Mini Map Icons and more stuff.
Posted: Mon 24 Nov, 2014 7:35 am
So I have a few questions if anyone knows there answer or even a hint of one.
-Mini Map Icons.
The Icons in the campaign (forward base icon, Turret icon, the hq2 icon, an a few more) I would LOVE to use but i cannot seem to get them show up on the mini map. Are the Icons bonded to the building itself or what? Because the only way I have been able to change the turret icons it to override an existing icon and replace it. So now the mini map does show vehicles...bummer really. I need to be able to use a few more icons for the mini map so people can navigate it rather than having just building icons being everywhere. I even went in the Lau files in ui/movies/hud and to campaign/tuning and didn't find much help there.
And I have no clue how to make DDS files, because i not only need to lower the size of the icons but I need to create my own (because the forward base icon has no enemy indicator), because I want to implement territory which I already have the basic design down.
-Ai take over.
This mainly has to do with a certain sim variable in the game. the Techmarine_offense_5_dreadnought_behavior.
That was used in the campaign were when activated (toggled) an Ai would control the unit and attack enemy units that would harm the techmarine. I want to implement that in mod were you click it and a Ai take overs and controls that unit so you don't have to. And you can deactivate it to get back in control of that unit if needed. So does any one know where i can find that???
And on the subject of an Ai, is it possible to covert something that you dropped in into an enemy unit? Because i want to implement Ai's that fight both sides (red and blue) and have a building were a player can drop in that Ai. Say to stop a flank, to cause confusion, to slow down an advance on a certain part of the map where a player cannot get to to defend, disrupt supply lines (territory thing) etc.
So I am really begging for some answers if anyone has them on anything. Thanks!
-Mini Map Icons.
The Icons in the campaign (forward base icon, Turret icon, the hq2 icon, an a few more) I would LOVE to use but i cannot seem to get them show up on the mini map. Are the Icons bonded to the building itself or what? Because the only way I have been able to change the turret icons it to override an existing icon and replace it. So now the mini map does show vehicles...bummer really. I need to be able to use a few more icons for the mini map so people can navigate it rather than having just building icons being everywhere. I even went in the Lau files in ui/movies/hud and to campaign/tuning and didn't find much help there.
And I have no clue how to make DDS files, because i not only need to lower the size of the icons but I need to create my own (because the forward base icon has no enemy indicator), because I want to implement territory which I already have the basic design down.
-Ai take over.
This mainly has to do with a certain sim variable in the game. the Techmarine_offense_5_dreadnought_behavior.
That was used in the campaign were when activated (toggled) an Ai would control the unit and attack enemy units that would harm the techmarine. I want to implement that in mod were you click it and a Ai take overs and controls that unit so you don't have to. And you can deactivate it to get back in control of that unit if needed. So does any one know where i can find that???
And on the subject of an Ai, is it possible to covert something that you dropped in into an enemy unit? Because i want to implement Ai's that fight both sides (red and blue) and have a building were a player can drop in that Ai. Say to stop a flank, to cause confusion, to slow down an advance on a certain part of the map where a player cannot get to to defend, disrupt supply lines (territory thing) etc.
So I am really begging for some answers if anyone has them on anything. Thanks!
. Which is why i was wondering if i could try to figure out as how i could use it all. I did get a clue if any one who understands code could help me.