You're going to need 2 shots only on Predators if you use Loyalty to the End + Execute tho. It's effective 371.25 damage, compared to 330 with just Execute.
If you simply just execute, you'll need to get +1 extra shot on standard Predators. The difference right there between not getting the last shot or not, can decide the outcome of the game. The health addition is more of an extra bonus, the damage is what matters for the most part. But that doesn't mean the extra health can't be put to good use.
I remember trying the ability out and running two spread out plasma GM to a Autocannon with the buffed squad slightly closer to automatically attract fire, only to have to retreat it after three seconds. It's all great in theory
Maybe because the Autocannon was under the effect of Execute?
Joke aside, it doesn't sound like a very thoughtful engagement. Besides that, there's no real to exaggurate. The Burst duration for all Autocannons (Havoc/HWT) is 2 secs. And one volley is not enough to push them them off. Besides that, if you wanted to kill the Autocannon squad, you would have flared it. Not use Loyalty to the End to push it off. They're the polar opposite of their useage, and you got them mixed up.
Flare is used to neglect // force the opposition to move. Loyalty to the End is an global that thrives on a sustained/prolonged skirmish confrontation that will slowly but surely tip in your favor.
If you're going to utilize Loyalty to the End for it's maximum profitable useage, you're going to need a proper army composition that works just for that occasion, and also apply the same player behavior / mentality.
FTE Is 75 red, is double that cost really justified for LTTE?
75 + 75 = 125?
You say there's a lot of abilities that need multiple factors to make it great, but I would say the only other ones that require such synergy would be.... catalyst... maybe malignant blindness... and that's really it.
I've heard Blessing of the Omnissiah is great with just infantry.
Drop Pod requires infantry in the viccinity, and eventhen, it's hell of a gamble to utilize, few people actually get to use it to good effect, but it works.
Larramans Blessing is not so good, it requires you to die afterall, that can't be good!
Angels of Death is lots of red. But you'll need the army to make it work.
The list goes on. Globals require a certain type of synergy with one another. Loyalty to the End is no exception.
Yes, people do usually get one or even both of those things in game, but why does the ability almost REQUIRE them?
Like I said. If you want to use Blessing of the Omnissiah, you need vehicles. If you want super beefed Guardsmen, get with the program and get some back-up synergy to utilize it. It's potatoe , potato all over the place. Just because one faction is designed and functions one way, doesn't mean the other factions has to work the same.
Your irrelevant comparisons are really annoying. Guardsmen die like flies, Orks don't die in the same quantity, hench the effect is the way it is. I don't think I explain it any clearer then that.
This also brings me to something you didn't even address. The duration of the health and damage buff DO NOT match the duration of the global itself. I tested it once more.
That's because a persistant effect of it's existing values would make them completely bonkers overpowered. The duration of it's effect is to keep them in check and not cause them to overload with % damage values and just A-blob and attack. The duration of the global + the duration of the effect works with one another to find the fine-tune of balance between the power of the effect, and the power of the duration.
By removing the boundaries of the effect duration, you're ultimately breaking up the bound that makes the global actually relatively in-line with it's overall effect. It's like being a mad scientist, just going "Nothing can go wrong by removing this, can it?" and ends up blowing up the world.
I do however, think that the Global itself is extremely subtle and you can't identify how good it's actually doing. I'm sure there would be more appriciation and understanding of it's effect. If the Guardsmen started wearing party hats and firing rainbows, and every target they killed went up in flames, I'm sure people would identify it's effectiveness, but as it stands now, it's difficult to say.
But I've been on the recieving end of Loyalty to the End abuse for quite some time, and it's extremely difficult to play against. As you can't commit to prolonged sustained fights, which some factions generally tend to want to commit to. You'll have to be on the defensive to mitigate how effective it can be.
On a final note.
Once again: No it isn't.
Yes it is. I'm not changing it's effect, maybe it's visuals at best.
