Dealing with FC
Posted: Wed 26 Jun, 2013 6:08 pm
Just as a disclaimer, I'm not starting this thread to QQ and say the Force Commander is imba. This is just my opinion on him, and I'd just like to ask advice.
From my point of view, the Force Commander is the guy who runs at your early squads and stops them from capping for half an hour, only to get a last minute Iron Halo and continue.
Even though I'm not one for making "fluffwise" complaints, for the sake of pedanticism: He's the guy who keeps pace with Eldar.
He seems like this 1 man army jack of all trades who deals with everything at least moderately well, and tanks well too.
At base, he's a melee anti-infantry tank with decent damage and a strong pistol.
With investment, he can become:
(Weapon Choices)
- Anti-Heavy-Infantry with an improved Battlecry (I think)
- Anti-Suppression
- Anti-Tank with a stun
- Anti-Blob Hammer of Doom
(Armour Choices)
- Fast melee
- Tank(ier) melee
(Accessory Choices)
- Bubble shield
- Instant-Jump Infantry
- Significant AOE buffer which is intensified if you put him down
And then to prevent further listing, Terminator can be summarised as him now being slower, but much tankier, and a viable ranged hero.
I have no idea how to deal with the guy. He tanks so much that even if I do force him off, his army doesn't tend to have trouble dealing with the rest of my now weakened forces. If I find him separated, I usually have to commit a fair amount to beating him off, and then I get behind in map control because I've been fighting one guy.
It feels like the Space Marine army generally has access to a quick and easy AV combo as it is in T2 (Meltas + Rockets), never mind having the Force Commander able to teleport and stun in combination.
It's also not him alone that I can't deal with. A bunch of his abilities are aimed at buffing his nearby forces.
I know some people are probably thinking "I bet this faggot doesn't even play Force Commander". You'd be right, I don't.
Though I'm under no illusion that he's totally overpowered or anything, because I've played him before and lost fair and square to good play.
If it helps, the hero I always use is the Mekboy. I'm also trying to learn Eldar, by maining the Farseer. Apart from that, the occasional Warboss is all else I really play.
I'm afraid I don't have any replays which could be referred to, but if they'd be helpful for giving advice I'll see if I have any difficult Force Commander games soon and will save them.
Thanks
From my point of view, the Force Commander is the guy who runs at your early squads and stops them from capping for half an hour, only to get a last minute Iron Halo and continue.
Even though I'm not one for making "fluffwise" complaints, for the sake of pedanticism: He's the guy who keeps pace with Eldar.
He seems like this 1 man army jack of all trades who deals with everything at least moderately well, and tanks well too.
At base, he's a melee anti-infantry tank with decent damage and a strong pistol.
With investment, he can become:
(Weapon Choices)
- Anti-Heavy-Infantry with an improved Battlecry (I think)
- Anti-Suppression
- Anti-Tank with a stun
- Anti-Blob Hammer of Doom
(Armour Choices)
- Fast melee
- Tank(ier) melee
(Accessory Choices)
- Bubble shield
- Instant-Jump Infantry
- Significant AOE buffer which is intensified if you put him down
And then to prevent further listing, Terminator can be summarised as him now being slower, but much tankier, and a viable ranged hero.
I have no idea how to deal with the guy. He tanks so much that even if I do force him off, his army doesn't tend to have trouble dealing with the rest of my now weakened forces. If I find him separated, I usually have to commit a fair amount to beating him off, and then I get behind in map control because I've been fighting one guy.
It feels like the Space Marine army generally has access to a quick and easy AV combo as it is in T2 (Meltas + Rockets), never mind having the Force Commander able to teleport and stun in combination.
It's also not him alone that I can't deal with. A bunch of his abilities are aimed at buffing his nearby forces.
I know some people are probably thinking "I bet this faggot doesn't even play Force Commander". You'd be right, I don't.
Though I'm under no illusion that he's totally overpowered or anything, because I've played him before and lost fair and square to good play.
If it helps, the hero I always use is the Mekboy. I'm also trying to learn Eldar, by maining the Farseer. Apart from that, the occasional Warboss is all else I really play.
I'm afraid I don't have any replays which could be referred to, but if they'd be helpful for giving advice I'll see if I have any difficult Force Commander games soon and will save them.
Thanks