For the codex page I was wondering if it's possible to sort each unit, wargear, abilities and upgrades according to the tiers most preferably the same lineup as ingame instead of alphabetical. with a big white line separating them and on the white line the tier icon. This would help out finding out how each army scales and how and when to Tier up.
http://www.dawnofwar.info/index.php?pag ... ault_squadIf you could do the sergeant model stats for the other squads as well, some if not all may have the same stats like the assault squad but it helps clear out confusion.
For the starting gear of the squad when purchasing a sergeant or a suppression squad to if it's possible to indicate which model type gets which gear.
If the global of each commander could be put in their own tab which shows how much each global costs.And if that global happens to be a unit then give it a icon in the heroes main tab just like the terminator commander and let it link from the global tab inside the respective commander tab to that unit page.
And with the Terminator commander to make a little annotation on that page which says "can only be purchased trough Force commander" and possibly make that annotation into a link.
These could also be separated with lines saying, Global unit, Hero upgrade.
Don't know if this is viable with the commanders being able to gain more levels and page size, but to combine the stats and level tab together so it's easier to see how much hp gets added because the lvl 1 stats are nearly all on the stats tab.
And if you could make a legenda for each weapon type in the main codex page or off to the left or right side of the page being static while you scroll up and down to see all the wargears.
Which indicates which weapon type is best vs which armor type. ex.
Flame counters > infantry
suppression counters > infantry, heavy infantry, commander.
Melta counters > everything
results may vary per unit but a general indication would be very handy.
As a starting rookie player these general knowledge to know what counters what and to know which unit needs to be made or which upgrade to take to counter enemy tactics. Is one of the biggest hurdle for a starting player to really learn the game. Of course I will learn trough playing it but that will take allot of trail and error. But this basic knowledge is very crucial especially for a game with 7 races (tau coming soon) and 19 Commanders and hours upon having to test and trial what counters what for each individual army could scare of players less dedicated then me into stop playing this mod.
I would like to thank you taking the time into reading this, I really love this mod with all the new units and still being balanced enough to not make single units or armies op compared to retail. And I know making a mod takes allot of time and doing community management along that is allot of work but I hope you find the time, hopefully before Tau, to add the other factions in the codex.
I'm a very numbers and lore person and being able to see the basic numbers helps allot and perhaps other players who think some things are overpowered.
And then can be put into place by pointing to a specific stat which balances the unit/army composition out.
And also let's the players discuss in the forums for hero, units and army tactics and let them understand how difficult it is to balance things out with army match ups and tactics. (I learned the hard way that imperial guard nearly always has to rush tier II)
And also let's me and others theory craft yet unmade factions for Elite mod and help a little since it will learn how everything balances a little bit better.
Love the mod guys, hope this feedback was useful and see you on the battlefield heretic.