Eldar vs nids (with replay). Help please^^
Posted: Sun 05 Jul, 2015 7:35 pm
http://www.filedropper.com/2pleviathanh ... 0520-17-21
So I think my T1 was really strong, but I always lose in T2. I played 2 more games in the matchmaking agaisnt this Nid player, and his T2 always destroys me.
He plays Ravener, I played FS.
When the Warrior call in comes, I lose.
I am not sure what to build in T2. It feels like he has a strong rangedforce (shoots down my FS during gravityblades easily), but also a strong meleeforce.
The falcon I tried the game before (not this replay). But the Raveners or Ravenar hero really destroy it even if alone. On the other hand, the Falcon takes ages to hurt the Tyrant guard. If I always kite the Tyrantguard, he gets overall more map presence and bleed out of it, for cheaper.
I had some success using it to backcap, and harrass everything that has no AV. One game I could win, just by never engaging the Nid blob. But thats not possible on all maps.
The Wraithlord got wrecked this game, even though I felt it was the perfect oppurtunity for it to go in, Psysic storm wrecked them, and I had a Shuriken backing it up to keep the supression. Too many Warriors and Genestealers and the Hero.
So, I am not sure what to build in T2.
Maybe Gravityblades for the melee, + Wraithguard for the Ranged?
Maybe Darkreapers against the Warriors?
More layered Shuriken platforms?
Firedragons?
Or do I just need to micro better? Any help is welcome, I am not saying Nids OP. I can definitly see myself beating it, I just don't know exactly how^^
Edit: Also, if you want to see something funny http://www.filedropper.com/2pquestsdisa ... 0521-01-33 I title it bullshit mines. Honestly, why is it OK that the Ravener can plant them while my banshees/seer council smack him? And why does one sporemine explosion 50% of the health of my Guardians? And why do the mines take so many hits before they die? And why can the nid player field so many units at the beginning? And why is the Ravener so good in melee, with that Ranged AV weapon?^^
So I think my T1 was really strong, but I always lose in T2. I played 2 more games in the matchmaking agaisnt this Nid player, and his T2 always destroys me.
He plays Ravener, I played FS.
When the Warrior call in comes, I lose.
I am not sure what to build in T2. It feels like he has a strong rangedforce (shoots down my FS during gravityblades easily), but also a strong meleeforce.
The falcon I tried the game before (not this replay). But the Raveners or Ravenar hero really destroy it even if alone. On the other hand, the Falcon takes ages to hurt the Tyrant guard. If I always kite the Tyrantguard, he gets overall more map presence and bleed out of it, for cheaper.
I had some success using it to backcap, and harrass everything that has no AV. One game I could win, just by never engaging the Nid blob. But thats not possible on all maps.
The Wraithlord got wrecked this game, even though I felt it was the perfect oppurtunity for it to go in, Psysic storm wrecked them, and I had a Shuriken backing it up to keep the supression. Too many Warriors and Genestealers and the Hero.
So, I am not sure what to build in T2.
Maybe Gravityblades for the melee, + Wraithguard for the Ranged?
Maybe Darkreapers against the Warriors?
More layered Shuriken platforms?
Firedragons?
Or do I just need to micro better? Any help is welcome, I am not saying Nids OP. I can definitly see myself beating it, I just don't know exactly how^^
Edit: Also, if you want to see something funny http://www.filedropper.com/2pquestsdisa ... 0521-01-33 I title it bullshit mines. Honestly, why is it OK that the Ravener can plant them while my banshees/seer council smack him? And why does one sporemine explosion 50% of the health of my Guardians? And why do the mines take so many hits before they die? And why can the nid player field so many units at the beginning? And why is the Ravener so good in melee, with that Ranged AV weapon?^^
