seer council

Strategy and L2P topics.
destructomat
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seer council

Postby destructomat » Sun 12 Jul, 2015 10:29 am

What do you get with the seer council global? Does it make sense to spend 300 PM to save 50 req and 100 power?
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Dark Riku
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Re: seer council

Postby Dark Riku » Sun 12 Jul, 2015 11:32 am

And not have to wait on the build time.
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Torpid
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Re: seer council

Postby Torpid » Sun 12 Jul, 2015 1:49 pm

Considering how good farsight, webway gates and the eldritch is. No, no it doesn't and with gates being 50 red it probably never will.
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Tex
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Re: seer council

Postby Tex » Sun 12 Jul, 2015 10:54 pm

Its a desperation or close-out global. Use it in exactly those kind of circumstances.
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Slaaneshi Cacophony
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Re: seer council

Postby Slaaneshi Cacophony » Sun 12 Jul, 2015 11:05 pm

Considering most Eldar players will have a gate at their base and scattered throughout the map, being able to have a Seer Council hit the field instantly and potentially join the battle in 10 seconds or less is a huge advantage over spending 100 power and waiting an extra minute or so for them to join the fray.
SirSid
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Re: seer council

Postby SirSid » Mon 31 Aug, 2015 4:20 am

Another good reason to use the global for them is if you are floating rec but low on power. Get global seers , then follow up with a fast fire prism .

Also if you happen to have a fair bit of red ( hard to get with eldar but it dose sometimes happen in team games ) with a unit light T2 you can blitz to T3 and get seers + antarc , the buff she gives with seers and sheenz on the field can be very hard to deal with if it hits the field early .

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