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Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 2:36 pm
by HiveSpirit
Does melee engaged units take less ranged dmg?
If ex ASM engages tyranid warriors in melee, does both units take less ranged dmg?
If its true, could we get a source on that? Ive totaly missed it if its correct.
Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 3:10 pm
by Codex
It does, at least last time I checked. I actually confirmed this one pretty late. If you want to lab it, just have a ranged squad shooting a melee squad (like Sluggas) in the open, then have them start meleeing a power node and confirm the change in dps.
Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 3:17 pm
by welshy
Oh yey I was right then!

I knew my source was solid, whatever it was

Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 4:14 pm
by Wise Windu
HiveSpirit wrote:Does melee engaged units take less ranged dmg?
If ex ASM engages tyranid warriors in melee, does both units take less ranged dmg?
If its true, could we get a source on that? Ive totaly missed it if its correct.
Yes, it's a 50% ranged damage decrease. Source: game files.
Vehicles are not affected, but all infantry are.
Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 6:08 pm
by HiveSpirit
Thanks for the replys.
So what happends when asm attacks warriors, and warriors pulls back (kinda brakes the melee engagement), does both squads lose the 50% rng decrease? When is the rng decrease active and not?
Is this melee encounter rng decrease new with elite mod or have it always existed?
Ill find the source.
Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 7:05 pm
by Dark Riku
It has always been there.
rng = Random number generator btw.
Re: Does melee engaged units take less ranged dmg?
Posted: Mon 24 Aug, 2015 11:56 pm
by DarthMoose
There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
Currently Cultists dying as they do make me think model to model.
HiveSpirit wrote:So what happends when asm attacks warriors, and warriors pulls back (kinda brakes the melee engagement), does both squads lose the 50% rng decrease? When is the rng decrease active and not?
Is this melee encounter rng decrease new with elite mod or have it always existed?
Ill find the source.
If the ASM are still using their melee weapons they'll get the reduction, even with warriors backing off.
Re: Does melee engaged units take less ranged dmg?
Posted: Tue 25 Aug, 2015 1:23 am
by Wise Windu
DarthMoose wrote:There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
It's based on the individual model.
Re: Does melee engaged units take less ranged dmg?
Posted: Tue 25 Aug, 2015 11:24 am
by HiveSpirit
Thanks for clarification.
DarthMoose wrote:There was always something that I wondered, Is the ranged damage reduction applied on a model per model basis, or the squad as a whole so long as 1 member is actively engaged.
Currently Cultists dying as they do make me think model to model.
If the ASM are still using their melee weapons they'll get the reduction, even with warriors backing off.
Does the warrior individual(s) who are hit, who are fleeing asm, get ranged reduction aswell?
Or is it restricted to only those individuals who are winding up and down? (kinda makes sence)
PS: Thanks Windu for your patience ^^
PS: rng = Random number generator, yea ur right, mostly used to mean that, not patented thou.
Re: Does melee engaged units take less ranged dmg?
Posted: Tue 25 Aug, 2015 11:45 am
by HiveSpirit
welshy wrote:Oh yey I was right then!

I knew my source was solid, whatever it was

Inquisitional conspiracy and propaganda! Yeat no raw evidence!
Re: Does melee engaged units take less ranged dmg?
Posted: Tue 25 Aug, 2015 3:57 pm
by Wise Windu
HiveSpirit wrote:Does the warrior individual(s) who are hit, who are fleeing asm, get ranged reduction aswell?
Or is it restricted to only those individuals who are winding up and down? (kinda makes sence)
It's applied to the units actively in melee combat. So the Warriors won't have it applied to them if they're running. Think about the scouts with their stealth upgrade. They start regenerating health and energy the moment you stop them from firing.
HiveSpirit wrote:Inquisitional conspiracy and propaganda! Yeat no raw evidence!
I told you I got it directly from the game files. Here, this is in every infantry model's file...
Code: Select all
melee_ext: {
| $REF: "entity_extensions\melee_ext";
| weapon_skill: 30;
| charge: {
| | range: 10f;
| | on_charge_actions: {
| | };
| | cooldown: 8f;
| | minimum_range: 0f;
| | on_completion_actions: {
| | };
| | on_completion_target_actions: {
| | };
| | ignore_melee_skill: false;
| };
| in_combat_ranged_damage_modifier: 0.5f; <---------the ranged damage modifier
| leap: {
| | can_leap: false;
| | on_completion_actions: {
| | };
| | on_start_actions: {
| | };
| | jump_info: {
| | | $REF: "types\jump_info";
| | | jump_distance_max: 50f;
| | | jump_height: 1.5f;
| | | jump_min_height: 1f;
| | | max_forward_speed: 30f;
| | | min_forward_speed: 30f;
| | | aggression: 0.5f;
| | | breakdown_time: 0.5f;
| | | anticipation_time: 0f;
| | | teleport: false;
| | | number_of_jumpers: 0;
| | | use_special_on_completion_actions: false;
| | | skip_facing: false;
| | | jump_pass_type: "";
| | };
| | on_completion_target_actions: {
| | };
| };
| melee_base_size: "small";
| has_melee_right_of_way: false;
};By the way, should be noted that there are a few exceptions to the melee combat damage reduction. Guardsmen, Kasrkin, Spotters, and Stormtroopers don't have it. They're the only ones I've found so far that don't.
Re: Does melee engaged units take less ranged dmg?
Posted: Wed 26 Aug, 2015 11:40 am
by HiveSpirit
Last reply were just gibberish. Thanks though.
Out of curiosity, which game file/ .sga file are we talking about? And what file inside that?
Do you open .rbf files with notepad?
Re: Does melee engaged units take less ranged dmg?
Posted: Wed 26 Aug, 2015 2:29 pm
by Wise Windu
HiveSpirit wrote:Out of curiosity, which game file/ .sga file are we talking about? And what file inside that?
Do you open .rbf files with notepad?
You open it with Cope's Toolbox. It's in the Elite\Archives\Elite_attrib.sga file, which you can open by itself with Cope's.
It's under Attrib>simulation>attrib>ebps>pvp>[race]>troops
And in the .rbf file, it's in the melee_ext section.
Re: Does melee engaged units take less ranged dmg?
Posted: Wed 26 Aug, 2015 9:24 pm
by 531st
Wise Windu wrote:I told you I got it directly from the game files. Here, this is in every infantry model's file...
Code: Select all
melee_ext: {
| $REF: "entity_extensions\melee_ext";
| weapon_skill: 30;
| charge: {
| | range: 10f;
| | on_charge_actions: {
| | };
| | cooldown: 8f;
| | minimum_range: 0f;
| | on_completion_actions: {
| | };
| | on_completion_target_actions: {
| | };
| | ignore_melee_skill: false;
| };
| in_combat_ranged_damage_modifier: 0.5f; <---------the ranged damage modifier
| leap: {
| | can_leap: false;
| | on_completion_actions: {
| | };
| | on_start_actions: {
| | };
| | jump_info: {
| | | $REF: "types\jump_info";
| | | jump_distance_max: 50f;
| | | jump_height: 1.5f;
| | | jump_min_height: 1f;
| | | max_forward_speed: 30f;
| | | min_forward_speed: 30f;
| | | aggression: 0.5f;
| | | breakdown_time: 0.5f;
| | | anticipation_time: 0f;
| | | teleport: false;
| | | number_of_jumpers: 0;
| | | use_special_on_completion_actions: false;
| | | skip_facing: false;
| | | jump_pass_type: "";
| | };
| | on_completion_target_actions: {
| | };
| };
| melee_base_size: "small";
| has_melee_right_of_way: false;
};By the way, should be noted that there are a few exceptions to the melee combat damage reduction. Guardsmen, Kasrkin, Spotters, and Stormtroopers don't have it. They're the only ones I've found so far that don't.
Well, there is in-combat ranged damage modifier but no definition of "in combat". Is it model that hits in melee? Is that model that charges? Is that model that is being hit in melee? Do stunned model recieve "in combat" status? etc.
Btw do those modifiers stack or just applied one after another? Like distortion field that gives 50% damage resist. Will it stack with in combat damage resist to make 100% damage resist or will just apply to remaining 50% to make 75% resist?
Re: Does melee engaged units take less ranged dmg?
Posted: Wed 26 Aug, 2015 9:34 pm
by Crewfinity
i believe its like this: normal damage (100%) *.5(melee reduction)*.5(distort field)=25% damage received
Re: Does melee engaged units take less ranged dmg?
Posted: Thu 27 Aug, 2015 11:20 am
by HiveSpirit
Yey, now i know how to do that, thanks windu.

Re: Does melee engaged units take less ranged dmg?
Posted: Mon 31 Aug, 2015 6:54 pm
by Pega
That was a good question. I knew banshee was taking way less damage when bashing my gens. Just didn't know it was 50 percent off.
Re: Does melee engaged units take less ranged dmg?
Posted: Fri 04 Sep, 2015 2:03 pm
by Wise Windu
531st wrote:Well, there is in-combat ranged damage modifier but no definition of "in combat". Is it model that hits in melee? Is that model that charges? Is that model that is being hit in melee? Do stunned model recieve "in combat" status? etc.
It's when the model is actually using its melee weapon. If it's moving away, it will still take 100% damage because they aren't actively in the process of attacking something with their melee weapons. Stuns do not grant the in combat status either, because stun disables weapons, and so the unit is not able to use its melee weapon.