Health Regeneration of Various Vehicles
Posted: Mon 27 Oct, 2014 7:04 pm
				
				So I have known for a while that the Wraithlord naturally regenerates 0.5hp/s at level 1 and as a result of that regeneration is affected by the Warlock's healing webway gate's ability. This raises a big question however with regards to balance. 
Why do some walkers get a natural health regeneration and others do not?
Clearly, the carnifex ought to regenerate health naturally as it cannot be repaired. The wraithlord however can be repaired and so it seems unfair that a very similar walker to it, such as the space-marine dreadnought, doesn't regenerate health at all. Similarly the Space Marine Predator Tank doesn't regenerate hp at all, whereas the looted tank naturally regenerates hp at 0.5hp/s at level 1 and reaches ~0.6hp/s by level 4. Why?
 
Health regeneration rates of the vehicles in the game:
Space Marines
Space Marine Dreadnought - 0
Space Marine Land Raider Redeemer- 0
Predator - 0
Razorback - 0
Orks
Battlewagon - 0.5
Wartrukk - 0
Looted tank - 0.5
Deff Dread - 0
Eldar
Falcon - 0.5
Wraithlord - 0.5
Fire Prism - 0.5
Chaos
Bloodcrusher - 0.5
Chaos Dreadnought - 0
Chaos Predator - 0
Chaos Land Raider Phobos - 0
Imperial Guard
Chimera - 0.5
Leman Russ Battle Tank - 0.5
Manticore - 0.5
Sentinel - 0.5
Bane wolf - 0.5
Baneblade - 0
Grey Knights
Rhino - 0
Grey Knight Dreadnought - 0
Grey Knight Land Raider Crusader - 0
Are these discrepancies justifiable? If not then I request that all vehicles be given 0 natural hp regeneration.
			Why do some walkers get a natural health regeneration and others do not?
Clearly, the carnifex ought to regenerate health naturally as it cannot be repaired. The wraithlord however can be repaired and so it seems unfair that a very similar walker to it, such as the space-marine dreadnought, doesn't regenerate health at all. Similarly the Space Marine Predator Tank doesn't regenerate hp at all, whereas the looted tank naturally regenerates hp at 0.5hp/s at level 1 and reaches ~0.6hp/s by level 4. Why?
Health regeneration rates of the vehicles in the game:
Space Marines
Space Marine Dreadnought - 0
Space Marine Land Raider Redeemer- 0
Predator - 0
Razorback - 0
Orks
Battlewagon - 0.5
Wartrukk - 0
Looted tank - 0.5
Deff Dread - 0
Eldar
Falcon - 0.5
Wraithlord - 0.5
Fire Prism - 0.5
Chaos
Bloodcrusher - 0.5
Chaos Dreadnought - 0
Chaos Predator - 0
Chaos Land Raider Phobos - 0
Imperial Guard
Chimera - 0.5
Leman Russ Battle Tank - 0.5
Manticore - 0.5
Sentinel - 0.5
Bane wolf - 0.5
Baneblade - 0
Grey Knights
Rhino - 0
Grey Knight Dreadnought - 0
Grey Knight Land Raider Crusader - 0
Are these discrepancies justifiable? If not then I request that all vehicles be given 0 natural hp regeneration.
