I consider myself an ork main. I mainly play team games : so here are my thoughts
THIS INFO IS FOR T1 TEAM GAMES. After you are satisfied with that I can add more.
As the
warboss you have the advantage of:
being able to push and punish strike squads, interceptors, BC and purgations. NOT the rhino.
be overtly more aggressive than Mek or Knob
tank damage
Boss Wargear: I almost always get the
bang bang hammer because the BC will be pushing. I will punish that push by buffing my entire army with melee hits from the boss. This weapon also has a great special and good dmg vs all t1 units.
Torpid mentioned once that getting the
boss pole and stormboyz gives them a good health buff and the bang bang gives them a dmg buff. Add in globals from the boss and they get unreal pretty quickly.
I also like getting
angry bitz for the charge ability in order to interrupt the ranged dps and health regen it gives to boss.
The cybork implants are also good for stunning their interceptors, BC and Strike squad members in case they decide to push to your shootas.
In general the warboss needs to push the enemy to the point where he cannot setup a defense or a plan of attack. BREAK THAT DEFENSE. Push so hard vs the gk that he does not have time to prepare his attack. Overwhelm him so he starts making mistakes in micro or timing or abilities. he wants to sit in cover from ranged and wittle you down so that when you DO decide to enter into melee range your already weak and forced to retreat.
When you play a team games, since their are lanes, take advantage of the fact that the push will be linear.
For example, in my streams, you can see when I play Warboss I make a banner (
http://dawnofwar.info/index.php?page=el ... agh_banner) using the sluggas to prepare for the engagement. I then activate the frazzle ability on the banner for the nice buff and push. (its a REALLY nice buff even for one banner don't ignore its potential)
When I push I have the boss first, the shootas behind him and the sluggas last. Why? so they sluggas take zero if any dmg during the push. I try to place the boss in front of the shootas and sluggas if they Strikes approach because i can get a free stomp in or deter them from approaching.
I buy the flamer upgrade
during the fight in case I do win I can easily burn any gen farms or survive a fight better.
I buy the upgrades depending on how I think the fight went. If I am better than my opponent I try to NOT invest in power and save up for the tech. If I think the battle is won but not the future battles I start upgrading.
things to always do:
USE WAAAGH!
Use aiming watz dat to get your war boss and sluggas into melee combat with the least amount of dmg possible received.
(you might argue but I would have wasted red getting them in. well its not a waste if you get a couple of model kills in the process)
use the warboss global buffs!
tech faster!
get vehicles!
I wrote this in 10 min so sorry for crappy formatting and or unorganized thoughts. These are in no particular order. ask me anything. I did not write about mek or knob because that would be pages of info too.