GK termis/paladins flamer upgrade
Posted: Tue 28 Apr, 2015 5:50 pm
After playing a little bit against the AI, I noticed that the flamers that the GK terminators and paladins can get act like grenades (I know it sounds stupid, and that you're probably saying "Dafuq is he sayin'? GTFO noob go back to Tetris", but please keep reading xD). What I mean by "act like grenades" is that the damage is delivered in a massive burst, not like the SM terminator's heavy flamer. I tested it on a tyranid capillary tower, and here is what I saw:
Capillary tower health = 100% hp.
GK Terminator flamer starts firing = capillary tower health INSTANTLY drops to 18%.
GK Terminator flamer keeps firing = capillary tower health is stable (stays at 18%).
GK Terminator flamer stops firing = capillary tower health is stable (still at 18%).
I do not know if that is intentional, but if it is, please let me know. Thank you!
Capillary tower health = 100% hp.
GK Terminator flamer starts firing = capillary tower health INSTANTLY drops to 18%.
GK Terminator flamer keeps firing = capillary tower health is stable (stays at 18%).
GK Terminator flamer stops firing = capillary tower health is stable (still at 18%).
I do not know if that is intentional, but if it is, please let me know. Thank you!