I'm running double Operatives
Posted: Wed 24 Jun, 2015 7:30 pm
I planned prior to the patch to play more GK, so I decided I wanted to formulate a build for them, not for any strategic reasons but because I wanted to go with something more unique. And when the patch launched I found it's actually slightly viable.
The build order:
TI Strike Squad > Node + node/Node + generator > Operatives > Operatives > Aegis > Two generators
T2Purgation > Psycannons/Dreadnought > Various wargear and upgrades
T3You choose, I like Interceptors because I'm trying to avoid meta and such.
This build is not polished and I am relatively new to GK, so it's all WIP
Now we have a little disclaimer out of the way I want to explain what I do. In tier one the Brother Captain needs to fly far out of his nest, claim a contested power node or vp (or just a far point) whilst the rest of the army follows up. For the early engagements it is key to not split anything naturally, or the bleed will set you back. Aggressive Brother Captain play can prevent getting swarmed early on so I found pushing him up was very effective. Then come the Operatives. Great little unit for lying in wait to unleash a hailstorm of a salvo to anything approaching or stunning a setup team. When in pairs they bash generators super fast and have easy access due to speed.
I found my tier one is very effective this way and gives me the upper hand in many instances, and because of this I don't bleed much and Purgation are the obvious choice for long range firepower. My problem is that in tier two it all starts falling apart. A lot of power purchases must be made to keep things survivable so the question of what to get when is prevalent. Dread can be nice but the Operatives are micro intensive already so the Dread can become a bit of a liability.
I'm no strategist and some of what I've talked about is dead obvious to all competent players, but I think it's a fun build and offers for a very frustrating tier one for your opponent. I recommend at least running double Operatives once and bear in mind this is 1v1, I have no idea of the use of Operatives in larger game modes.
Tell me I'm a noob and doing it wrong, I want to make this foolproof.
The build order:
TI Strike Squad > Node + node/Node + generator > Operatives > Operatives > Aegis > Two generators
T2Purgation > Psycannons/Dreadnought > Various wargear and upgrades
T3You choose, I like Interceptors because I'm trying to avoid meta and such.
This build is not polished and I am relatively new to GK, so it's all WIP
Now we have a little disclaimer out of the way I want to explain what I do. In tier one the Brother Captain needs to fly far out of his nest, claim a contested power node or vp (or just a far point) whilst the rest of the army follows up. For the early engagements it is key to not split anything naturally, or the bleed will set you back. Aggressive Brother Captain play can prevent getting swarmed early on so I found pushing him up was very effective. Then come the Operatives. Great little unit for lying in wait to unleash a hailstorm of a salvo to anything approaching or stunning a setup team. When in pairs they bash generators super fast and have easy access due to speed.
I found my tier one is very effective this way and gives me the upper hand in many instances, and because of this I don't bleed much and Purgation are the obvious choice for long range firepower. My problem is that in tier two it all starts falling apart. A lot of power purchases must be made to keep things survivable so the question of what to get when is prevalent. Dread can be nice but the Operatives are micro intensive already so the Dread can become a bit of a liability.
I'm no strategist and some of what I've talked about is dead obvious to all competent players, but I think it's a fun build and offers for a very frustrating tier one for your opponent. I recommend at least running double Operatives once and bear in mind this is 1v1, I have no idea of the use of Operatives in larger game modes.
Tell me I'm a noob and doing it wrong, I want to make this foolproof.