Eversor Assassin Commander - VERY INCOMPLETE
Posted: Sun 10 Aug, 2014 10:08 pm
				
				Eversor Assassin (Commander) concept
The Eversor Assassin is the second Commander for the Grey Knights, he specializes in shock tactics, and is a brutal combat fighter.
The Eversor Assasssin is a very high-risk , high reward commander that thrives in being in the heart of the battlefield. Being killed will usually lead to taking down multiple enemies down with him. Due to lack of specialized weapons, the Eversor has a substantial increase in melee damage increase per level compared to other commanders, and higher health regeneration.
Health - 600 Energy - 100 Speed - 6.0
Sight - 40 Courage - 100 Melee Skill - 70
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Weapons
 
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Armor
Eversor- Cameleon Upgrade(?)
Increases the Eversor Assassins health by 125 and energy regeneration by 0.25. Unlocks the "Infiltration" ability.
Battle-Fury Drug Upgrade(?)
Increases the health of the Eversor by 200 and health regeneration by 0.3. Unlocks the "Onslaught" ability.
Light Weighted Suit(?)
The Evesor Assassins suit is tailored to his preference, allowing him to quickly move around the battlefield searching for his target. Increases movement speed by 0.5 and extends his charge range by another 6. Increases health by 50
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Wargears
Accessories
Bio-Meltdown
The Eversor Assassin is infused with more potent drugs, and causes him to become unstable. Reduces the Combat Drug cooldown by 50%, and whenever the Eversor Assassin is killed, he will explode, dealing 150 explosive_pvp damage to all nearby enemies and allies. In this state, he will no longer be ressurectable from allied commanders. Reduces also the cost of repurchasing him from 250 to 125
Combat Drug - Terminus
The Eversor Assassin becomes invulnerable to all damage, but quickly loses energy for the course of duration. Should he go below 25 energy, he will explode in a violent fashion, taking down any units in the area.
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Abilities
Infiltration
Cloaks the Eversor Assassin, making him invisible.
Combat Drug - Fury
Sends the Eversor Assassin in a blind rage. Attacking any enemy units in the area. During this period, the Eversor Assassin cannot be controlled.
+ 75% damage for 8 seconds (Cannot control the unit for the duration)
+ 25% less damage taken for 8 seconds
Combat Drug - Terminus
The Eversor Assassin becomes invulnerable to all damage, but quickly loses energy for the course of duration. Should he go below 25 energy, he will explode in a violent fashion, taking down any units in his area.
Rapid Reflex
The Eversor Assassin is able to make quick actions in a short span. Allowing all abilities to be quickly cast in short consecutive sessions. Also gives a large speed boost for a short period of time.
+ 100% cooldown reduced for 6 seconds
+ 3 speed for 2 seconds (Cannot attack during this period)
+ Immune to all knockback effects
Neurotoxin
Fires of the Executioner Pistols needle functions. Reducing the targets movement speed by 80% for 8 seconds and revealing the surrounding area in a 30 area radius.
Passive
Onslaught
Whenever the Eversor Assassin attack an infantry, heavy infantry, super heavy infantry or commander , he gains temporarily stat bonuses. (Does not work on vehicles or buildings)
+ 0.15 movement speed
+ 0.025 health regeneration
+ 3% damage increase
			The Eversor Assassin is the second Commander for the Grey Knights, he specializes in shock tactics, and is a brutal combat fighter.
The Eversor Assasssin is a very high-risk , high reward commander that thrives in being in the heart of the battlefield. Being killed will usually lead to taking down multiple enemies down with him. Due to lack of specialized weapons, the Eversor has a substantial increase in melee damage increase per level compared to other commanders, and higher health regeneration.
Health - 600 Energy - 100 Speed - 6.0
Sight - 40 Courage - 100 Melee Skill - 70
---------------------------------------------------------------------------------------------------------------
Weapons
----------------------------------------------------------------------------------------------------------------
Armor
Eversor- Cameleon Upgrade(?)
Increases the Eversor Assassins health by 125 and energy regeneration by 0.25. Unlocks the "Infiltration" ability.
Battle-Fury Drug Upgrade(?)
Increases the health of the Eversor by 200 and health regeneration by 0.3. Unlocks the "Onslaught" ability.
Light Weighted Suit(?)
The Evesor Assassins suit is tailored to his preference, allowing him to quickly move around the battlefield searching for his target. Increases movement speed by 0.5 and extends his charge range by another 6. Increases health by 50
-----------------------------------------------------------------------------------------------------------------
Wargears
Accessories
Bio-Meltdown
The Eversor Assassin is infused with more potent drugs, and causes him to become unstable. Reduces the Combat Drug cooldown by 50%, and whenever the Eversor Assassin is killed, he will explode, dealing 150 explosive_pvp damage to all nearby enemies and allies. In this state, he will no longer be ressurectable from allied commanders. Reduces also the cost of repurchasing him from 250 to 125
Combat Drug - Terminus
The Eversor Assassin becomes invulnerable to all damage, but quickly loses energy for the course of duration. Should he go below 25 energy, he will explode in a violent fashion, taking down any units in the area.
-----------------------------------------------------------------------------------------------------------------
Abilities
Infiltration
Cloaks the Eversor Assassin, making him invisible.
Combat Drug - Fury
Sends the Eversor Assassin in a blind rage. Attacking any enemy units in the area. During this period, the Eversor Assassin cannot be controlled.
+ 75% damage for 8 seconds (Cannot control the unit for the duration)
+ 25% less damage taken for 8 seconds
Combat Drug - Terminus
The Eversor Assassin becomes invulnerable to all damage, but quickly loses energy for the course of duration. Should he go below 25 energy, he will explode in a violent fashion, taking down any units in his area.
Rapid Reflex
The Eversor Assassin is able to make quick actions in a short span. Allowing all abilities to be quickly cast in short consecutive sessions. Also gives a large speed boost for a short period of time.
+ 100% cooldown reduced for 6 seconds
+ 3 speed for 2 seconds (Cannot attack during this period)
+ Immune to all knockback effects
Neurotoxin
Fires of the Executioner Pistols needle functions. Reducing the targets movement speed by 80% for 8 seconds and revealing the surrounding area in a 30 area radius.
Passive
Onslaught
Whenever the Eversor Assassin attack an infantry, heavy infantry, super heavy infantry or commander , he gains temporarily stat bonuses. (Does not work on vehicles or buildings)
+ 0.15 movement speed
+ 0.025 health regeneration
+ 3% damage increase
