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GK Hellfury Strike
Posted: Sat 30 May, 2015 3:55 pm
by Venjitron
this seems an unreasonable global for a faction that already has access to many commonplace aoe upgrades....i find this a serious issue....thoughts
id replace it with a single target heal that costs 150 red that heals for 150 per model.
Re: GK Hellfury Strike
Posted: Sat 30 May, 2015 5:55 pm
by Dark Riku
That sounds like a super useless replacement.
And keep in mind that GK's are already getting changed a ton next patch.
I think Caeltos wants to change this sooner or later though as it's a copy paste from the INQ globals.
Re: GK Hellfury Strike
Posted: Sun 31 May, 2015 2:41 am
by lolzarz
Imperial Guards has a truckload of splash damage weapons as well. Spotters, Catachans (Ol' Reliable), Manticores, Autocannons, stormtroopers (frag grenades), you get the idea, Does that mean they shouldn't get Hellfury Strike?
Re: GK Hellfury Strike
Posted: Sun 31 May, 2015 3:25 pm
by Venjitron
most of the ig units you listed as aoe are not sustained aoe and as such are more there for disruption or long cool down burst....except autocannon
flamers executioners yada