Patch 2.3.1 (Tentative balance changelog preview)
Posted: Sat 02 Aug, 2014 10:19 pm
General
* Aura of Discipline no longer works on allied commanders
* Sniper rework (Testing Phase)
* Warboss can now retreat while performing "Now I'm Angry"
* GK Paladin/Terminator now have a different fire pattern (similiar to regular Terminators) but their dps is largely unchanged
* Strike Squad fire pattern has been made so they fire more rapid burst rather than single-shots (similiar to Tacticals) the dps is largely unchanged however
* Warpath no longer stacks with other Warpath from friendly Weirdboyz
* Added some sound to the mounted-storm bolters on the Chaos Dreadnought (Not sure if doable, but more of a quality of life thing)
* Fixed an issue that allowed the Techmarine to maintain "Powerful Sweep" and "Mark Target"
Space Marines
* Force Commander ranged dps (default bolt pistol) from 13,29 to 16,04
* Some adjustments to Flesh over Steel - Vague (No longer tracks)
* Sacred Standard moved from T3 to T2
* Sacred Standard cost increase from 140/30 to 150/50
* Sacred Standard only applies to Infantry, heavy infantry and super heavy infantry (Does not effect the "Commander" unit types or Vehicles)
* Apothecary Heal bonus on commanders increased from 50 to 100
* Apothecary Power Axe damage increased from 95 to 100
* Apothecary Heal cooldown reduced from 30 to 25 seconds
* Apothecary ranged dps (default bolt pistol & Sanguine) from 13,29 to 16,04
* Advanced Healing heals for 1,5% of the units max health instead of 2%
* Drop Pod moved from T2 to T1
* Drop Pod red cost reduced from 200 to 100
* Mark Target damage amplifier reduced from 50% to 40%
* Sniper Rifle cost reduced from 100/30 to 90/25
* Whirlwind has slightly less scatter on it's missiles
* Tarantula Missile Turret reload duration reduced from 4-4 to 3-3
Chaos Space Marines
* Harness of Rage no longer increases the damage done by the Chaos Lord
* Chaos Lord rotation rate reduced from 400 to 160
* Let the Galaxy Burn damage reduced from 35 to 30
* Drain Life damage increased from 60 piercing to 120
* Curse of Tzeentch duration from 15 to 20 seconds
* Mark of Khorne (CSM) health increased from 15 to 20%
* Mark of Khorne (CSM) now have battle regeneration (Battle Fury) that increases their hp regen by 0.5 when they are engaged in combat.
* Daemonic Visage cost reduced from 125/35 to 115/30
* Daemonic Visage now triggers through chaos lord melee hits and effects units in radius 25. Reduces the damage done by 25%. Does not stack.
* Icon of Khorne cost reduced from 100/25 to 100/20
* Aspiring Champion now grants "Zealous Charge" ability (MoK and MoT removes it)
* Zealous Charge - The Chaos Space Marine begins to unleash a hail of gunfire on target area, slowing the targets inside the area by 80% and moving towards them. Once they reach the area, they will arm themselves with Chainswords and Bolt Pistols.
* Chaos Dreadnought Autocannon had some weird damage modifiers based on it's AoE radius, this has been corrected.
* Chaos Havoc courage damage reduced from 0.3 to 0.2 (Distant)
* Chaos Havoc courage damage reduced from 0.3 to 0.15 (Long)
* Chaos Havoc courage damage reduced from 1.25 to 0.4 (Medium)
* Chaos Havoc courage damage reduced from 2.75 to 2 (Short)
* Great Unclean One damage increased from 160 to 200
* Great Unclean One no deals splash damage with his regular melee hit
* Chaos Dreadnought mounted-storm Bolter damage increased from 25 to 30
Eldar
* Doom cast range reduced from 35 to 30
* Singing Spear damage increased from 90 to 100
* Ranger cost reduced from 300/30 to 280/25
* Pathfinder upgrade cost from 50/10 to 65/15
* Dark Reapers weapon range increased from 41 to 44
* Dark Reaper dps reduced from 16,63 to 16
* Dark Reaper exp from 100 to 130
* Avatar damage increased from 205 to 240
Orks
* Use yer Choppaz damage decreased from 35% to 25%
* Waagh Banner health reduced from 800 to 500
* Deff Dredd Burnaz'n'Bitz health improvement from 400 to 300
* Warboss Spiky Armor cost increased from 100/20 to 100/30
* Warboss Cybork Implants cost from 125/25 to 110/25
* Warboss Boss Pole cost reduced from 140/25 to 115/20
* Stormboyz cost adjusted from 400/35 to 350/40
* Ork Burnas health increase from 15% to 20%
* Slugga Boyz Nob Leader health increase from 15% to 10%
* Slugga Boy Nob red from 7 to 10
* Painboy damage type changed from power_melee to melee
* Proximity Mine snare duration reduced from 30 to 10s
* Increased Proximity Mines thrown from 4 to 5
* Proximity Mines damage increased from 20 to 30
* Speshul Git Sauce duration reduced from 12 to 8 seconds
* Very Speshul Git Sauce duration reduced from 12 to 8 seconds
* Warpath no longer increases melee damage by 15%
* Reduced the red from Flash Gitz from 20 to 16
* Reduced the xp from Flash Gitz from 250 to 200
Tyranids
* Without Numbers red increased from 100 to 250
* Without Numbers moved from T2 to T3
* Without Numbers requisition cost reduced from 400 to 0
* Psychic Scream range increased from 25 to 30
* Acid Splatter damage increased from 75 to 80
* Flesh Hook cooldown increased from 60 to 70 seconds
* Feeder Tendrils Lifesteal from 2% to 1.5%
* Toxin Miasma (LA weapon) cost reduced from 120/25 to 100/25
* Toxin Miasma (LA weapon) dps increased from 63,75 to 65
* Hormagaunt cost reduced from 270 to 240
* Termagant health reduced from 81 to 75
* Termagant cost reduced from 270 to 260
* Ravener Devourer weapon damage increased from 70 to 85
* Ravener Devourer cooldown decreased from 1.4 to 0
* Warrior Brood Adrenal Glands health bonus decreased to nearby squads from 60% to 40%
* Warrior Brood & Venom Brood size increased from small to medium
* Zoanthrope ranged damage reduced from 65 to 60
* Genestealer size reduced from medium to small
* Thornback Carnifex health upgrade boost reduced from 525 to 300
* Barbed Strangler Carnifex reload duration from 3.5-3.5 to 3-3
* Doom of Malan'tai cost increased from 500/90 to 500/125
* Doom of Malantai Absorb Life damage reduced from 15 to 10
* Cataclysm cooldown reduced from 20 to 15
* Cataclysm damage increased from 15 to 20
* Catacysm damage-over time reduced from 6 to 5 and changed from piercing to psychic
* Ripper Swarm cost from 150 to 100
Imperial Guard
* Artillery Spotter call-in damage increased from 60/75/110 to 75/100/125
* Reduced the duration where squads cannot retreat from Executions from 15 to 10s (The buff itself still lasts for 15s)
* For some strange and unknown reasons, HWT teams had a reinforce cost of 37/5 when it should be 28/3,75(4) - This error has been corrected.
* Inquisitior Crossbow cost reduced from 110/25 to 110/20
* Medic Sergeant ranged dps increased from 0,08 to 3
* Medic Sergeant weapon burst from 0,5-0,5 to 1-1
* Medic Sergeant weapon range from 35 to 38
* Vox Operator melee dps increased from 2 to 4
* Lord General Flak Jacket moved from T2 to T1
* Lord General Stabiliser moved from T1 to T2
* Stormtrooper anti-armor kit cost reduced changed from 50/25 to 75/15
* Commissar Lord Carapace Armor health increased from 125 to 200
* Ogryns can now enter Chimeras and garrisons
* Ogryn & Bone 'Ead rippers range increased from 22 to 27
* Chimera cost reduced from 300/65 to 300/60
* Chimera build time reduced from 50 to 45s
* Chimeras now has "Mobile-Base" upgrade for 100/30 , 40s research time
* Mobile Base - Hulls down the Chimera in position and sets up sandbags around it. Providing additional cover for all nearby Guardsmen infantry. Can act as a retreat point for all players. When in mobile-base mode, the Chimera cannot move but gains additional 250 health. Takes 6 seconds to change modes.
* Kaskrin Sergeant has 250 health and is the last member of the squad to die.
* Kaskrin Sergeant cost changed from 80/15 to 80/25
* Kaskrin Sergeant melee dps improved from 4 to 26,15
* Kaskrin Sergeant ranged dps improved from 3 to 15,64
Grey Knights
* Brother-Captain size reduced from medium to small (normalized)
* Psychic Lash damage increased from 120 to 170
* Psyk-Out Grenade now inflicts 130 explosive_pvp damage as well ontop of it's existing effect
* Purified Blades effect reworked - now grants +5 melee splash damage and 20% knockback effect while hit in melee. No longer drains energy.
* Strike Squad Justicar cost from 90/25 to 75/25
* Psybolt damage increased from 15% to 20%
* Grey Knight Dreadnought cost reduced from 500/120 to 410/120
* Inferno Cannon Dreadnought weapon cooldown from 3 to 2
* Inferno Cannon Dreadnought weapon duration from 3-5 to 3-3
* Inferno Cannon Dreadnought reload frequency and duration removed (set to 0)
* Inferno Cannon Dreadnought splash radius reduced from 7 to 5
* Inferno Cannon Dreadnought splash range damage modifiers all set to 1
* Purgation Squad Incinerator range increased from 27 to 30
* Purgation Squad rotation rate reduced from 300 to 160
* Purgation Squad Incinerator reload frequency increased from 6-8 to 10-10
* Purgation Squad Incinerator now has a small setup-time of 0.6 seconds
* Purgation Squad Incinerator damage now damage modifiers based on distance -
* Damage Distant - 0.8 Range 30 Courage damage - 1.0
* Damage Long - 1.0 Range 27 Courage damage - 1.0
* Damage Medium - 1.10 Range 24 Courage damage - 1.25
* Damage Short - 1.25 Range 13 Courage damage - 1.5
* Purgation Squad Psycanon now has a small setup time of 0.6 seconds and tear-down of 0.4
* Purgation Squad Psycanon range increased from 38 to 42
* Purgation Squad Psycanon burst duration from 2-2 to 3-3
* Purgation Squad Psycanon weapon cooldown reduced from 0.5 to 0
* Purgation Squad Psycanon Reload Frequency & Duration removed
* Plasma Gun Stormtrooper dps increased from 8,24 to 12,36
* Stormtrooper Frag Grenade damage increased from 30 to 80
* Overcharge Plasma projectile speed increased by 50%
* Stormtrooper Plasma Gun cost reduced from 80/20 to 80/15
* Interceptor Squad Teleport & Furious intervention now has a small delay of 1.5 seconds before teleporting.
* Interceptor Squad Teleport & Furious internvention now makes the squad immune to supression for the duration while they are teleporting. + 80% damage resistance (exclusive)
* Grey Knight Rhino now has super heavy infantry from heavy infantry
* Grey Knight Rhino can now only transport 2 squads (down from 3)
* Reinforced Armor Plating Rhino cost reduced from 120/35 to 100/30
* Grey Knight Terminator reinforcement cost from 108/18 to 100/20
* Grey Knight Terminator speed from 4.0 to 4.5
* Reduced Grey Knight Terminator health from 5400 to 4950
* Grey Knight Terminator & Paladin Psycanon now has 38 range (To match the Storm Bolter)
* Grey Knight Paladin reinforcement cost from 108/25 to 150/25
* Grey Knight Paladin "Holy Ground" movement speed decrease on enemies from -1 to -1.5
- What's new
- Catachan pop from starting pop from 14 to 12
- Catachan max pop is now 15 from whatever (Only Sergeant, which adds +3)
- Reliable bleed and predictable on the losses you'll take
- Pretty much the same dps/surviveability (Still figuring out the numbers)
* Aura of Discipline no longer works on allied commanders
* Sniper rework (Testing Phase)
* Warboss can now retreat while performing "Now I'm Angry"
* GK Paladin/Terminator now have a different fire pattern (similiar to regular Terminators) but their dps is largely unchanged
* Strike Squad fire pattern has been made so they fire more rapid burst rather than single-shots (similiar to Tacticals) the dps is largely unchanged however
* Warpath no longer stacks with other Warpath from friendly Weirdboyz
* Added some sound to the mounted-storm bolters on the Chaos Dreadnought (Not sure if doable, but more of a quality of life thing)
* Fixed an issue that allowed the Techmarine to maintain "Powerful Sweep" and "Mark Target"
Space Marines
* Force Commander ranged dps (default bolt pistol) from 13,29 to 16,04
* Some adjustments to Flesh over Steel - Vague (No longer tracks)
* Sacred Standard moved from T3 to T2
* Sacred Standard cost increase from 140/30 to 150/50
* Sacred Standard only applies to Infantry, heavy infantry and super heavy infantry (Does not effect the "Commander" unit types or Vehicles)
* Apothecary Heal bonus on commanders increased from 50 to 100
* Apothecary Power Axe damage increased from 95 to 100
* Apothecary Heal cooldown reduced from 30 to 25 seconds
* Apothecary ranged dps (default bolt pistol & Sanguine) from 13,29 to 16,04
* Advanced Healing heals for 1,5% of the units max health instead of 2%
* Drop Pod moved from T2 to T1
* Drop Pod red cost reduced from 200 to 100
* Mark Target damage amplifier reduced from 50% to 40%
* Sniper Rifle cost reduced from 100/30 to 90/25
* Whirlwind has slightly less scatter on it's missiles
* Tarantula Missile Turret reload duration reduced from 4-4 to 3-3
Chaos Space Marines
* Harness of Rage no longer increases the damage done by the Chaos Lord
* Chaos Lord rotation rate reduced from 400 to 160
* Let the Galaxy Burn damage reduced from 35 to 30
* Drain Life damage increased from 60 piercing to 120
* Curse of Tzeentch duration from 15 to 20 seconds
* Mark of Khorne (CSM) health increased from 15 to 20%
* Mark of Khorne (CSM) now have battle regeneration (Battle Fury) that increases their hp regen by 0.5 when they are engaged in combat.
* Daemonic Visage cost reduced from 125/35 to 115/30
* Daemonic Visage now triggers through chaos lord melee hits and effects units in radius 25. Reduces the damage done by 25%. Does not stack.
* Icon of Khorne cost reduced from 100/25 to 100/20
* Aspiring Champion now grants "Zealous Charge" ability (MoK and MoT removes it)
* Zealous Charge - The Chaos Space Marine begins to unleash a hail of gunfire on target area, slowing the targets inside the area by 80% and moving towards them. Once they reach the area, they will arm themselves with Chainswords and Bolt Pistols.
* Chaos Dreadnought Autocannon had some weird damage modifiers based on it's AoE radius, this has been corrected.
* Chaos Havoc courage damage reduced from 0.3 to 0.2 (Distant)
* Chaos Havoc courage damage reduced from 0.3 to 0.15 (Long)
* Chaos Havoc courage damage reduced from 1.25 to 0.4 (Medium)
* Chaos Havoc courage damage reduced from 2.75 to 2 (Short)
* Great Unclean One damage increased from 160 to 200
* Great Unclean One no deals splash damage with his regular melee hit
* Chaos Dreadnought mounted-storm Bolter damage increased from 25 to 30
Eldar
* Doom cast range reduced from 35 to 30
* Singing Spear damage increased from 90 to 100
* Ranger cost reduced from 300/30 to 280/25
* Pathfinder upgrade cost from 50/10 to 65/15
* Dark Reapers weapon range increased from 41 to 44
* Dark Reaper dps reduced from 16,63 to 16
* Dark Reaper exp from 100 to 130
* Avatar damage increased from 205 to 240
Orks
* Use yer Choppaz damage decreased from 35% to 25%
* Waagh Banner health reduced from 800 to 500
* Deff Dredd Burnaz'n'Bitz health improvement from 400 to 300
* Warboss Spiky Armor cost increased from 100/20 to 100/30
* Warboss Cybork Implants cost from 125/25 to 110/25
* Warboss Boss Pole cost reduced from 140/25 to 115/20
* Stormboyz cost adjusted from 400/35 to 350/40
* Ork Burnas health increase from 15% to 20%
* Slugga Boyz Nob Leader health increase from 15% to 10%
* Slugga Boy Nob red from 7 to 10
* Painboy damage type changed from power_melee to melee
* Proximity Mine snare duration reduced from 30 to 10s
* Increased Proximity Mines thrown from 4 to 5
* Proximity Mines damage increased from 20 to 30
* Speshul Git Sauce duration reduced from 12 to 8 seconds
* Very Speshul Git Sauce duration reduced from 12 to 8 seconds
* Warpath no longer increases melee damage by 15%
* Reduced the red from Flash Gitz from 20 to 16
* Reduced the xp from Flash Gitz from 250 to 200
Tyranids
* Without Numbers red increased from 100 to 250
* Without Numbers moved from T2 to T3
* Without Numbers requisition cost reduced from 400 to 0
* Psychic Scream range increased from 25 to 30
* Acid Splatter damage increased from 75 to 80
* Flesh Hook cooldown increased from 60 to 70 seconds
* Feeder Tendrils Lifesteal from 2% to 1.5%
* Toxin Miasma (LA weapon) cost reduced from 120/25 to 100/25
* Toxin Miasma (LA weapon) dps increased from 63,75 to 65
* Hormagaunt cost reduced from 270 to 240
* Termagant health reduced from 81 to 75
* Termagant cost reduced from 270 to 260
* Ravener Devourer weapon damage increased from 70 to 85
* Ravener Devourer cooldown decreased from 1.4 to 0
* Warrior Brood Adrenal Glands health bonus decreased to nearby squads from 60% to 40%
* Warrior Brood & Venom Brood size increased from small to medium
* Zoanthrope ranged damage reduced from 65 to 60
* Genestealer size reduced from medium to small
* Thornback Carnifex health upgrade boost reduced from 525 to 300
* Barbed Strangler Carnifex reload duration from 3.5-3.5 to 3-3
* Doom of Malan'tai cost increased from 500/90 to 500/125
* Doom of Malantai Absorb Life damage reduced from 15 to 10
* Cataclysm cooldown reduced from 20 to 15
* Cataclysm damage increased from 15 to 20
* Catacysm damage-over time reduced from 6 to 5 and changed from piercing to psychic
* Ripper Swarm cost from 150 to 100
Imperial Guard
* Artillery Spotter call-in damage increased from 60/75/110 to 75/100/125
* Reduced the duration where squads cannot retreat from Executions from 15 to 10s (The buff itself still lasts for 15s)
* For some strange and unknown reasons, HWT teams had a reinforce cost of 37/5 when it should be 28/3,75(4) - This error has been corrected.
* Inquisitior Crossbow cost reduced from 110/25 to 110/20
* Medic Sergeant ranged dps increased from 0,08 to 3
* Medic Sergeant weapon burst from 0,5-0,5 to 1-1
* Medic Sergeant weapon range from 35 to 38
* Vox Operator melee dps increased from 2 to 4
* Lord General Flak Jacket moved from T2 to T1
* Lord General Stabiliser moved from T1 to T2
* Stormtrooper anti-armor kit cost reduced changed from 50/25 to 75/15
* Commissar Lord Carapace Armor health increased from 125 to 200
* Ogryns can now enter Chimeras and garrisons
* Ogryn & Bone 'Ead rippers range increased from 22 to 27
* Chimera cost reduced from 300/65 to 300/60
* Chimera build time reduced from 50 to 45s
* Chimeras now has "Mobile-Base" upgrade for 100/30 , 40s research time
* Mobile Base - Hulls down the Chimera in position and sets up sandbags around it. Providing additional cover for all nearby Guardsmen infantry. Can act as a retreat point for all players. When in mobile-base mode, the Chimera cannot move but gains additional 250 health. Takes 6 seconds to change modes.
* Kaskrin Sergeant has 250 health and is the last member of the squad to die.
* Kaskrin Sergeant cost changed from 80/15 to 80/25
* Kaskrin Sergeant melee dps improved from 4 to 26,15
* Kaskrin Sergeant ranged dps improved from 3 to 15,64
Grey Knights
* Brother-Captain size reduced from medium to small (normalized)
* Psychic Lash damage increased from 120 to 170
* Psyk-Out Grenade now inflicts 130 explosive_pvp damage as well ontop of it's existing effect
* Purified Blades effect reworked - now grants +5 melee splash damage and 20% knockback effect while hit in melee. No longer drains energy.
* Strike Squad Justicar cost from 90/25 to 75/25
* Psybolt damage increased from 15% to 20%
* Grey Knight Dreadnought cost reduced from 500/120 to 410/120
* Inferno Cannon Dreadnought weapon cooldown from 3 to 2
* Inferno Cannon Dreadnought weapon duration from 3-5 to 3-3
* Inferno Cannon Dreadnought reload frequency and duration removed (set to 0)
* Inferno Cannon Dreadnought splash radius reduced from 7 to 5
* Inferno Cannon Dreadnought splash range damage modifiers all set to 1
* Purgation Squad Incinerator range increased from 27 to 30
* Purgation Squad rotation rate reduced from 300 to 160
* Purgation Squad Incinerator reload frequency increased from 6-8 to 10-10
* Purgation Squad Incinerator now has a small setup-time of 0.6 seconds
* Purgation Squad Incinerator damage now damage modifiers based on distance -
* Damage Distant - 0.8 Range 30 Courage damage - 1.0
* Damage Long - 1.0 Range 27 Courage damage - 1.0
* Damage Medium - 1.10 Range 24 Courage damage - 1.25
* Damage Short - 1.25 Range 13 Courage damage - 1.5
* Purgation Squad Psycanon now has a small setup time of 0.6 seconds and tear-down of 0.4
* Purgation Squad Psycanon range increased from 38 to 42
* Purgation Squad Psycanon burst duration from 2-2 to 3-3
* Purgation Squad Psycanon weapon cooldown reduced from 0.5 to 0
* Purgation Squad Psycanon Reload Frequency & Duration removed
* Plasma Gun Stormtrooper dps increased from 8,24 to 12,36
* Stormtrooper Frag Grenade damage increased from 30 to 80
* Overcharge Plasma projectile speed increased by 50%
* Stormtrooper Plasma Gun cost reduced from 80/20 to 80/15
* Interceptor Squad Teleport & Furious intervention now has a small delay of 1.5 seconds before teleporting.
* Interceptor Squad Teleport & Furious internvention now makes the squad immune to supression for the duration while they are teleporting. + 80% damage resistance (exclusive)
* Grey Knight Rhino now has super heavy infantry from heavy infantry
* Grey Knight Rhino can now only transport 2 squads (down from 3)
* Reinforced Armor Plating Rhino cost reduced from 120/35 to 100/30
* Grey Knight Terminator reinforcement cost from 108/18 to 100/20
* Grey Knight Terminator speed from 4.0 to 4.5
* Reduced Grey Knight Terminator health from 5400 to 4950
* Grey Knight Terminator & Paladin Psycanon now has 38 range (To match the Storm Bolter)
* Grey Knight Paladin reinforcement cost from 108/25 to 150/25
* Grey Knight Paladin "Holy Ground" movement speed decrease on enemies from -1 to -1.5
- What's new
- Catachan pop from starting pop from 14 to 12
- Catachan max pop is now 15 from whatever (Only Sergeant, which adds +3)
- Reliable bleed and predictable on the losses you'll take
- Pretty much the same dps/surviveability (Still figuring out the numbers)


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