Mucus Discharge Heal

Issues dealing with gameplay balance.
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egewithin
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Mucus Discharge Heal

Postby egewithin » Sun 14 Jun, 2015 6:55 am

The fact is ; the heal that I need in early T1 is not same in late game. Why can't this heal becomes better with leveling? When I get arnor of pest. , the heal seems like a despration of staying alive which is ironic for Nurgle. IMO, this ability should become better with every level.

What do you think about it?
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Re: Mucus Discharge Heal

Postby PhatE » Sun 14 Jun, 2015 8:37 am

I like the idea. Could be similar to the Apothecary with how his leveling system goes but not as much as the Apothecary's since this is an AOE heal rather than a point and click heal.
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Swift
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Re: Mucus Discharge Heal

Postby Swift » Sun 14 Jun, 2015 9:45 am

I think the problem with the heal later on is how not how much the Plague Champion gets back, but how much surrounding units get. An extra 75hp (?) for each model isn't that big a deal with Khorne Marines, level Tzeentch marines, Bloodletters etc.
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Re: Mucus Discharge Heal

Postby egewithin » Sun 14 Jun, 2015 11:10 am

Swiftsabre wrote:I think the problem with the heal later on is how not how much the Plague Champion gets back, but how much surrounding units get. An extra 75hp (?) for each model isn't that big a deal with Khorne Marines, level Tzeentch marines, Bloodletters etc.


Not bad for Bloodletters actually but I specially suffer from leveled up infantry and Terminators so you have a good point. Also, the heal that he gets back is important too. You know, it works if you are a lvl2 with Fetid and Sword, but not effective enough with Pestilance armor. I'm telling you, it is like a desprite move to stay alive.
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Torpid
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Re: Mucus Discharge Heal

Postby Torpid » Sun 14 Jun, 2015 2:43 pm

The problem really is balancing it out between T1 and T2/T3. It's very very strong in T1 atm. Given it's the only thing he spends energy on anyway and it has such a low CD it's a great ability. It synergises well with literally everything, but AC tics are the shit with it, bile spewer PC with mucus + AC tics can handle T2 shees! Then you've got the havoc/nm + 2 csm sitting in a blob constant heal buff on top of the PC worship, yeah it's strong. But like y'all say it's not very good in the late game. Hell, even in the mid game come T2 it starts to lose its effectiveness a lot and the same can actually be said for the blight grenades too.

I think if it was to scale with levels it would be OP at its current price. I don't think that's necessarily a bad thing. But it would need to be 30 power. Which would make it harder to use in T1, especially in 1v1, which ultimately is where I think the PC fails if he fails at all. His shrines/turrets in the mid and late game respectively kick ass. And his T2 wargears are all amazing. Not to mention as he accumulates red he has access to some very very strong globals.
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Re: Mucus Discharge Heal

Postby Adeptus Noobus » Sun 14 Jun, 2015 4:04 pm

The heal for the PC is quite ok imo and helps him to manage T1 quite well. Double CSM with him around are quite dangerous as they will outshoot quite a lot in T1. Add AC-Tics and Fetid to the calculation and it will be difficult to win that engagement.
Just imagine a leveled up PC that can pump out AOE heals which get better with every 3 levels (Apo-like) and a worshipped shrine around. Even the Apo has to buy extra wargear to be able to AOE heal and it would still not come close to that combo because even with the 200% heal rate from the Apo aura, let's not forget the PC is more of a defensive champion than a healing expert. Shrine + worship + Armor of Pestilence + Plague Fist and (improved new) BoN and you could seriously camp a position. What do you guys think?
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Re: Mucus Discharge Heal

Postby Torpid » Sun 14 Jun, 2015 4:17 pm

Yeah I think shrines fill the niche of scaling healing better, although I would still like to see nurgle worship get buffed so that it increases its regen to 5 again come T3 and/or that it affects turrets/shrines too.

Why does it say that shrines heal for 7hp now (on the codex)? Surely that means 7%? It always used to be percentage based the heal.
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egewithin
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Re: Mucus Discharge Heal

Postby egewithin » Sun 14 Jun, 2015 4:50 pm

In that case, we can balance his heal. My point that you are really missing is that the heal to himself. Maybe Apo has to buy other wargears to improve his heal but remember, he this is his own job.

What did I just said at the top? Listen to me : Apo has one of the strongest abilitys in the whole game. He can improve his heal by ;

-Your heal becomes much better with every 2 levels. And it becomes mad at last levels.
-Start healing yourself while you are in combat for free! (Sanguine Chainsword)
-Heal your infantry for like 50% more than Mucus Discharge. And increase the % with every 2 levels. Cause knockback and damage (Purification Rites)
-Reduce cooldown, make it avaible for a spawm (Armor of Purity)
-Make it area effect. (Armor of Apo) Or even make it last ages long (Improved Medi Equp)
-Use these abilitys however you want (Improved Medi Equp)

Wow these colours are looking good. I think I will use them more oftenly. :)

Plague Champions heal is not too strong. I agree, it is very hard to deal with in early game. But the main point is, his ability becomes more useless the more match lasts longer. You can even find some place for Sanguine in late games. Your build is always usefull in every time of the game but Plague Champions this ability is not. It heals at the same amount every time, the the amont you need in late game, is not the amount you need in early game.

Also, his Shrine is not something to argue for combat I think because I can not carry a Shrine while moving around the map. :D Okay, maybe he has a Shrine but Apo has pretty good globals too. And only ToN can hurt SM well. There can be some powerfull sides, that's not important. You know, we are not trying to make Apo = PC right? ( I hope so... )
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Re: Mucus Discharge Heal

Postby Kentation » Sun 14 Jun, 2015 5:42 pm

Torpid wrote:Why does it say that shrines heal for 7hp now (on the codex)? Surely that means 7%? It always used to be percentage based the heal.

Think it is a typo as this http://www.dawnofwar.info/index.php?page=elite/shrine_nurgle states it's percentage based.
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Re: Mucus Discharge Heal

Postby Torpid » Sun 14 Jun, 2015 5:57 pm

Kentation wrote:
Torpid wrote:Why does it say that shrines heal for 7hp now (on the codex)? Surely that means 7%? It always used to be percentage based the heal.

Think it is a typo as this http://www.dawnofwar.info/index.php?page=elite/shrine_nurgle states it's percentage based.


Makes sense. I am almost certain it percentage based. It's for that reason that it scales so well, especially with terminators but CSM, raptors/letters likewise. 7hp per blast would be pretty damn terrible.
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Re: Mucus Discharge Heal

Postby Tex » Mon 15 Jun, 2015 2:05 am

Mucus discharge is boss mode in T1 and early T2.

Then shrines start to do massive healing as HP pools get outside the reach of mucus discharge.

Problum?
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Re: Mucus Discharge Heal

Postby Adeptus Noobus » Mon 15 Jun, 2015 5:35 am

Exactly what Tex said. Since the Nurgle worship does scale, most of your concerns are solved right there. You are ignoring the balance issue here. If the PC has access to a scaling heal + Nurgle worship (that also scales) and all his defensive options (shrine - yes the shrine, fetid, ao pestilence, fist), there will be problems with balancing all of that. That is the reason why I gave this example:
Shrine + worship + Armor of Pestilence + Plague Fist and (improved new and scaling) BoN and you could seriously camp a position.

Everything about he Plague Champion would have to be tweaked, just to give him a scaling heal, that he really does not need, nor should have (or already has).

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