Cyris wrote:Would you care to elaborate on this? It's always helpful to dig deeper, and I'd personally like to hear more.
Main points seem to be:
Are you implying PF is not viable against tank/transport play?
What is proper suppression usage vs FC? What about when he gets ASM and teleporter?
Why does PF work in SM mirror?
What AV options do you recommend against a TG as FC?
Thanks!
Obviously the point I raise before is only true under the caveat of "assuming your foe goes for a somewhat near-optimal build". And because of how long the game has been going on... near-optimal = near-conventional in most cases.
But to expand further on that point. Yes, I am implying PF play is not viable against tanks/transports at high level. I don't recall the last time an FC got off two swings in one engagement with it vs my
Layered, behind lots of ordinary ranged fire from non SUTs and with something to counter-initiate, usually melee, but also stuff like fire dragons/shotgun scouts. FC teleports into the tank/transport, FC gets killed very fast and is suppress immediately making him lucky to get off 1hit nevermind more and certainly not a flesh over steel but even if he does he himself isn't doing any damage since he dies in seconds without the halo.
ASM and the FC? Let the FC jump my SUT! With the power fist he's not going to knock over every single model so he's gonna have to go chasing it and while that happens he's gonna get shot up by my tank/transport and ranged stuff, not to mention meleed since with the power fist his special attacks are pretty darn dreadful (the power sword is better vs melee).
Due to the way tanks/transports are meant to be used alongside SUTs and ranged squads compositionally the FC/ASM are ging in before their jumps with less than full hp. So they can't lurk around for long and that leads to dead stuff. Still, vs SM I wouldn't really go for a tank anyway, it's a little bit redundant. They have such amazing AV as it is. All those snares and the libby and ewww.
Whatever, the power fist is not the reason why I don't go tanks vs SM. Melta bombs, missle tacs, las-devs and the libby as well as their own awesome preds and melta dreads are :L FC is nothing. So easy to control.
In SM mirrors dread spams are just uber whether you do a sniper t1 or an asm t1 since both snipers and asm beat las-devs and missle tacs. A power fist is very good defensively vs vehicles due to flesh over steel. It lets you insta-counter enemy walkers that wade into your forces with a las-dev set-up deep at the back. While your own dread AND the FC can wail on it.
A libby as a first purchase vs nids is rarely a bad idea. Then an additional devastator for every TG that is fielded, upgraded with a lascannon. Wittle it down with plasma tacs/TH FC/the libby/vengeance round devs and the las-cannon but leave the lascannon to finish it off. The las-cannons and the libby scale fantastically vs the nid T3 and the TH FC can deal with genes fantastically which are one of the best counters to SM libby plays due to their speed. After you have sufficient SUTs and a libby spam dreads. No need to ever go T3 vs nids. Libby+SUT spam+TH FC+dreads >>> Any nid composition fathomable. VoT TH FC with FTE on him and teleporter pack kills zoanthropes in 2hits on retreat up to and including lv3 zoans. Give him alacrity to make him really really crush zoans. Sure, the power fist does that too (and to lv4 zoans in fact), but with the TH FC you can turn around and wreck all his gaunts after you kill the zoan and you have that safety net vs genes
