CS vs BC (Chaos vs GK)
Posted: Wed 14 Aug, 2013 5:39 pm
I'm having a very hard time handling GK as Chaos in the opening stages of a game. With the Bro-Caps ability to one-shot models off a Heretic Squads (making them useless past 1 Doomblast unless you feel like giving away free experience and models), Strike Squads shit on un-upgraded CSM at range and melee leaving the CSM to just run around avoiding melee combat with them, and the CS can try and harass Storm Troopers, or TRY and peel Strike Squad off CSM. Not to mention Bro-Cap usually forces me to retreat my heretics fairly early given the fact that he just blows them up so now hes free to engage with what I have left.
So...what do? Hold out as best you can for T2 and hope that any vehicles you get on the board can handle his Psycannons? Havoc Squads are pointless since Bro-Cap just teleports on top of them and can handle anything melee T1 from Chaos. Noise Marines? GK hardly fights ranged. Raptors? More bleeding.
Kinda stuck.
So...what do? Hold out as best you can for T2 and hope that any vehicles you get on the board can handle his Psycannons? Havoc Squads are pointless since Bro-Cap just teleports on top of them and can handle anything melee T1 from Chaos. Noise Marines? GK hardly fights ranged. Raptors? More bleeding.
Kinda stuck.