Last night I had interceptors with justicar and mind blades losing in melee to slaughter csm, and they even specialed my ints. I am sitting there shaking my head like... nah uh. It was against Crewfinity who may or may not support this claim as I did not record

In terms of actual balance: Slaughter is a good idea that gives the AC something worthwhile, especially in light of ATSKNF and Justicar's abilities. But COME ON it is WAY overdone! They become a dedicated melee AND dedicated ranged unit for a while. Why wasn't it made just to make them a melee unit for a certain time in order to counter something? Why were they given the switch option? Its just too much to be able to counter multiple things at one time without any drawback (like ATSKNF's speed drop and unique cooldown mechanism).
It also seems to make the KCSM upgrade way less functional as it fulfils the melee role sufficiently: KCSM is now only a -stronger- melee unit with chase and stuff, and people would rather retain the ranged damage while still having a competent/potent melee option in the same unit.
More things added to Chaos because yeh they are so in need of buffs right now... (trolololol)
Sorry if this is poorly constructed but I am riling right now.









