Are GM flamers actually appropriate?
Posted: Sat 31 Jan, 2015 9:54 pm
Not sure if this is a balance concern instead of general, but oh well.
I am pondering as to whether or not the GM flamer upgrade is, well, any of several things:
-Necessary
-Compositionally useful in the vast majority of cases
-Appropriate for the GM unit
Of course, they DO have an intended use. However, I am curious as to the usefulness of them. While it is true that they do allow for some pretty dirty damage vs things like Orks and Eldar, and that they allow the capitalisation of a (rare) bashing opportunity, getting into the range needed for them to use is definitely at the IG player's peril. They draw you out of position (you usually want a defensive line by your sent to repair it while holding ground etc) and, worse, they bring you close to enemy fire.
Furthermore, in tier 1 where IG is likely to be playing very defensively, Flamer GM make a terrible, terrible bashing unit. The flamer on tacs, for example, is useful in that is is clearly more capable of being used as an assault weapon so to speak. The SM player can make an offensive push with the flamer tacs, and, if successful in fighting through the enemy position, the Tacs can go on and bash. This is a rare occurrence for an IG army in any case as IG is probably 1) fighting for map control and 2) defending their gens. In addition to this, devastators can be put to use in more mobile support tasks due to the fact SM's general strategy is not all out defence/stay in the game through tier 1. Comparably, the HWT is 'restricted' to defensive positioning thanks to IG's (only) general strategy being a non-aggressive one. I use SM to compare but I propose similar comparisons can be made to all races, except potentially eldar.
Every IG player knows that, given the race's design, they need every unit at their disposal more often than not. One cannot simply (walk into mordor...) send flamer gm to sneak bash, nor can they send them to cap the rest of the map in the same way scouts or even sluggas can be sent. The IG player will STRUGGLE to hold off the enemy as it is, and this is, justifiably, at the expense of map control.
In addition, purchasing the flamer early removes on plasma upgrade from you army (which is probably 2 gm anyway). This SEVERELY reduces the IG army's effectiveness in tier 2, the plasma guns being one of the most staple upgrades in the game across all races IMO.
It doesn't make any sense to me that the flamer is on the GM unit. I get it in about 5-10% of games, and that is not because it is 'niche' as a lot of rare upgrades are. It is because it is, in most cases, useless, and only seldomly can ANY advantage be drawn out of purchasing it. Returning the notion that IG tier 1 relies on defensive tactics, often manifesting themselves with a sent and 2 gm repairing, a hwt suppressing, and catas behind for jump units, the flamer unit really has such a small, non-useful place that it doesn't belong. Think about it; why on Earth does the gm unit have a close range AoE weapon that exposes them to melee, grenades, and suppression, when most of the time they are sat back at as far range as possible. Given that it is pretty much doctrine belief that melee builds vs IG are a bad idea, why would you want to have flamers back waiting for a close assault which won't arrive. Sent stomp and hwt is the far better way to deal with melee. They might help vs the odd stormboy jump but that's what catas are for and the gm will probably be in melee anyway. Most melee units have flame resist IIRC (eg tics, sluggas, hormas) so they are hardly any kind of anti-melee capacity. And even in spite of that, why would you be getting melee rushed in the first place. Furthermore, Tacs, for instance, have functionality in that they can rush from cover and flame in-cover GM/shoota/DA squads, and earn an advantage via displacement and will be gaining ground. UNDER NO CIRCUMSTANCES can GM afford to leave cover and approach an in-cover enemy; they will be bled and forced to retreat in seconds, not to mention the fact that this has COMPLETELY undermined IG's defensive efforts as it has both ruined your positioning and lost you a much needed unit.
I will end on a closing statement: I think the very existence of the GM flamer upgrade needs reconsidering. It was in retail, sure, but retail is a joke. There are so few occasions where I would even think about buying flamers, and even fewer where I actually will. They are:
all-but-useless; unnecessary; completely discordant with IG strategy and meta; infinitely worse than plasma guns in most cases/not worth the cost over standard gm in the rest; and non-sensical style wise.
Hell, I would prefer an additional demo-man model with a flamer on catas to gm flamers. I dare dip my toe in the water that is the discussion of grenade launchers for gm... They make more sense compositionally, would be more useful firing from behind sents, would allow another means by which set up teams could be soft countered (without the need for spotters), and would actually be considerable vs Plasmas. However I want to make it clear I am not proposing Grenade launcher gm, just merely putting the idea forward for discussion.
Torpid, you're up
I am pondering as to whether or not the GM flamer upgrade is, well, any of several things:
-Necessary
-Compositionally useful in the vast majority of cases
-Appropriate for the GM unit
Of course, they DO have an intended use. However, I am curious as to the usefulness of them. While it is true that they do allow for some pretty dirty damage vs things like Orks and Eldar, and that they allow the capitalisation of a (rare) bashing opportunity, getting into the range needed for them to use is definitely at the IG player's peril. They draw you out of position (you usually want a defensive line by your sent to repair it while holding ground etc) and, worse, they bring you close to enemy fire.
Furthermore, in tier 1 where IG is likely to be playing very defensively, Flamer GM make a terrible, terrible bashing unit. The flamer on tacs, for example, is useful in that is is clearly more capable of being used as an assault weapon so to speak. The SM player can make an offensive push with the flamer tacs, and, if successful in fighting through the enemy position, the Tacs can go on and bash. This is a rare occurrence for an IG army in any case as IG is probably 1) fighting for map control and 2) defending their gens. In addition to this, devastators can be put to use in more mobile support tasks due to the fact SM's general strategy is not all out defence/stay in the game through tier 1. Comparably, the HWT is 'restricted' to defensive positioning thanks to IG's (only) general strategy being a non-aggressive one. I use SM to compare but I propose similar comparisons can be made to all races, except potentially eldar.
Every IG player knows that, given the race's design, they need every unit at their disposal more often than not. One cannot simply (walk into mordor...) send flamer gm to sneak bash, nor can they send them to cap the rest of the map in the same way scouts or even sluggas can be sent. The IG player will STRUGGLE to hold off the enemy as it is, and this is, justifiably, at the expense of map control.
In addition, purchasing the flamer early removes on plasma upgrade from you army (which is probably 2 gm anyway). This SEVERELY reduces the IG army's effectiveness in tier 2, the plasma guns being one of the most staple upgrades in the game across all races IMO.
It doesn't make any sense to me that the flamer is on the GM unit. I get it in about 5-10% of games, and that is not because it is 'niche' as a lot of rare upgrades are. It is because it is, in most cases, useless, and only seldomly can ANY advantage be drawn out of purchasing it. Returning the notion that IG tier 1 relies on defensive tactics, often manifesting themselves with a sent and 2 gm repairing, a hwt suppressing, and catas behind for jump units, the flamer unit really has such a small, non-useful place that it doesn't belong. Think about it; why on Earth does the gm unit have a close range AoE weapon that exposes them to melee, grenades, and suppression, when most of the time they are sat back at as far range as possible. Given that it is pretty much doctrine belief that melee builds vs IG are a bad idea, why would you want to have flamers back waiting for a close assault which won't arrive. Sent stomp and hwt is the far better way to deal with melee. They might help vs the odd stormboy jump but that's what catas are for and the gm will probably be in melee anyway. Most melee units have flame resist IIRC (eg tics, sluggas, hormas) so they are hardly any kind of anti-melee capacity. And even in spite of that, why would you be getting melee rushed in the first place. Furthermore, Tacs, for instance, have functionality in that they can rush from cover and flame in-cover GM/shoota/DA squads, and earn an advantage via displacement and will be gaining ground. UNDER NO CIRCUMSTANCES can GM afford to leave cover and approach an in-cover enemy; they will be bled and forced to retreat in seconds, not to mention the fact that this has COMPLETELY undermined IG's defensive efforts as it has both ruined your positioning and lost you a much needed unit.
I will end on a closing statement: I think the very existence of the GM flamer upgrade needs reconsidering. It was in retail, sure, but retail is a joke. There are so few occasions where I would even think about buying flamers, and even fewer where I actually will. They are:
all-but-useless; unnecessary; completely discordant with IG strategy and meta; infinitely worse than plasma guns in most cases/not worth the cost over standard gm in the rest; and non-sensical style wise.
Hell, I would prefer an additional demo-man model with a flamer on catas to gm flamers. I dare dip my toe in the water that is the discussion of grenade launchers for gm... They make more sense compositionally, would be more useful firing from behind sents, would allow another means by which set up teams could be soft countered (without the need for spotters), and would actually be considerable vs Plasmas. However I want to make it clear I am not proposing Grenade launcher gm, just merely putting the idea forward for discussion.
Torpid, you're up
