The "Lets Help this @!$%'ing Noob get Better" Thread.
Posted: Sun 18 Aug, 2013 9:09 am
I'm probably going to staple this down here and will hopefully (provided I don't get lazy on this) post my problems and predicaments concerning improving my gameplay because, and to be quite honest, I've got about almost 200 hours now, but I'm still pretty god damn bad and stupid when it comes to it. I'll try and remember to start including clips/replays of said stupidity so that you guys can help me with my game play. but to start, I'll just start comment on a few things that have been consistently beating me. So without further adieu ...
Melee Rush (i.e Chaos) Catching my Guardsmen in Melee:
One of my biggest issues is that I can't, for the life of me, keep my squads distanced enough. The worst example is when I'm up against the CL, who usually runs in a little ahead of the rest of his group (at least 1 tic squad) in the first few minutes of the game. I try to kite the bastard after whittling away a bit of his health while avoiding his Kill the Weak, but in doing so, the wild kiting begins. One squad starts to run away from the CL while, in the process of trying to get him off me, the other squad of Tics immediately follows up and ties my 2nd squad in melee. The obvious answer to this is that I should use my sentinel stomp and my commander to peel them off, but especially when it comes to acquiring the 15 power, if the fights too early this is almost not doable, at least not until I fend off the rush of heretics. I feel as if the first few spent resources are EXTREMELY crucial for IG (so much so, that I feel I should forgo buying say, a node to start generating more power, just to get that stomp out asap).
It honestly feels like I'm not really able to fend off this attack. So much so that I feel the only times I ever win this initial fight is by sheer luck and the opponent making a slip up - which is hardly ever the case. The above scenario also doesnt consider the fact that there are usually another squad of tics and/or CSM helping out with dishing out the dps.
Middle Lane on a 3v3 Map:
Another issue, and I blame myself almost fully for this, is that I feel like every time I leave a lane to help out another lane, the lane I just left gets swamped and overrun, therefore disregarding anything I've done to help). I don't know if it's just my positioning, but take Argus Desert Gate as an example.
I'll be helping out top because there's a 1v2 going on so I'll come in to repel the push. In the same moment, the bottom lane will get completely swamped and our gens, wiped. Should I be sending my full army up top to help? Or should I send half my forces one way, and try and tilt the scale slightly at bot?
I've honestly no idea how to handle it. I've lost so many games today and every time, its been because I'm never there at the right time. How am I to adjust for jumping in and helping when it matters most?I just never seem to be able to get my timing right and I usually come in just as my ally calls the horn and retreats or when the fields already empty.
Rushing in a Melee Commander at the Right Time:
I can't, for the life of me, get this right. It feel like every time I run in, my commander gets focused so hard, he's immediately retreating at 10% hp and is effectively out of the fight before it's even started to heat up. And this is a huge loss right off the bat, especially if I'm focusing a ranged blob army.
Is it really just a waiting game? There are times where it's a complete stand off and both myself and the enemy are hesitant to move our blobs forward to attack the other. And in most cases, when they do come forward, they seem to hurt my guard more so than I can hurt them.
So the question is, what am I supposed to do with my commander to really make full use of him? If he's getting focused hard, and there's no good position to push my men forward, should I just stand ground until an opportunity to presents itself and just play the waiting until?