Page 1 of 1

Deployable cover

Posted: Sun 07 Jun, 2015 3:09 am
by Triple d
So I gotta ask what's the deal with this.

I feel like I am dealing with a asm blind grenades here in that I have no real idea how this performs and if it can't be traded for something else.

I mean in most cases I want my guardsmen mobil, and I can't picture sitting still long enough to really make use of it.

The one time I DID use it my friend trolled the hell out of me by getting aspect of fleet ness on his shees instead of the more standard aspect of strength.

So I have to ask: does anyone have any replays of the cover being amazing?

If not I was wondering the merits of giving the guardsmen a damage bonus while in their special cover if such a thing could be done. Though that might be a wee bit over the top......

Re: Deployable cover

Posted: Sun 07 Jun, 2015 6:44 am
by lolzarz
Of course you're not going to find deployable cover useful when your guardsmen are mobile. Use them when you're holding a point that doesn't really have cover around it. Back up with (medical) bunkers and/or deployed Chimerae. Also helps to have catachans to counter those bloody banshees.

Re: Deployable cover

Posted: Sun 07 Jun, 2015 7:09 am
by Triple d
lolzarz wrote:Of course you're not going to find deployable cover useful when your guardsmen are mobile. Use them when you're holding a point that doesn't really have cover around it. Back up with (medical) bunkers and/or deployed Chimerae. Also helps to have catachans to counter those bloody banshees.


Ah this is my fault for bad wording. I typed mobile but what I really should have said is that I always want my guardsmen doing something useful....which I've yet to see the cover be.

Bashing gen, capping points, i hardly ever have times where I say " Welp got nothing better to do then build cover". It seems fair to mention points without cover but most points have some relatively nearby to run to, and it takes longer to build cover then to just back off, especially with guardsmen ala retreat-> execute.

I am suddenly fond of the idea of making a bunker and popping cover around it thanks for that

But doesn't the chimera already make its own cover with mobile base?

Also I love those catachans the bare chested Bastards. I knew about using them for counter initiation my beef with aspect of speed banshees is that they leap over cover, and can have that by the first engagement which meant that cover I had been building ended up being a waste.

I dunno my bad experience could be clouding my judgement on this one, but would love if someone can point me to a replay of the cover helping shift a engagement

Re: Deployable cover

Posted: Sun 07 Jun, 2015 7:27 am
by egewithin
If you want to play mobile, dep covers are a waste of time. Covers are for real campings to protect an area / point / etc.

Re: Deployable cover

Posted: Sun 07 Jun, 2015 11:33 am
by Swift
The value of deployable cover is underestimated but very niche. You deploy it when you have the advantage, a two to one cap in your favour with a decent chuck of map, preferably half or more so you don't need to be harrassing as much of the map so your forces will be concentrated in the mid. Pop a bunker down/get a Chimera mobile base in the place where you can hold ebst, and put deployable cover around each side where you can make most use of the reinforcement/healing aura whilst sitting in heavy cover. Deployable cover is not a pushing tool it's one you only use when you need to hold an area, and if you think you can't hold it don't deploy it because you may find the pesky enemy setup teams sitting snug and cozy in your green cover.

Re: Deployable cover

Posted: Sun 07 Jun, 2015 1:20 pm
by Torpid
Deploayable cover can be very effective if employed during the middle of a ranged on ranged fight in T1 where there is no artillery to destroy cover/knock you back.

If you put your GM in cover then make one block of deployable cover to the the side of the natural cover all of your GM will end up behind the deployable cover and shoot forward. This is something that otherwise guardsmen fail to do - often there are stragglers outside of natural cover. It gives you a massive advantage in early firefights however it's another thing to micro and IG kind of have a lot of that already.

Re: Deployable cover

Posted: Sun 07 Jun, 2015 5:21 pm
by Toilailee
I use it occasionally when I've got a good grasp of the flow of the game and I know there's a big engagement coming up in the next ~10-15 seconds and just put up 1 or 2 blocks of cover with each gm. You have to be in a position where you know the enemy will have to come to you tho, which usually means that I do this at enemy's power farm and I usually alredy have a lasturret up. And it's only worth it in T1 or very early T2.

Re: Deployable cover

Posted: Tue 07 Jul, 2015 6:49 am
by destructomat
I'm a newb but can you build cover, then use retreat+execute to fall back to it if necessary?

Re: Deployable cover

Posted: Tue 07 Jul, 2015 10:14 am
by egewithin
I generally put 3 to cover for my HWT if I want to defend somewhere and I don't like the remaining covers. Works good for me.

Re: Deployable cover

Posted: Tue 07 Jul, 2015 12:29 pm
by Torpid
destructomat wrote:I'm a newb but can you build cover, then use retreat+execute to fall back to it if necessary?


Well you can't specifically make your units retreat to a block of cover. But if that was your strategy - to sort of layer the battlefield with cover and use execute to fall back to your cover if you push yourself into a tricky spot, without taking too many losses, well, yeah that would work. But you only get the execute from the commissar (rather than the single execute from the lord commissar) in T2 and in T2 vehicles come out which have a tendency to destroy cover.

Re: Deployable cover

Posted: Wed 08 Jul, 2015 12:47 am
by Asmon
It's great to protect against melee, even leaping models can be screwed going left and right because of it. Though I don't like that kind of thing, it can also pathblock, even in retreat.