seer council: wraithsight.

Issues dealing with gameplay balance.
destructomat
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seer council: wraithsight.

Postby destructomat » Thu 09 Jul, 2015 7:35 am

Does anyone else think it's weird that seer councils don't have wraithsight?
Arrogant mammal.
Kentation
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Re: seer council: wraithsight.

Postby Kentation » Thu 09 Jul, 2015 10:13 am

A little bit. Although if we are being strict with fluff, I don't think Warlock and Farseer should be granting of wraithsight since their role is entirely different to Spirit Seers.

In terms of balance though, if Seer Council did grant wraithsight, that would be more of a indirect nerf than a buff to Wraithguards since Wraithguards have more would access to being stunned.

If Seer Council had lower models but maintained the same/similar hp, it could be looked at I guess (still not ideal.)

Currently, I don't think it is needed it that was what you were alluding to.
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Lichtbringer
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Re: seer council: wraithsight.

Postby Lichtbringer » Thu 09 Jul, 2015 11:04 pm

We could make it so that the Seercouncil has one special die last model, which gives wraithsight :P
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Dark Riku
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Re: seer council: wraithsight.

Postby Dark Riku » Fri 10 Jul, 2015 11:28 am

No, die last model is a terrible idea for multiple reasons.
Damage spreading, hooking abilities, etc.
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Lichtbringer
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Re: seer council: wraithsight.

Postby Lichtbringer » Fri 10 Jul, 2015 8:20 pm

Fair enough^^

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