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WorldBuilder fix

Posted: Sat 22 Nov, 2014 3:25 pm
by Indrid
Myrdal managed to get a working pre-patch version of the WorldBuilder. I've uploaded it for those interested:

Google Drive
MEGA
DoWReplaysNet

Just replace your WorldBuilder.exe with this one.

Enjoy!

Re: WorldBuilder fix

Posted: Sat 22 Nov, 2014 4:02 pm
by Black Relic
Dude is a genius. Thanks!

Re: WorldBuilder fix

Posted: Sat 22 Nov, 2014 4:08 pm
by Ace of Swords
Betterthanrelic/10

Re: WorldBuilder fix

Posted: Sat 22 Nov, 2014 4:56 pm
by Old World
I can finally try this out, thanks a lot Myrdal. Should not have been broken in the first place though, but hey, we all love Relic.

Re: WorldBuilder fix

Posted: Sun 23 Nov, 2014 5:07 am
by Ven
Old World wrote:I can finally try this out, thanks a lot Myrdal. Should not have been broken in the first place though, but hey, we all love Relic.


yea i have no idea how it was broken in the first place, it was broken once the new servers came in, how that effected the world builder i will never know. especially as im pretty sure the DOW2/DOW:CR worldbuilders still worked after the servers were implemented.

Re: WorldBuilder fix

Posted: Sun 23 Nov, 2014 1:39 pm
by Dark Riku
Relic works in mysterious ways incomprehensible for us mere mortals.
It is even said that the almighty Relic itself doesn't even know what it is doing...

Re: WorldBuilder fix

Posted: Sun 23 Nov, 2014 6:37 pm
by Flash
Ven wrote:
Old World wrote:I can finally try this out, thanks a lot Myrdal. Should not have been broken in the first place though, but hey, we all love Relic.


yea i have no idea how it was broken in the first place, it was broken once the new servers came in, how that effected the world builder i will never know. especially as im pretty sure the DOW2/DOW:CR worldbuilders still worked after the servers were implemented.


They changed a lot of code. Obviously the code effects more than just the servers. not really that surprising.

Re: WorldBuilder fix

Posted: Sun 23 Nov, 2014 10:05 pm
by Ven
Flash wrote:
Ven wrote:
Old World wrote:I can finally try this out, thanks a lot Myrdal. Should not have been broken in the first place though, but hey, we all love Relic.


yea i have no idea how it was broken in the first place, it was broken once the new servers came in, how that effected the world builder i will never know. especially as im pretty sure the DOW2/DOW:CR worldbuilders still worked after the servers were implemented.


They changed a lot of code. Obviously the code effects more than just the servers. not really that surprising.


but like i said CRs and vanillas world builders were still working right? how did it only effect retributions? pretty sure its what Riku said

Dark Riku wrote:Relic works in mysterious ways incomprehensible for us mere mortals.
It is even said that the almighty Relic itself doesn't even know what it is doing...


i hope they straighten up now that the CoH expansion is out, they can then focus on other things like actually remembering DOW is a franchise they were in the process of trying to revive.

Re: WorldBuilder fix

Posted: Mon 24 Nov, 2014 4:48 pm
by viggih
Dark Riku wrote:Relic works in mysterious ways incomprehensible for us mere mortals.
It is even said that the almighty Relic itself doesn't even know what it is doing...


Relic == Tzeentch?

Re: WorldBuilder fix

Posted: Mon 24 Nov, 2014 9:15 pm
by Garrick
Marvelous! can i post this to RelicNews to spread the word?

Re: WorldBuilder fix

Posted: Mon 24 Nov, 2014 10:50 pm
by Atlas
So in my total ignorance, can this be hot-fixed into 2.3.1?

Re: WorldBuilder fix

Posted: Tue 25 Nov, 2014 12:40 am
by Indrid
Good idea I'll ask about it.

Re: WorldBuilder fix

Posted: Tue 25 Nov, 2014 9:03 pm
by Wise Windu
Go for it, Garrick. Can't imagine it would be a problem.

It could probably be added to the installer. It's in the same folder the .module file is installed.

Re: WorldBuilder fix

Posted: Tue 25 Nov, 2014 11:49 pm
by Indrid
Myrdal is hesitant to do so since it's not strictly anything to do with Elite Mod, and distributing old Relic binaries is a bit of a grey area. Also, most people won't care. Those that do can grab the small .exe here separately.

Re: WorldBuilder fix

Posted: Wed 26 Nov, 2014 11:54 am
by Venjitron
cool thanks alot man il check my map then send it you for sharing and playtesting with the mod team.

Re: WorldBuilder fix

Posted: Fri 28 Nov, 2014 5:39 pm
by Superhooper01
Great news may give it a go

WorldBuilder fix

Posted: Tue 23 Dec, 2014 11:23 am
by appiah4
My congratulations go to Myrdal, and the rest of Elite team who are apparently not only doing a great job of their own, but also having to clean up Relic's shit..

Re: WorldBuilder fix

Posted: Thu 22 Jan, 2015 4:54 am
by Castle
Very nice, thank you! :twisted:

*Also, in case anyone else gets a 'side-by-side configuration' error in Windows, when trying to start (DOW2) World Builder, here are some resources:

-> (the problem is usually caused by a lack of MS Visual C++ components within a given Windows install; commonly Visual C++ 2005)<-

1st: trying running DXSETUP from the 'Install' folder inside the DOW2:Ret ([drive]:\Steam\steamapps\common\Dawn of War II - Retribution\Install

2nd: if the error persists still, run the vcredist (Visual C++ 2005) installer inside the same folder as the 1st step.

If those to steps do not fix the error, try the same steps after a fresh install of the game. If the error is still occurring, start here and good luck!

Re: WorldBuilder fix

Posted: Thu 22 Jan, 2015 7:44 am
by Indrid
Relic have apparently fixed the WorldBuilder in the latest patch, so will close this thread now. Thanks to Castle for this additional error info.