Page 1 of 1

GK termis/paladins flamer upgrade

Posted: Tue 28 Apr, 2015 5:50 pm
by flixlix10
After playing a little bit against the AI, I noticed that the flamers that the GK terminators and paladins can get act like grenades (I know it sounds stupid, and that you're probably saying "Dafuq is he sayin'? GTFO noob go back to Tetris", but please keep reading xD). What I mean by "act like grenades" is that the damage is delivered in a massive burst, not like the SM terminator's heavy flamer. I tested it on a tyranid capillary tower, and here is what I saw:

Capillary tower health = 100% hp.
GK Terminator flamer starts firing = capillary tower health INSTANTLY drops to 18%.
GK Terminator flamer keeps firing = capillary tower health is stable (stays at 18%).
GK Terminator flamer stops firing = capillary tower health is stable (still at 18%).

I do not know if that is intentional, but if it is, please let me know. Thank you!

Re: GK termis/paladins flamer upgrade

Posted: Tue 28 Apr, 2015 6:19 pm
by Swift
The Incinerators are being removed (possibly) in the next patch, so this shouldn't be an issue for long. I have heard that these things used to be the go to purchase for Terminators.

Re: GK termis/paladins flamer upgrade

Posted: Tue 28 Apr, 2015 9:12 pm
by Torpid
Yep.

They do do gigantic burst damage. They're brokenly OP really.

Re: GK termis/paladins flamer upgrade

Posted: Wed 29 Apr, 2015 3:52 pm
by Jes
Their OP status was entirely uncontested.

That should tell you how strong they were!

Re: GK termis/paladins flamer upgrade

Posted: Wed 29 Apr, 2015 9:20 pm
by Atlas
Which is why a true GK only got psycannons on their terms. #honorable

Anyway, is it really confirmed they are getting removed entirely? I don't remember seeing that in the patch notes.

Re: GK termis/paladins flamer upgrade

Posted: Wed 29 Apr, 2015 9:54 pm
by Swift
Atlas wrote:Which is why a true GK only got psycannons on their terms. #honorable

Anyway, is it really confirmed they are getting removed entirely? I don't remember seeing that in the patch notes.

I might be making stuff up again.

Re: GK termis/paladins flamer upgrade

Posted: Wed 29 Apr, 2015 10:06 pm
by Cyris
I really hope it's not removed. Something is weirdly buggy about the weapon. In the codex, it has stats comparable to SM termi flamers. Don't really understand why it preforms so strangely, perhaps it's something with the attacking animation or some timings?