Dark Riku wrote:No, PM's are faster in Elite than in retail.
They were speed 4.5 in retail, 4.0 in the mod.
Torpid wrote:Their DOT actually got buffed, well, not the DOT but the base damage. DOT include they do 25dps piercing as a squad whereas in retail they did 20dps as a squad.
25dps is correct but the Dot did get buffed from 0.75 to 1.35 over 5s so this is more than just the compensation for fewer models. Total bolter dps including dot in retail was ~15 (they have 3 bolters right?). Yeah, it's still nothing spectacular.
Some other changes from retail not mentioned:
+ snare slow effect multiplier from 0.75 to 0.6
- snare duration from 10 to 8s
- passive slow aura debuff multiplier from 0.7 to 0.8
saltychipmunk wrote:not really,   while dropping from  4 to 3 models will  add to their  durability , that is really only for prolong engagments in which their regen  would  have more of a buffer to compensate over. and again the hp regen is where their durability is at even now.
Only? What about ability to tank large hits (especially aoe) without bleed or even be forced off the field?
saltychipmunk wrote:plus less models means a greater chance to hit certain models
Your point? Certain models now have +33% hp, this means in fact that unlucky models getting focused will bleed you less.
Torpid wrote:Cheekie Monkie wrote:Doesn't the reduction from 4 to 3 models compensate for this, though? Much harder to bleed them now than before.
It does if bleed is all you're looking for but it doesn't help them with capping nor staying behind cover and just out-lasting stuff. I think it's a warranted buff now that their deaths don't heal the other models.
 
Once they bleed that regen drops, old pm can't maintain 16hp/s as well as new pm at 12hp/s so it's not simply 4hp/s difference overall. But yes situations like these old pm is more advantageous, though Im not sure about the capping where you are typically exposed to bigger hits in artillery etc. Certainly fewer models deal with aoe better, eg pm now barely tank 3x grenades but the old only tank 2 barely. If there's no bleed however, old pm will recover faster if the damage is spread across all models.
Another point is that explosion got severly nerfed in elite, probably justifiable but now with 3 models it's made worse again. The reason is that they still provide 150/50 heal/dmg per trigger but these are less frequent due to fewer models and each model takes longer to die and costs more. The utility of the explosion such as providing durability for your troops is therefore reduced and
saltychipmunk wrote:i don't even reinforce the third model anymore to save on pop,   their caping power under duress and their av is the beginning and end of their contribution to my army...
 becomes modus operandi. So I prefer the old less bland PM even if the 3 model setup were compensated for in regen or explosion effect.