Health Regeneration of Various Vehicles

Issues dealing with gameplay balance.
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Torpid
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Health Regeneration of Various Vehicles

Postby Torpid » Mon 27 Oct, 2014 7:04 pm

So I have known for a while that the Wraithlord naturally regenerates 0.5hp/s at level 1 and as a result of that regeneration is affected by the Warlock's healing webway gate's ability. This raises a big question however with regards to balance.

Why do some walkers get a natural health regeneration and others do not?

Clearly, the carnifex ought to regenerate health naturally as it cannot be repaired. The wraithlord however can be repaired and so it seems unfair that a very similar walker to it, such as the space-marine dreadnought, doesn't regenerate health at all. Similarly the Space Marine Predator Tank doesn't regenerate hp at all, whereas the looted tank naturally regenerates hp at 0.5hp/s at level 1 and reaches ~0.6hp/s by level 4. Why?

Health regeneration rates of the vehicles in the game:

Space Marines

Space Marine Dreadnought - 0
Space Marine Land Raider Redeemer- 0
Predator - 0
Razorback - 0

Orks

Battlewagon - 0.5
Wartrukk - 0
Looted tank - 0.5
Deff Dread - 0

Eldar

Falcon - 0.5
Wraithlord - 0.5
Fire Prism - 0.5

Chaos

Bloodcrusher - 0.5
Chaos Dreadnought - 0
Chaos Predator - 0
Chaos Land Raider Phobos - 0

Imperial Guard

Chimera - 0.5
Leman Russ Battle Tank - 0.5
Manticore - 0.5
Sentinel - 0.5
Bane wolf - 0.5
Baneblade - 0

Grey Knights

Rhino - 0
Grey Knight Dreadnought - 0
Grey Knight Land Raider Crusader - 0

Are these discrepancies justifiable? If not then I request that all vehicles be given 0 natural hp regeneration.
Last edited by Torpid on Mon 27 Oct, 2014 7:25 pm, edited 1 time in total.
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Ace of Swords
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Re: Health Regeneration of Various Vehicles

Postby Ace of Swords » Mon 27 Oct, 2014 7:14 pm

The amount itself is quite insignificant, but does that add up to standard repairs like healing aura/hots stack up to the base hp regen?
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Re: Health Regeneration of Various Vehicles

Postby Superhooper01 » Mon 27 Oct, 2014 7:23 pm

U make a good point, i think carni is fine and i guess wraith-bone auto healing inst to silly but from a balance point it isn't fair especially if the WL is healed up by the warlock gate...
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Torpid
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Re: Health Regeneration of Various Vehicles

Postby Torpid » Mon 27 Oct, 2014 7:24 pm

Ace of Swords wrote:The amount itself is quite insignificant, but does that add up to standard repairs like healing aura/hots stack up to the base hp regen?



Presumably. I know it's insignificant. I guess it was significant it would have been removed by now. It's still unnecessary imbalance though. I say we get rid of it! Every little change helps.
Last edited by Torpid on Mon 27 Oct, 2014 7:38 pm, edited 1 time in total.
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Wise Windu
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Re: Health Regeneration of Various Vehicles

Postby Wise Windu » Mon 27 Oct, 2014 7:24 pm

Ah, it's probably my fault for not manually editing the game file strings for the Codex, but the only vehicles that actually have natural health regen. are the Wraithlord and the Bloodcrusher.

In the files, all of those values are technically right, but there's also a true/false statement that disables/enables health regeneration on anything. And for all but the Bloodcrusher and Wraithlord (and all Chaos vehicles to allow for Nurgle regen, but those are 0 anyway), the health regeneration is disabled.

I'll edit those later today probably.
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Torpid
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Re: Health Regeneration of Various Vehicles

Postby Torpid » Mon 27 Oct, 2014 7:26 pm

Well presumably we can get rid of the WL's hp regeneration by default though right? I feel we should...

And I don't remember sentinels regenerating hp, or looted tanks for that matter XD
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Re: Health Regeneration of Various Vehicles

Postby Element » Mon 27 Oct, 2014 7:27 pm

Why do some walkers get a natural health regeneration and others do not


My reasoning would be in regards to that of them having less armor/health, Though I agree a couple of the units(leman russ amd wraithlord) with health regeneration are very questionable for say the Leman Russ which is the best tank in the game already, though given granted that may be the reason as to why it does have it... the oritidal developers may have wanted a means to really set it far and out as the best.

The Wraithlord is pretty on part with sm/Csm walkers so I wouldn't be able to draw upon why it should have the health regeneration. .
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Re: Health Regeneration of Various Vehicles

Postby Wise Windu » Mon 27 Oct, 2014 8:27 pm

Torpid wrote:Well presumably we can get rid of the WL's hp regeneration by default though right?

Yeah, easily enough.

And I don't remember sentinels regenerating hp, or looted tanks for that matter XD

:lol:

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