Melee Skill + Scale for distances
Posted: Thu 16 Jul, 2015 9:33 am
Hello,
The codex states that special attacks are determined by the comparison of melee skill values between attacker and defender.
When does a unit become the attacker and when does a unit become the defender? To me this bit seems obvious, attacker is the one charging, defender is the one that is not charging.
What happens if both units are charging into combat, who is the attacker then?
Can someone relieve my brain of this mix up?
Also, what scale do all the distances have in this game? Like the range of a gun is say 20, 20 what, 20 'on screen' centimeters from a view at ground level?
Thank you,
Sam
The codex states that special attacks are determined by the comparison of melee skill values between attacker and defender.
When does a unit become the attacker and when does a unit become the defender? To me this bit seems obvious, attacker is the one charging, defender is the one that is not charging.
What happens if both units are charging into combat, who is the attacker then?
Can someone relieve my brain of this mix up?
Also, what scale do all the distances have in this game? Like the range of a gun is say 20, 20 what, 20 'on screen' centimeters from a view at ground level?
Thank you,
Sam