Noise/Plague marine designt faults
Posted: Tue 07 Jul, 2015 5:44 pm
Ok a few things that have always irked me about these units
First of all, all Marines should have HEAVY armor and MELEE RESESTANCE aura. These two dont.
1) Plague marines. The DPS is extremely bad for both melee and ranged. The DPS should be in line with similar stats of other units like CSM or tacs.
2) Noise marines. DPS for bolters/melee is extra bad as well. Also, they dont scale into T2 in any sort of ways. You re always meant to turn them into a blastmaster or otherwise feed them to your opponent to get rid of this gimmick unit come t2. They should scale in their oroginal role in t2/t3.
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To sum up
All units must be balanced. But also well designed and according to their fluff background. NM and PM are very very far from their background as being slightly diffirent CSM. They are completely upside down compared to the marines.
If i was a game designer i would design these two units based on the following axiomas:
-heavy armor + melee resistance aura
-bolter and melee dps similar to the CSM
-scalable into T2/T3 in their original roles
Balance all other factors like costs, upgrades, health, regen, upkeep, food etc accordingly but make sure these units are abiding these beforementioned roles. Just for fluff sake.
Can you please fix this. Its Relic's fault we have to work with these units in their current shape
First of all, all Marines should have HEAVY armor and MELEE RESESTANCE aura. These two dont.
1) Plague marines. The DPS is extremely bad for both melee and ranged. The DPS should be in line with similar stats of other units like CSM or tacs.
2) Noise marines. DPS for bolters/melee is extra bad as well. Also, they dont scale into T2 in any sort of ways. You re always meant to turn them into a blastmaster or otherwise feed them to your opponent to get rid of this gimmick unit come t2. They should scale in their oroginal role in t2/t3.
--------------------------
To sum up
All units must be balanced. But also well designed and according to their fluff background. NM and PM are very very far from their background as being slightly diffirent CSM. They are completely upside down compared to the marines.
If i was a game designer i would design these two units based on the following axiomas:
-heavy armor + melee resistance aura
-bolter and melee dps similar to the CSM
-scalable into T2/T3 in their original roles
Balance all other factors like costs, upgrades, health, regen, upkeep, food etc accordingly but make sure these units are abiding these beforementioned roles. Just for fluff sake.
Can you please fix this. Its Relic's fault we have to work with these units in their current shape

