GK Build orders?
Posted: Sun 05 Oct, 2014 3:21 pm
so i've been playing a lot of GK recently and i cant help but notice the lack of casts with them in, or for that fact people playing them, so i didnt really know all too many build orders other than the triple storms in to rhino, but while that gives you great mobility on some maps you need power more than mobility, so i decided to go full cheese with my build.
i go with an extremely heavy T1, this is my current build order
Strike Squad -> 2x Puragation squads -> Interceptior squad.
i usually put my strike in meele stance in most cases for the distruption (and more damage than their ranged) early on now thats a LOT of power spent, and i usually get my BC his fore sword in T1 aswell so thats 150 power or so, and thats a lot. i usually somewhat counter this by only getting squad upgrades in T2 and maybe a purifier squad depending on what i've lost.
you might think that i'd be vulernable to most vehicle at this time, well once T2 hits my first power purchases is the psycannons for my purgation squads which, considering there is 2 of them is a pretty good counter to pretty much any unit provided they dont get jumped, they're like a squishy ranged nob squad. i then get my justicar for my interceptiors for furious intervention, and it depends what im facing if i get psybolts for my strikesquad or not, i dont get them a ranged weapon upgrade due to the bug, and justicar is a good counter for jump squads and things like bloodletters in combination with dark excomunication.
and then i go T3, and again depends who and what im facing and on what map. usually i get termies or a lulraider as the psycannons are good enough AV i dont use PLDs
so is there any other build orders that work? or am i stuck with the horrible upkeep of T1 forever?
i go with an extremely heavy T1, this is my current build order
Strike Squad -> 2x Puragation squads -> Interceptior squad.
i usually put my strike in meele stance in most cases for the distruption (and more damage than their ranged) early on now thats a LOT of power spent, and i usually get my BC his fore sword in T1 aswell so thats 150 power or so, and thats a lot. i usually somewhat counter this by only getting squad upgrades in T2 and maybe a purifier squad depending on what i've lost.
you might think that i'd be vulernable to most vehicle at this time, well once T2 hits my first power purchases is the psycannons for my purgation squads which, considering there is 2 of them is a pretty good counter to pretty much any unit provided they dont get jumped, they're like a squishy ranged nob squad. i then get my justicar for my interceptiors for furious intervention, and it depends what im facing if i get psybolts for my strikesquad or not, i dont get them a ranged weapon upgrade due to the bug, and justicar is a good counter for jump squads and things like bloodletters in combination with dark excomunication.
and then i go T3, and again depends who and what im facing and on what map. usually i get termies or a lulraider as the psycannons are good enough AV i dont use PLDs
so is there any other build orders that work? or am i stuck with the horrible upkeep of T1 forever?
Wasted resources on a havoc and noise marines then got gen bashed unfortunately..