fine. Any kind of nerf combined with a red-decrease will just make it useless.