destructomat wrote:I was trying to understand your DPS calculation, so I picked the dark reaper. It looks like, overall, you calculated him doing 7 seconds of burst in 12 seconds (175/12 is 14.58), but that doesn't quite make sense: 3 full bursts would be 6 seconds of burst, 150 damage, making 9 seconds with their respective cooldowns, then 1 more second of burst makes 10 even without a cooldown, but that leaves only 2 seconds to reload instead of 3. Can you help me understand?
Just do it this way: 2-2 burst means bursts are always two shots which take each 1 second. Then after every burst, apply the cooldown: 1 second.
So out of 3 Seconds they fire 2 Seconds. After 7 (middle between 6-8), they have to reload for 3-3 seconds, so always 3.
Then you take a full firing cycle, 7 Bursts+7Cooldowns+1Reload. The time for that is 14+7+3. So a full cycle needs 24 seconds. Then you look how many times is the damage applied. Here it would be 14 times. 14x25(damage) is 350. Then you calculate Damage/seconds=DPS,
350/24=14,58.
Tada^^
I don't know why you didn't take a full firing cyrcle to calculate it^^. If we go with that, its 3,5 full bursts, thats 7 seconds of shooting. 150 damage, +3,5 seconds cooldown making 10,5 seconds + 1,5 second reload = 12 seconds. But I wouldn't do it with a half cycle, thats just weird

Btw, I wonder, do units reload when they are out of a fight, but not at the reload time? I guess not, because in CoH2 Setupteams sometimes only fire a little burst and then instantly reload. Really annoying when the enemy doesn't get supressed because of that and throws a grenade at you / kills your gunner model. Maybe its different for not setupteams?