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Chaos VS Eldar need some advice
Posted: Thu 23 Apr, 2015 6:03 pm
by egewithin
Well, I know I can called as a moron for what I will say but just hold your breath and stop your sarcasm, I struggle against Eldar as Plague Champion.
Shut up and listen. I have the problem in early fights. It ruins my whole morale, gameplay and resources. I know how to counter each unit as Chaos after T1. I usually go for (1)Heretic + (2)CSM and going for other T1 units depends on situation. I imagined that (2)Heretic and (1)CSM might work but I don't trust it. (At least for now)
I generally want to save Heretics as a Banshee counter. But Guardians looking tasty and I send Heretics to them. They flee aways and decrease their health by hit and run tactic. Then, Banshees apper and I can't risk to send Heretics to them since they will die, specially while chasing them in retreat. Aspiring Champion aint worked but I like him. Do I have to talk about CSM vs Banshees?..
Then my other T1 units, yeah. Noise Marines are countered by GWT (Shrunken but easyer to write) if I go for Raptors, than they will torn apart by Banshees, if I go for Havocs, they are flanking so fast around my Havoc, that I even can't sucsess to retreat them in time. Than you know the story. SWING! - SWING! - SWING! - AGGGGG!!!!
Turrents are dead in T2 thanks to Wraith units. Plague Champion with Fist - Pest - Icon is working vs Banshees and Seers but if they don'T want to fight, they are just fleeing away and PC takes a lot of damage from pew pew fire.
Speaking of which, a few problem in T2 and T3 : If he goes for Wraithlord, I am going for lascannon havoc or plague marines if I don't have a Dread. They both countered by Banshees (somehow works vs Plague Marines and they are surviving it) And some advice vs Avatar in 1v1 please.
Yes, I welcome any kind of enlightment without sarcasm. Stage is yours!..
Re: Chaos VS Eldar need some advice
Posted: Thu 23 Apr, 2015 7:50 pm
by Atlas
Have you tried tic-csm-tic-havoc with a bile spewer and nades on your champ? Spewer+nades will both wreck shees and give you gen bash material. Have one heretic with GL's to knockback any setup shurikens as well as worship and another off to the side capping points. Havocs can set up as fire support while CSM offer general ranged dps where you need it.
Re: Chaos VS Eldar need some advice
Posted: Thu 23 Apr, 2015 8:49 pm
by Crewfinity
Personally I think the plague champion is really strong vs eldar right now, especially in the early game. I like to go with starting tic>csm>csm>havoc, the double csm and plague champion really punish any approaching eldar units with their ranged fire. tics should be used for worship and counter initiation on banshees, and once havocs are up the AC is a good purchase so that the tics can guard them.
bile spewer is really good in this matchup because it snares banshees so your CSM can have time to deal their damage to them. if you stay in green cover with worship you can generally tank whatever ranged fire the eldar has while bleeding models fairly easily. try to get as much utility as you can out of the PC's starting bolter, the dps on it really bleeds DA and banshee models before they get their upgrades.
It's sounding like your issues lie more in the micro of engagements rather than in build compositions. dont let the dire avengers bait you out, you should be presenting your 2 CSM and PC first with your tics worshiping in the back lines.
Re: Chaos VS Eldar need some advice
Posted: Fri 24 Apr, 2015 4:44 am
by egewithin
Wow, gonna use that bile spewer next time thans but, if I use GL tics for Shrunken, it can re set up and fire again. I,m not sure GL is a real solution. What is the point tha I am missing? :/
Re: Chaos VS Eldar need some advice
Posted: Fri 24 Apr, 2015 7:40 am
by Nurland
Barrage + some focus fire rapes shuri plats. Also you can abuse LoS blockers with gl tics and whittle away suppression teams. Stand behind a wall or some similar object and just let the GL fire away.
Re: Chaos VS Eldar need some advice
Posted: Mon 25 May, 2015 7:34 pm
by Adeptus Noobus
I agree with Crewfinity: 1x Heretics + 2x CSM + 1x Havoc squad should let you deal with Banshees + Dire Avengers just fine. It becomes a bit more complex when Rangers are introduced because they might knock your havocs over and give your Banshees room to move but you still have double CSM and the PC.
Running your heretics at the DAs is only a good idea if their melee rush is coverd by the Havocs and the Banshees have been forced off. DAs will outrun your heretics every time especially if they fleet. You might also run into a Shuriken plattform and get grenaded for your effort. Stick to what Crew said: worship + counter initiation. You could also get one more Heretic squad and give them grenade launchers for the sweet extra damage and to knock over Shuriken plattforms (so what Nurland said).
Also, if you go for double CSM, equip the PC with the Mucus Discharge to get the Breath of Nurgle ability (PCs version of a heal). Combined with the Nurgle worship, it gives you enormous staying power.
Re: Chaos VS Eldar need some advice
Posted: Sat 06 Jun, 2015 4:25 pm
by Furious Banana
How do you guys deal with farseer+triple dire avengers+ double weapon platforms as PC or CL?
Re: Chaos VS Eldar need some advice
Posted: Sat 06 Jun, 2015 5:53 pm
by egewithin
Furious Banana wrote:How do you guys deal with farseer+triple dire avengers+ double weapon platforms as PC or CL?
I can talk for PC here
I usually go for 2 CSM. Heretics are at your back with worship. They will heal you. Try to find a cover, then they can not out shoot you. Focus down Dire Avengers one by one, even if they loose 2 models, he can not risk to keep them in fight since you can kill more with your damage over time bolter so they will retreat. They every DA will be forced off. Eternal War upgrade looks tasty here.
Shrunkens are hard to deal with, specially behind energy shields. If there are no Banshees ( and I guess he won't get any after all these T1 units ), go Raptors. As you know, your problem starts here. Second GWT will guard the first GWT. Here is my solution. Try to resist untill T2. Get a Dreadnought and force them off. Take back map control. If you go for Blood Chr, he can just go for Fire Drangons. You will force him to buy Brightlance so you need to less worry about your Raptors. He may react with a Wraithlord but I think you know how to deal with a Wraithlord right?
EDIT : Grenade Launchers. Use them if there is no melee threat.
Re: Chaos VS Eldar need some advice
Posted: Sat 06 Jun, 2015 6:43 pm
by Tex
Chaos have the best counter general purpose counter to the avatar in this entire game. TCSM.
Also, Bloodletters will beat the shit out of an aggressive avatar. Obviously they will need to be worshipped, but you counter his abilities with phase shift and keep him tied up while you deal with the banshees and whatever else that is screaming in to ruin your day.
Re: Chaos VS Eldar need some advice
Posted: Sat 06 Jun, 2015 6:45 pm
by Adeptus Noobus
The Plague Champion has the ability to fire and move while under suppression fire. Blight Grenades may be enough to deter the DAs to not move from their current position.
Try to split your army and make him choose which units to supress. The most logical choice for your enemy would be to set up the Shurikens behind one another, with the first one covering the DAs, so only one Shuriken will have to be dealt with at a time. Raptors might make this even easier because you can jump the second one. Also, since there are no Banshees on the field, Grenade launchers are a good choice, as they devastate light infantry units. So an engagement may look like this:
Split army (GL-Tics, 2xCSM, Raptors) and move in no the enemy. GL barrage the first Shuriken to better approach it and jump the second one as soon as possible. Shoot down the DAs with the GL-Tics after you have thrown the BG at them. While they are moving they can not fire at you. The only problem I see with this is the guided first Shuriken, which will have more range for a while. Try to make him waste Guide for your engagement.
EDIT: Thinking about it, 2x GL-Tics might also work. They have greater range and seriously hurt light infantry. Just keep your distance. If one of the shurikens moves up to a more aggressive position focus it down with the Tics. You should have the range advantage. The PC can play the campy game too you know. Better so than the Farseer imo. You might want to get the Havocs instead of the Raptors because of the Walker or vehicle threat. Falcons work great with DAs.