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OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 8:55 am
by appiah4
Wasn't this supposde to be nerfed in 2.3.2? It just starts on cooldown - that's it? Wasn't it universally accepted as an overperforming ability?
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 9:37 am
by Wise Windu
It is being nerfed.
Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 10:51 am
by appiah4
Wise Windu wrote:It is being nerfed.
Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)
That's much better and thanks, but somehow this is not in the official changelog?
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 11:21 am
by Ven
appiah4 wrote:Wise Windu wrote:It is being nerfed.
Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)
That's much better and thanks, but somehow this is not in the official changelog?
there is no curent official changelog as 2.3.2 is only in beta, and the only public change log is the preliminary change log, basically all info currently avialble to the public on the forums, is not changes that are set in stone, and tbh as 2.3.2 is still in beta, we could still see more changes, but i doubt slaughter will be changed further.
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 1:33 pm
by appiah4
Yeah but none of the changes mentioned above are in the Beta Changelog. So has only the cooldown been changed or have the other nerfs also been implemented?
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 3:05 pm
by Caeltos
All the stuff that Wise Windu mentioned are currently in the 2.3.2 beta implementation
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 3:57 pm
by Indrid
And they're all in my beta changelog, not sure which log you're referring to.
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 8:01 pm
by appiah4
I'm talking about the beta changelog (final) posted in this forum by caeltos.
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 8:09 pm
by Indrid
Oh right. Yeah lots of stuff missing from that.
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 9:44 pm
by Swift
Indrid, where is your beta changelog then?
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 11:10 pm
by Indrid
On my website, I link it to people with the beta build. Wasn't sure if Caeltos wanted me to post changes that are possibly transient/in flux to the forum for everyone to see.
Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?
Posted: Thu 04 Jun, 2015 11:24 pm
by Swift
I think that sounded a bit scathing from me. Thanks for clearing that up.