Chaos Build orders?
Posted: Mon 10 Nov, 2014 6:33 am
im in the process of learning chaos, and so far im loving it. the chaos lord fits my playstyle to a T and the race is relatively a snug fit aswell. one thing im lacking however is proper variation in my build orders. please keep in mind that 90% of the time i play in 3v3s, and that other 10% is 2v2s. i suck at 1v1s and dont like them. so assume all this im about to say is in a 3v3 or 2v2 scenario.
my usual build order:
Double CSM -> Raptors, to counter ranged blobs.
there are some occasions where i get havocs instead of raptors, but this is somwhat rare, i almost never get noise marines, if i do get them i get them in T2 for the blastmaster.
if im VS IG i will always get a combi flamer up instead of AC on my tics, and i will use my tics almost exclusively for counter initiation and worship.
if im vs SM/chaos/GK, i will invest heavily in my CL with the armor of rage and dark halo (and lightning claws in late-ish T2, this allows me to counter set up teams but i usually get raptors anyway as they're awesome. this ofcource puts me behind in tech by a sizable chunk considering i almost always without fail get AC on my tics vs these 3 factions, and always get eternal war on my CSM whoever im up against either in T1 or when im in the process of researching T2. i very rarely get nades on my tics, but do sometimes, but usually if i cant get them in to melee vs double shootas for example; i opt to have them as a support unit, capping stuff and worshiping etc instead of spending power to keep them useful in combat.
i almost never get more than one heretic squad as i feel like one CSM is underwhelming at best, i feel like i NEED 2 of them usually. the only time i get double heretic opening with CSM inbetween is VS SM as i can take advantage of their lack of units out of the gate, unless they go double scouts in which case.. then well.... blehhh. first engagement ill almost always win still unless im half asleep but once shotguns pop up.... i guess its good in that it discourages my opponent going double snipers and bleeding my CSM dry.
also another problem i have is with this build i spend a lot of power and req in T1, usually im only slightly slower than my teammates going in to T2 after looking at some replays, and with all this req cost i usually get anywhere between 0-2 gens/nodes up in T1, which in turn means my teammates needs to buy them. i did not have that problem with other races.
in T2 i will almost always get bloodletters OR a dread depending what im up against, if i need AV i get some lascannon havocs. sometimes im a bit adventurous and get double autocannon havocs supported with a khorne shrine or two. due to my heavy T1 bloodcrushers are almost never viable and i dont value plague marines very highly, as usually the lascannon snare from havocs, with raptor power fist; all coupled with khorne worship is enough to chase down and snare any vehicle. if i didnt get the armor of rage in T1 for my CL then i will almost always get armor of the inferno as the damage is amazing vs ranged blobs of regular infantry, makes him in to a boss power bashing unit and the knockback is still great if im vs SM and the likes, but if im vs SM/GK/chaos i would of likely already purchased the armor of rage in T1.
in T3, usually i go straight for either a GUO or termies, depending what im feeling like. unless they have a lack of AV in which case ill go for a pred. i NEVER EVER get a phobos, i see no reason why i should. a single tzeetch pred is both more mobile and cheaper and a guo is only 100req and 40 power more than a phobos. most of the time i forget the phobos even exists.
thoughts? suggestions?
my usual build order:
Double CSM -> Raptors, to counter ranged blobs.
there are some occasions where i get havocs instead of raptors, but this is somwhat rare, i almost never get noise marines, if i do get them i get them in T2 for the blastmaster.
if im VS IG i will always get a combi flamer up instead of AC on my tics, and i will use my tics almost exclusively for counter initiation and worship.
if im vs SM/chaos/GK, i will invest heavily in my CL with the armor of rage and dark halo (and lightning claws in late-ish T2, this allows me to counter set up teams but i usually get raptors anyway as they're awesome. this ofcource puts me behind in tech by a sizable chunk considering i almost always without fail get AC on my tics vs these 3 factions, and always get eternal war on my CSM whoever im up against either in T1 or when im in the process of researching T2. i very rarely get nades on my tics, but do sometimes, but usually if i cant get them in to melee vs double shootas for example; i opt to have them as a support unit, capping stuff and worshiping etc instead of spending power to keep them useful in combat.
i almost never get more than one heretic squad as i feel like one CSM is underwhelming at best, i feel like i NEED 2 of them usually. the only time i get double heretic opening with CSM inbetween is VS SM as i can take advantage of their lack of units out of the gate, unless they go double scouts in which case.. then well.... blehhh. first engagement ill almost always win still unless im half asleep but once shotguns pop up.... i guess its good in that it discourages my opponent going double snipers and bleeding my CSM dry.
also another problem i have is with this build i spend a lot of power and req in T1, usually im only slightly slower than my teammates going in to T2 after looking at some replays, and with all this req cost i usually get anywhere between 0-2 gens/nodes up in T1, which in turn means my teammates needs to buy them. i did not have that problem with other races.
in T2 i will almost always get bloodletters OR a dread depending what im up against, if i need AV i get some lascannon havocs. sometimes im a bit adventurous and get double autocannon havocs supported with a khorne shrine or two. due to my heavy T1 bloodcrushers are almost never viable and i dont value plague marines very highly, as usually the lascannon snare from havocs, with raptor power fist; all coupled with khorne worship is enough to chase down and snare any vehicle. if i didnt get the armor of rage in T1 for my CL then i will almost always get armor of the inferno as the damage is amazing vs ranged blobs of regular infantry, makes him in to a boss power bashing unit and the knockback is still great if im vs SM and the likes, but if im vs SM/GK/chaos i would of likely already purchased the armor of rage in T1.
in T3, usually i go straight for either a GUO or termies, depending what im feeling like. unless they have a lack of AV in which case ill go for a pred. i NEVER EVER get a phobos, i see no reason why i should. a single tzeetch pred is both more mobile and cheaper and a guo is only 100req and 40 power more than a phobos. most of the time i forget the phobos even exists.
thoughts? suggestions?

