Dearest Kaeltos: on patching
Posted: Sat 04 Jul, 2015 6:37 am
Let me preface this with my appreciation of you and all contributors' dedication. As a past "balancer" I know it takes a lot of free time for everybody; not just hours in front of the computer doing, but hours doing other stuff thinking about what you can do. I did donate a modest sum when you were having problems because i felt i should pay someone something for all the fun i was having at no cost.
That being said, my complaint is about the latest patch release, and the way it was released. It took a very long time of "internal testing" to produce something that still was released with bugs and balance issues. I understand why you want to do things behind closed doors, but have a little faith in the community. We all realize this is a constant work in progress, and can understand if there are problems as long as they are addressed within a reasonable time frame. As a project manager, I don't want you burned out after months of working on something and unavailable to fix some outstanding issues on release. Why can't you do changes in increments and just release them as regular updates? I feel there were internal builds that had less issues than this "final" patch and its following hotfix. The community is the best tester you have available to you; combined we play way the hell more hours and scenarios than whoever you play with internally does, so why not leverage us? You don't have to release your latest build every week, but a little more often than 7 months may be helpful. I feel it used to be this way when i first found elite.
My specific problems with the latest patch I will not detail here, as in addition to the frequent crashing of games, other threads have detailed the balance problems and bugs that people widely agree with. When a race is basically banned from playing PUGs, when units are banned from attacking generators in a tourney, you know there's a problem.
Regards,
SA
That being said, my complaint is about the latest patch release, and the way it was released. It took a very long time of "internal testing" to produce something that still was released with bugs and balance issues. I understand why you want to do things behind closed doors, but have a little faith in the community. We all realize this is a constant work in progress, and can understand if there are problems as long as they are addressed within a reasonable time frame. As a project manager, I don't want you burned out after months of working on something and unavailable to fix some outstanding issues on release. Why can't you do changes in increments and just release them as regular updates? I feel there were internal builds that had less issues than this "final" patch and its following hotfix. The community is the best tester you have available to you; combined we play way the hell more hours and scenarios than whoever you play with internally does, so why not leverage us? You don't have to release your latest build every week, but a little more often than 7 months may be helpful. I feel it used to be this way when i first found elite.
My specific problems with the latest patch I will not detail here, as in addition to the frequent crashing of games, other threads have detailed the balance problems and bugs that people widely agree with. When a race is basically banned from playing PUGs, when units are banned from attacking generators in a tourney, you know there's a problem.
Regards,
SA

