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An idea for imperial guards
Posted: Wed 17 Jun, 2015 9:38 am
by Xiloquin
I think kasrkin squad should be removed from this mod, and instead replaced by an upgrade for the guardsman squad, an upgrade that requires tier 3 and maybe a certain level on the guardsman squad, turning them into grenadiers. Grenadiers are essensially elite guardsmen, much like what cadian kasrkins are and kasrkins ARE a type of grenadiers. At least this way we can generalize the idea of an elite guardsmen squad instead of just strictly make that exclusive to the cadian regiments, I get to see my death korps of krieg grenadiers with their awesome masks and armor skins. xD
This is just a suggesion I wanted to throw out there, it's not based on personal experience within the game as I don't play it (yet) but I watch a lot of casts. I purchased the game recentely and I'm just waiting for my new PC to start playing this game again! I think this change will allow an IG player to invest more into tier 1 guardsmen with the confident that they will not drop in efficiency in later tiers, granting IG players somewhat a better early game presence? Obviously I don't know if that's practically true or not as I don't have the experience to back it up, as you can see I'm just speculating.
So what do you think about my suggession guys? I'd like to see some feedback. I'll be joining you in the battlefield very soon brothers

Re: An idea for imperial guards
Posted: Wed 17 Jun, 2015 1:15 pm
by Crewfinity
Guardsmen squads and kasrkin have extremely different roles in the mod. Guardsmen are your linemen, best unit in the game at fighting attrition battles through their leader upgrades, best at putting out fire support while repairing all the vehicles IG can field. Kasrkin on the other hand are a ranged superiority unit, who can help with backcapping due to their sergeant and matchup well vs most squads one on one. They also are much better at specializing at the role necessary due to their weapon upgrades. Because of their drastically different places in the composition, I really don't think it makes sense to have kaskrins as a 'sidegrade' for your guardsmen. It could make more sense as a 'sidegrade' for storm troopers, if they don't pick up a weapon kit in T2? Either way, I think that the IG infantry lineup is in a very good place at the moment, and is set to get some significant buffs/changes in the next patch, so I'm not sure that they need this kind of change on a balance outlook.
TLDR; cool idea, might work better on stormtroopers than GM, but ultimately I don't think either are needed due to the current state of IG
Re: An idea for imperial guards
Posted: Wed 17 Jun, 2015 9:58 pm
by Xiloquin
Crewfinity wrote:Guardsmen squads and kasrkin have extremely different roles in the mod. Guardsmen are your linemen, best unit in the game at fighting attrition battles through their leader upgrades, best at putting out fire support while repairing all the vehicles IG can field. Kasrkin on the other hand are a ranged superiority unit, who can help with backcapping due to their sergeant and matchup well vs most squads one on one. They also are much better at specializing at the role necessary due to their weapon upgrades. Because of their drastically different places in the composition, I really don't think it makes sense to have kaskrins as a 'sidegrade' for your guardsmen. It could make more sense as a 'sidegrade' for storm troopers, if they don't pick up a weapon kit in T2? Either way, I think that the IG infantry lineup is in a very good place at the moment, and is set to get some significant buffs/changes in the next patch, so I'm not sure that they need this kind of change on a balance outlook.
TLDR; cool idea, might work better on stormtroopers than GM, but ultimately I don't think either are needed due to the current state of IG
I guess you're right. But I'd love it if they add krieg grenadiers unit to the game.
Re: An idea for imperial guards
Posted: Wed 17 Jun, 2015 10:31 pm
by Crewfinity
dunno about krieg units but there's definitely a steel legion skin, which is similar. check this topic for any army skins
viewtopic.php?f=6&t=397&hilit=krieg+skin
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 3:48 am
by [EL] The Emperor
I kinda disagree, I don't support the suggestion that the OP posted but the Karskins are useless just the same. They're expensive, bleed, and ironically are just glorified storm troopers. I have never seen them used once in all of my time playing this modification, and I have to say its because they are not a unit anyone wants, or needs.
Now I can see people rushing in here, and state that I must be using them wrong but for petes sake they only look good on paper. Now maybe they are better in a 1v1 setting, but the majority of games played are 3v3s, and not once are they used when they can under preform in so many situations. I would much rather have a storm trooper squad then a Kasrkin squad, so in going along with what the OP said I say yes remove them/replace them/do something with them!
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 9:17 am
by Cheekie Monkie
I thought kasrkin spam was the 2 kool 4 skool thing to do in 3v3s.
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 12:17 pm
by Tex
It certainly would be my choice of spam if I could. Plasma Karskin are unreal good.
You might have a point though, (OP), Karskin might just be a unit better suited for 1v1, OR maybe there just is a current meta going on in 3v3 where people don't experiment and only build leman russ tanks,
I wouldn't know much about 3v3 though.
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 12:51 pm
by Torpid
I've suicided guardsmen intentionally to buy kasrkin spam in T3 just like I do shootas for gitz. It works wonders. They have such low pop for their dps that you can always just spam manticores/las-hwts alongside them and that has you be able to deal with everything the foe can throw at you especially as the IQ due to all her control of melee and little bit of AV.
The OP isn't good though because guardsmen already scale too well right now due to their upkeep costs being too low considering they can't fathomably bleed. Making the sacrifice GM for Kasrkin thing even easier, i.e. faster for the same price, or even a reduced price, would be a terrible idea because it would be a buff to GM and a buff to kasrkin that are both not wanted.
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 6:16 pm
by Swift
Guardsmen are good enough already, why replace them with a different combat unit that can't repair as well as them?
Also I can tell you, Kasrkin spam IS worth it. It's the only game of me on Maestro's channel :]
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 7:45 pm
by Xiloquin
Swiftsabre wrote:Guardsmen are good enough already, why replace them with a different combat unit that can't repair as well as them?
Also I can tell you, Kasrkin spam IS worth it. It's the only game of me on Maestro's channel :]
Yeaaaaah. After thinking about it, it wouldn't work cause of the ability of GM to repair and you don't wanna lose that. I was mainly saying to give the guardsmen a function that enables them to upgrade to veterens like tac marines can upgrade to veterns something similar to that. But all I really want is to see a grenadier skin in the game xD. Even the death korps of krieg DLC didn't replace the stormtrooper skin with their similar grenadier skin. I guess it's safe to turn my original idea into just a suggession to add grenadiers skin to the death korps of krieg army in game. You can see the grenadier soldier in my avatar.
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 9:55 pm
by ChrisNihilus
Astra Militarum needs more than just another variant of the same unit.
The question shouldn't be how to reach for Granadiers, if by upgrade or by reinforcement, but how instead differentiate them from the Storm Troopers.
and the answer is VolleyGun
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 11:12 pm
by Xiloquin
ChrisNihilus wrote:Astra Militarum needs more than just another variant of the same unit.
The question shouldn't be how to reach for Granadiers, if by upgrade or by reinforcement, but how instead differentiate them from the Storm Troopers.
and the answer is VolleyGun
Indeed that is the case. But I would settle just for the visuals haha. There is away to differentiate them actualy, make them a special unit that has more resistance to biological weapons and attacks, which is the case indeed from what I read in the lore, I also read somewhere that they are able to operate heavy flamer weapon with 2 men in their squad , that would make them a good unit to pick up against Nids plague champion apotho grenades and whatever other biological threats the game have. In this point of view they are wwaaaaay different than stormtroopers and cadian kasrkins.
Re: An idea for imperial guards
Posted: Thu 18 Jun, 2015 11:22 pm
by Swift
Well I'm sorry, but this looks more like a case of want not need, in your eyes it would be really cool to see your favourite army get a special unit because it's cool, but int he end it's cool, and does nothing new. I'm not bashing on you though, we've all done it before.
Re: An idea for imperial guards
Posted: Fri 19 Jun, 2015 2:33 pm
by karnakkardak
I see now 2.3.2 beta log. Um... does anyone who concern counter heavy infantry blob/wraithguard/ entrenched defence force? IG strong in 1v1 definitely, but in 3v3 dont...(manticore nerfed 2.3.2 beta log)
Re: An idea for imperial guards
Posted: Fri 19 Jun, 2015 6:11 pm
by DandyFrontline
karnakkardak wrote:I see now 2.3.2 beta log. Um... does anyone who concern counter heavy infantry blob/wraithguard/ entrenched defence force? IG strong in 1v1 definitely, but in 3v3 dont...
IG is strong in any type of the game.
Re: An idea for imperial guards
Posted: Fri 19 Jun, 2015 6:59 pm
by Crewfinity
karnakkardak wrote:I see now 2.3.2 beta log. Um... does anyone who concern counter heavy infantry blob/wraithguard/ entrenched defence force? IG strong in 1v1 definitely, but in 3v3 dont...
Manticores bro

Inquisitor works particularly well with that unit. Also autocannon HWT's! Spotters are good too.